This commit is contained in:
liwei1dao 2024-01-04 16:18:48 +08:00
commit bfcec3f226
48 changed files with 1585 additions and 973 deletions

View File

@ -12,7 +12,7 @@
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@ -35,7 +35,7 @@
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@ -58,7 +58,7 @@
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@ -81,7 +81,7 @@
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@ -104,7 +104,7 @@
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@ -127,7 +127,7 @@
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@ -150,7 +150,7 @@
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@ -173,7 +173,7 @@
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@ -196,7 +196,7 @@
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@ -219,7 +219,7 @@
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@ -242,7 +242,7 @@
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@ -265,7 +265,7 @@
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@ -334,7 +334,7 @@
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@ -357,7 +357,7 @@
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@ -380,7 +380,7 @@
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@ -403,7 +403,7 @@
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View File

@ -1,7 +1,7 @@
[
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@ -37,7 +37,7 @@
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@ -73,7 +73,7 @@
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@ -109,7 +109,7 @@
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@ -145,7 +145,7 @@
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@ -181,7 +181,7 @@
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@ -217,7 +217,7 @@
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@ -253,7 +253,7 @@
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@ -289,7 +289,7 @@
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@ -325,7 +325,7 @@
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@ -361,7 +361,7 @@
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@ -397,7 +397,7 @@
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File diff suppressed because it is too large Load Diff

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@ -2,42 +2,42 @@
{
"Type": 1,
"TagName": {
"key": "breakingbad_gourmet_TagName_1",
"key": "breakingbad_gourmettag_TagName_1",
"text": "点心"
}
},
{
"Type": 2,
"TagName": {
"key": "breakingbad_gourmet_TagName_2",
"key": "breakingbad_gourmettag_TagName_2",
"text": "凉菜"
}
},
{
"Type": 3,
"TagName": {
"key": "breakingbad_gourmet_TagName_3",
"key": "breakingbad_gourmettag_TagName_3",
"text": "热菜"
}
},
{
"Type": 4,
"TagName": {
"key": "breakingbad_gourmet_TagName_4",
"key": "breakingbad_gourmettag_TagName_4",
"text": "汤"
}
},
{
"Type": 5,
"TagName": {
"key": "breakingbad_gourmet_TagName_5",
"key": "breakingbad_gourmettag_TagName_5",
"text": "饮料"
}
},
{
"Type": 6,
"TagName": {
"key": "breakingbad_gourmet_TagName_6",
"key": "breakingbad_gourmettag_TagName_6",
"text": "主食"
}
}

View File

@ -1442,7 +1442,7 @@
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@ -1454,7 +1454,7 @@
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View File

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@ -13847,8 +13846,8 @@
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@ -13875,10 +13874,10 @@
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@ -13937,8 +13936,8 @@
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@ -16921,7 +16920,7 @@
"key": "buried_buried_condi_tasktxt_547",
"text": "在任意商店购买5次商品"
},
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"type": 64,
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"head": {
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@ -17956,6 +17955,7 @@
},
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1
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View File

@ -4,7 +4,7 @@
"eventgroup": 1,
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"eventtype": 1,
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"mustdo": false,
"citystory": 50020010,
"citynormal": 50020030,
"cityabnormal": 50020020,
@ -34,7 +34,7 @@
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@ -64,7 +64,7 @@
"eventgroup": 1,
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@ -94,7 +94,7 @@
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"cityabnormal": 50020020,

View File

@ -678,9 +678,9 @@
},
"passlvmax": 50,
"guildboss_roulette": {
"a": "attr",
"t": "arenacoin",
"n": 1000
"a": "item",
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"guildboss_kill_Preview": [
{

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@ -828,5 +828,15 @@
},
"data": "触发条件",
"prefix": ""
},
{
"id": 84,
"type": 2,
"text": {
"key": "GM_GM_text_131",
"text": "辉月等级"
},
"data": "3",
"prefix": "bingo:moonlv,{0}"
}
]

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@ -19424,7 +19424,7 @@
"access": [],
"use_skip": 0,
"upper_limit": 9999,
"img": "wp_icon_jjcq",
"img": "item_23000001",
"intr": {
"key": "item_item_intr_23000001",
"text": "可以用于开服活动中抽奖。"
@ -19471,7 +19471,7 @@
"access": [],
"use_skip": 0,
"upper_limit": 9999,
"img": "wp_icon_jjcq",
"img": "item_23000002",
"intr": {
"key": "item_item_intr_23000002",
"text": "可用于拼图游戏中完成拼图游戏。"
@ -19518,7 +19518,7 @@
"access": [],
"use_skip": 0,
"upper_limit": 9999,
"img": "wp_icon_jjcq",
"img": "item_23000003",
"intr": {
"key": "item_item_intr_23000003",
"text": "可用于云上行走游戏中。"
@ -19565,7 +19565,7 @@
"access": [],
"use_skip": 0,
"upper_limit": 9999,
"img": "wp_icon_jjcq",
"img": "item_23000004",
"intr": {
"key": "item_item_intr_23000004",
"text": "可用于黄金矿工游戏中。"

