Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
c039753296
@ -22,9 +22,10 @@ func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.Gourmet
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///美食城创建订单
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func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreateOrderReq) (code pb.ErrorCode, data proto.Message) {
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var (
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res []*cfg.Gameatn // 订单消耗
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costTime int32
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szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时
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res []*cfg.Gameatn // 订单消耗
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costTime int32
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szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时
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privilegeAddItme int32 // 特权额外增加的时间
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)
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szTime = make(map[int32]int32, 0)
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code = this.CreateOrderCheck(session, req)
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@ -70,8 +71,9 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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if cfgCom == nil {
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return
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}
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privilegeAddItme = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType8)
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_gourmet.OrderCostTime += costTime
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if cfgCom.Gourmet < _gourmet.OrderCostTime { // 大于总时长是不允许的
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if cfgCom.Gourmet+privilegeAddItme < _gourmet.OrderCostTime { // 大于总时长是不允许的
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code = pb.ErrorCode_GourmetMoreOrderTime
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return
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}
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@ -3,7 +3,6 @@ package hunting
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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@ -34,7 +33,7 @@ func (this *modelHunting) modifyHuntingDataByObjId(uid string, data map[string]i
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// 获取列表信息
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func (this *modelHunting) getHuntingList(uid string) (result *pb.DBHunting, err error) {
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result = &pb.DBHunting{}
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if err = this.Get(uid, result); err != nil && mgo.MongodbNil != err {
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if err = this.Get(uid, result); err != nil {
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return
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}
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@ -21,8 +21,9 @@ func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.SmithyC
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func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.SmithyCreateOrderReq) (code pb.ErrorCode, data proto.Message) {
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var (
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res []*cfg.Gameatn
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costTime int32
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res []*cfg.Gameatn
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costTime int32
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privilegeAddItme int32 // 特权额外增加的时间
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)
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code = this.CreateOrderCheck(session, req)
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@ -83,7 +84,8 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.SmithyCreate
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return
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}
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_smithy.OrderCostTime += costTime
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if cfgCom.SmithyMaxtime < _smithy.OrderCostTime { // 大于总时长是不允许的
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privilegeAddItme = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType10)
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if cfgCom.SmithyMaxtime+privilegeAddItme < _smithy.OrderCostTime { // 大于总时长是不允许的
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code = pb.ErrorCode_GourmetMoreOrderTime
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return
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}
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@ -352,9 +352,10 @@ func (this *ModelSociaty) updateSociaty(sociatyId string, update map[string]inte
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// 退出公会
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func (this *ModelSociaty) quit(uid string, sociaty *pb.DBSociaty) error {
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for i, m := range sociaty.Members {
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if m.Uid == uid {
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for i:=0;i<len(sociaty.Members);i++{
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if sociaty.Members[i].Uid == uid {
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sociaty.Members = append(sociaty.Members[:i], sociaty.Members[i+1:]...)
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i--
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}
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}
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update := map[string]interface{}{
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@ -385,9 +386,10 @@ func (this *ModelSociaty) dismiss(sociaty *pb.DBSociaty) error {
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//删除请求记录
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func (this *ModelSociaty) delFromApplyRecord(uid string, sociaty *pb.DBSociaty) error {
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for i, ar := range sociaty.ApplyRecord {
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if ar.Uid == uid {
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for i:=0;i<len(sociaty.ApplyRecord);i++{
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if sociaty.ApplyRecord[i].Uid == uid {
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sociaty.ApplyRecord = append(sociaty.ApplyRecord[:i], sociaty.ApplyRecord[i+1:]...)
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i--
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}
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}
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update := map[string]interface{}{
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@ -511,12 +513,13 @@ func (this *ModelSociaty) assign(srcId, targetId string, sociaty *pb.DBSociaty)
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// targetId 踢出目标
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// 不允许踢出会长
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func (this *ModelSociaty) discharge(targetId string, sociaty *pb.DBSociaty) error {
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for i, m := range sociaty.Members {
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if m.Uid == targetId {
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if m.Job == pb.SociatyJob_PRESIDENT {
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for i:=0;i<len(sociaty.Members);i++ {
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if sociaty.Members[i].Uid == targetId {
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if sociaty.Members[i].Job == pb.SociatyJob_PRESIDENT {
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return comm.NewCustomError(pb.ErrorCode_SociatyMasterNoDiss)
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}
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sociaty.Members = append(sociaty.Members[:i], sociaty.Members[i+1:]...)
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i--
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}
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}
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update := map[string]interface{}{
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@ -130,9 +130,10 @@ func (this *ModelTaskActive) clearTask(uid string, taskTag ...comm.TaskTag) {
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return
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}
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data := this.getActiveListByTag(uid, taskTag[0])
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for i, v := range data {
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if v.Tag == int32(taskTag[0]) {
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for i:=0; i<len(data); i++ {
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if data[i].Tag == int32(taskTag[0]) {
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data = append(data[:i], data[i+1:]...)
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i--
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}
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}
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update := map[string]interface{}{
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