上传捕羊游戏结束时间配置

This commit is contained in:
liwei1dao 2023-10-24 11:07:00 +08:00
parent 0f546d1be5
commit c1cdd58324

View File

@ -103,9 +103,8 @@ func (this *Parkour) createbattle(red []*pb.DBRaceMember, bule []*pb.DBRaceMembe
Bulemember: bule,
}
battle = &RaceItem{
Id: race.Id,
Session: make(map[string]comm.IUserSession),
overtimer: timewheel.Add(time.Minute*3, this.overtimer, race.Id),
Id: race.Id,
Session: make(map[string]comm.IUserSession),
}
for _, v := range red {
@ -184,7 +183,7 @@ func (this *Parkour) startbattle(id string) {
for _, v := range battle.Session {
sessions = append(sessions, v)
}
battle.overtimer = timewheel.Add(time.Duration(this.ModuleTools.GetGlobalConf().BuzkashiTime)*time.Second, this.overtimer, battle.Id)
if err = this.SendMsgToSession(string(this.GetType()), "racestart", &pb.ParkourRaceStartPush{
Countdown: 3,
}, sessions...); err != nil {