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@ -6172,7 +6172,7 @@
"n": 1
}
],
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"BattleReadyID": 10103001,
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@ -21440,7 +21440,7 @@
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"maingroupName": {
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"key": "",
"text": ""
},
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@ -23848,9 +23848,11 @@
"text": ""
},
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@ -23932,9 +23934,11 @@
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@ -24064,9 +24068,11 @@
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@ -24282,6 +24290,7 @@
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@ -24413,6 +24422,7 @@
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@ -24542,7 +24552,10 @@
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View File

@ -250036,7 +250036,7 @@
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View File

@ -174,7 +174,7 @@
"text": "每日一练"
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"阿宝"
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@ -228,7 +228,7 @@
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@ -279,7 +279,7 @@
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@ -315,7 +315,7 @@
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View File

@ -2945,8 +2945,8 @@
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View File

@ -2363,7 +2363,7 @@
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View File

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View File

@ -1,6 +1,6 @@
[
{
"key": 10001,
"key": "10001",
"skillvalue": 0,
"icon": "sx_img_cz",
"name": {
@ -17,7 +17,7 @@
"jump": 103
},
{
"key": 10002,
"key": "10002",
"skillvalue": 0,
"icon": "sx_img_fj",
"name": {
@ -34,7 +34,7 @@
"jump": 103
},
{
"key": 10003,
"key": "10003",
"skillvalue": 0,
"icon": "sx_img_pz",
"name": {

View File

@ -403,5 +403,34 @@
28011,
28012
]
},
{
"shopid": 15,
"tab": 15,
"shopname": {
"key": "shop_shop_shopname_15",
"text": "巅峰商店"
},
"upper_shop": {
"key": "",
"text": ""
},
"opencond": "shop15",
"rtype": 2,
"rtime": 1,
"rnum": 10,
"rneed": [
{
"a": "attr",
"t": "diamond",
"n": 50
}
],
"shopitem": [
30001,
30002,
30003,
30004
]
}
]

View File

@ -28438,5 +28438,437 @@
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 807,
"id": 30001,
"iteminfo": [
{
"a": "item",
"t": "27000100",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 808,
"id": 30001,
"iteminfo": [
{
"a": "item",
"t": "27000100",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 809,
"id": 30001,
"iteminfo": [
{
"a": "item",
"t": "27000100",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 810,
"id": 30002,
"iteminfo": [
{
"a": "item",
"t": "27000102",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 811,
"id": 30002,
"iteminfo": [
{
"a": "item",
"t": "27000102",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 812,
"id": 30002,
"iteminfo": [
{
"a": "item",
"t": "27000102",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 813,
"id": 30003,
"iteminfo": [
{
"a": "item",
"t": "27000103",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 814,
"id": 30003,
"iteminfo": [
{
"a": "item",
"t": "27000103",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 815,
"id": 30003,
"iteminfo": [
{
"a": "item",
"t": "27000103",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 816,
"id": 30004,
"iteminfo": [
{
"a": "item",
"t": "27000104",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 817,
"id": 30004,
"iteminfo": [
{
"a": "item",
"t": "27000104",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
},
{
"key": 818,
"id": 30004,
"iteminfo": [
{
"a": "item",
"t": "27000104",
"n": 10
}
],
"preview": false,
"probability": 1000,
"need": [
{
"a": "attr",
"t": "consumemoney",
"n": 100
}
],
"sale": 1000,
"salelist": [
1000,
1000,
1000,
1000,
1000,
1000
],
"buyminnum": 10,
"buymaxnum": 10,
"vip": 0,
"lvmin": 1,
"lvmax": 60,
"mapidmin": 101,
"mapidmax": 9999
}
]

View File

@ -112,7 +112,7 @@ type (
CleanData(uid string)
// 英雄加经验
AddHerosExp(session IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData)
AddHerosExp(session IUserSession, heroObjs []string, exp int32) (curAddExp map[string]int32, errdata *pb.ErrorData)
// 英雄练功
KungFuHero(session IUserSession, heroObjID string, bKongfu bool, kongfuUid string) (errdata *pb.ErrorData)

View File

@ -620,9 +620,9 @@ func (this *Buried) trigger(session comm.IUserSession, burieds ...*pb.BuriedPara
if len(pass) > 0 {
if ok, mate := session.GetMate(comm.Session_Buried); ok {
bdatas = mate.(*pb.DBBuried)
return
} else {
if bdatas, err = model.getSessionBuried(session); err != nil {
this.Errorln(err)
return
}
}

View File

@ -56,7 +56,7 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
if list.Tasktime-configure.Now().Unix() > int64(event.Eventtime) { //TODO 任务超时
this.module.CheckCaravanTask(session, list)
}
if event.Mustdo == 1 { // 需要完成强制任务
if event.Mustdo { // 需要完成强制任务
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollTask,
Title: pb.ErrorCode_TrollTask.ToString(),

View File

@ -78,7 +78,7 @@ func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq)
}
}
mySkill := make(map[int32]int32, 0)
mySkill := make(map[string]int32, 0)
for _, v := range req.Skillcard {
mySkill[v] = 1
}

View File

@ -278,7 +278,7 @@ func (this *configureComp) GetGameNormalElem() (rd int32) {
rd = comm.GetRandW(szWeight) + 1
return
}
func (this *configureComp) GetGamePlaySkill(skillid int32) (conf *cfg.GamePlayerSkillData, err error) {
func (this *configureComp) GetGamePlaySkill(skillid string) (conf *cfg.GamePlayerSkillData, err error) {
var (
v interface{}
)
@ -341,7 +341,7 @@ func (this *configureComp) getPassCheckCfg() (data *cfg.GamePassCheck, err error
return
}
func (this *configureComp) GetInitGameConsumeSkill() (skill []int32) {
func (this *configureComp) GetInitGameConsumeSkill() (skill []string) {
if v, err := this.GetConfigure(game_playerskill); err == nil {
if configure, ok := v.(*cfg.GamePlayerSkill); ok {

View File

@ -68,7 +68,6 @@ func (this *matchComp) MatchNotic(players map[string]interface{}) (err error) {
playerSlice = append(playerSlice, v.(*pb.DBXXLMatch))
}
for pos, v := range playerSlice {
if pos == 0 {
p1 = &pb.PlayerData{
Userinfo: v.Userinfo,

View File

@ -44,7 +44,7 @@ func (this *modelComp) getEntertainmList(uid string) (result *pb.DBXXLData, err
result = &pb.DBXXLData{
Reward: map[int32]int32{},
Card: map[string]int32{},
Skill: map[int32]int32{},
Skill: map[string]int32{},
}
err = this.Get(uid, result)

View File

@ -11,7 +11,6 @@ import (
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"strconv"
)
func NewModule() core.IModule {
@ -185,8 +184,8 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str
RoomType: 0,
Card1: "",
Card2: "",
Skill1: make(map[int32]int32),
Skill2: make(map[int32]int32),
Skill1: make(map[string]int32),
Skill2: make(map[string]int32),
}
red *pb.DBUser
blue *pb.DBUser
@ -231,6 +230,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str
Lv: red.Lv,
},
Cardid: rules.Card1,
Skill: rules.Skill1,
}
p2 = &pb.PlayerData{
Userinfo: &pb.BaseUserInfo{
@ -244,6 +244,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str
Lv: blue.Lv,
},
Cardid: rules.Card2,
Skill: rules.Skill2,
}
if room, err = this.gameMgr.CreateRoomByType(p1, p2, rules.RoomType); err != nil {
@ -266,30 +267,11 @@ func (this *Entertainment) AddXxlSkillCard(session comm.IUserSession, skill map[
result *pb.DBXXLData
err error
)
// for k := range skill {
// if _, err := this.model.module.configure.GetGameConsumeHero(k); err != nil {
// errdata = &pb.ErrorData{
// Code: pb.ErrorCode_ReqParameterError,
// Title: pb.ErrorCode_ReqParameterError.ToString(),
// Message: err.Error(),
// }
// return
// }
// }
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
for k, v := range skill {
if iKey, err := strconv.Atoi(k); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
} else {
result.Skill[int32(iKey)] += v
}
result.Skill[k] += v
}
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"skill": result.Skill,
@ -304,7 +286,7 @@ func (this *Entertainment) AddXxlSkillCard(session comm.IUserSession, skill map[
}
// 消耗一张技能卡
func (this *Entertainment) ConsumXxlSkillCard(session comm.IUserSession, skillCard int32) (errdata *pb.ErrorData) {
func (this *Entertainment) ConsumXxlSkillCard(session comm.IUserSession, skillCard string) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData

View File

@ -149,26 +149,29 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
color = 2
curPlayer = this.player2
}
if req.Itype == 1 { //释放技能
if req.Itype == "cardskill" { //释放技能
if errdata = this.UserSkillUp(color, req.Curid); errdata != nil {
return
}
return
} else if req.Itype > 0 { //玩家卡牌技能
if curPlayer.Skill[req.Itype] <= 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoSkillCard, // 技能卡不足
Title: pb.ErrorCode_EntertainNoSkillCard.ToString(),
} else if req.Itype != "swap" { //玩家卡牌技能
if conf, err := this.module.configure.GetGamePlaySkill(req.Itype); err == nil {
if curPlayer.Skill[conf.Key] <= 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoSkillCard, // 技能卡不足
Title: pb.ErrorCode_EntertainNoSkillCard.ToString(),
}
return
}
curPlayer.Skill[conf.Key] -= 1
if errdata = this.UserCardSkill(curPlayer, color, conf.Key, req.Curid); errdata != nil {
return
}
return
}
curPlayer.Skill[req.Itype] -= 1
if errdata = this.UserCardSkill(curPlayer, color, req.Itype, req.Curid); errdata != nil {
return
}
return
}
if req.Itype == 0 && req.Curid == 0 && req.Targetid == 0 {
if req.Itype == "swap" && req.Curid == 0 && req.Targetid == 0 {
if this.curPower == this.player1.Userinfo.Uid {
this.NexPower = this.player2.Userinfo.Uid
this.player2.Ps = 2
@ -807,7 +810,7 @@ func (this *Room) AutoOperator(uid string) {
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 0,
Itype: "swap",
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
@ -910,7 +913,7 @@ func (this *Room) UserSkillUp(color int32, curid int32) (errdata *pb.ErrorData)
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 1,
Itype: "cardskill",
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
@ -934,7 +937,7 @@ func (this *Room) ChangePower() {
}
// 玩家释放技能
func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid int32, curid int32) (errdata *pb.ErrorData) {
func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid string, curid int32) (errdata *pb.ErrorData) {
var (
curScore int32 // 该次操作的得分
oid1 int32 // 唯一id
@ -1006,7 +1009,7 @@ func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid i
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: skillid,
Itype: conf.Key,
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {

View File

@ -52,6 +52,7 @@ func (this *apiComp) setDefaultFriendUserBaseInfo(userId string) *pb.FriendBase
Skin: user.CurSkin,
OfflineTime: user.Offlinetime,
Gender: user.Gender,
Aframe: user.Curaframe,
}
}

View File

@ -94,6 +94,7 @@ func (this *apiComp) Randlist(session comm.IUserSession, req *pb.FriendRandlistR
Level: user.Info.Lv,
Skin: user.Info.Skin,
Gender: user.Info.Gender,
Aframe: user.Info.Aframe,
}
if base == nil {
this.module.Debug("未找到玩家信息",

View File

@ -54,6 +54,7 @@ func (this *apiComp) Search(session comm.IUserSession, req *pb.FriendSearchReq)
Skin: u.CurSkin,
ServerId: u.Sid,
Gender: u.Gender,
Aframe: u.Curaframe,
}
target, err := this.module.modelFriend.GetFriend(u.Uid)

View File

@ -398,14 +398,14 @@ func (this *ModelHero) cleanData(uid string) {
}
}
func (this *ModelHero) AddCardExp(session comm.IUserSession, heros []*pb.DBHero, exp int32, model *db.DBModel) (curAddExp []int32, errdata *pb.ErrorData) {
func (this *ModelHero) AddCardExp(session comm.IUserSession, heros []*pb.DBHero, exp int32, model *db.DBModel) (curAddExp map[string]int32, errdata *pb.ErrorData) {
var (
tasks []*pb.BuriedParam
changeupdate map[string]interface{} = make(map[string]interface{})
maxlvhero *pb.DBHero
)
curAddExp = make([]int32, len(heros))
for i, hero := range heros {
curAddExp = make(map[string]int32, len(heros))
for _, hero := range heros {
var (
preLv int32 //加经验之前的等级
curExp int32 // 加经验之后的经验
@ -446,21 +446,23 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, heros []*pb.DBHero,
var maxExp int32
maxExp = _data.Heroexp
if maxLv <= curLv && curExp >= maxExp { // 加经验之前校验是否达到最大等级
curAddExp[i] = 0 // 已经满级的时候
//code = pb.ErrorCode_HeroMaxLv //
curAddExp[hero.Id] = 0
this.module.Debugf("英雄已经满级 不需要升级heroid:%s,addexp:%d", hero.Id, exp)
return
}
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
var fullexp int32 // 溢出的经验
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
if _data.Heroexp == 0 {
curAddExp[i] = exp - (curExp - maxExp) // 减去超过部分的经验
fullexp = (curExp - maxExp)
//curAddExp[hero.Id] = exp - (curExp - maxExp) // 减去超过部分的经验
curExp = 0
break
}
maxExp = _data.Heroexp
if maxLv <= curLv && curExp >= maxExp { // 设置最大经验和等级
curAddExp[i] = exp - (curExp - maxExp) // 减去超过部分的经验
fullexp = (curExp - maxExp)
//curAddExp[hero.Id] = exp - (curExp - maxExp) // 减去超过部分的经验
curLv = maxLv
curExp = maxExp
break
@ -472,14 +474,17 @@ func (this *ModelHero) AddCardExp(session comm.IUserSession, heros []*pb.DBHero,
curLv += 1 // 经验够了 那么等级+1
_data = this.module.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
fullexp = (curExp - maxExp)
curLv -= 1
break
}
}
}
if curAddExp[i] != 0 {
curAddExp[i] = exp // 真正加的经验
if curAddExp[hero.Id] == 0 {
curAddExp[hero.Id] = exp // 真正加的经验
} else {
curAddExp[hero.Id] = (exp - fullexp)
}
this.module.Debugf("add hero exp :old lv:%d,old exp:%d,new lv:%d,new exp:%d,addexp:%d", hero.Lv, hero.Exp, curLv, curExp, exp)

View File

@ -835,15 +835,14 @@ func (this *Hero) CheckPeachReward(session comm.IUserSession, ctime int64) {
return
}
func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData) {
func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp int32) (curAddExp map[string]int32, errdata *pb.ErrorData) {
var (
ids []string = make([]string, 0)
heros []*pb.DBHero
changeHero []*pb.DBHero // 变化的英雄
addExp []int32
err error
)
curAddExp = make([]int32, len(heroObjs))
curAddExp = make(map[string]int32, len(heroObjs))
for _, v := range heroObjs {
if v != "" {
ids = append(ids, v)
@ -860,16 +859,10 @@ func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp
}
return
}
if addExp, errdata = this.modelHero.AddCardExp(session, heros, exp, model); errdata != nil {
if curAddExp, errdata = this.modelHero.AddCardExp(session, heros, exp, model); errdata != nil {
return
}
for i, v := range heros {
for n, id := range heroObjs {
if v.Id == id {
curAddExp[n] = addExp[i]
}
}
}
changeHero = append(changeHero, heros...)
}
} else {
@ -881,16 +874,9 @@ func (this *Hero) AddHerosExp(session comm.IUserSession, heroObjs []string, exp
return
}
if addExp, errdata = this.modelHero.AddCardExp(session, heros, exp, nil); errdata != nil {
if curAddExp, errdata = this.modelHero.AddCardExp(session, heros, exp, nil); errdata != nil {
return
}
for i, v := range heros {
for n, id := range heroObjs {
if v.Id == id {
curAddExp[n] = addExp[i]
}
}
}
changeHero = append(changeHero, heros...)
}
if len(changeHero) > 0 {

View File

@ -165,11 +165,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
for _, v := range req.Report.Info.Redflist[0].Team {
if v.Oid != "" && !v.Ishelp { // 助战英雄不加经验
heroObjs = append(heroObjs, v.Oid)
changExp[v.Oid] = cfgHunting.Heroexp
}
}
}
this.module.ModuleHero.AddHerosExp(session, heroObjs, cfgHunting.Heroexp)
if changExp, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, cfgHunting.Heroexp); errdata != nil {
return
}
}
errdata = this.module.ModifyHuntingData(session.GetUserId(), mapData)

View File

@ -21,14 +21,13 @@ func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.Integ
///挑战主线关卡
func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.IntegralChallengeOverReq) (errdata *pb.ErrorData) {
var (
update map[string]interface{}
res []*cfg.Gameatn
first bool // 是否是首通
line []*pb.LineUp // 阵容数据
harm int32
changExp map[string]int32
atno []*pb.UserAtno // atno 类型
curAddExp []int32
update map[string]interface{}
res []*cfg.Gameatn
first bool // 是否是首通
line []*pb.LineUp // 阵容数据
harm int32
changExp map[string]int32
atno []*pb.UserAtno // atno 类型
)
changExp = make(map[string]int32)
harm = req.Report.Harm
@ -139,17 +138,13 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.IntegralCh
if v.HeroID != "" {
if !v.Ishelp { // 助战英雄不加经验
heroObjs = append(heroObjs, v.Oid)
changExp[v.Oid] = 0
}
}
}
}
if curAddExp, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, cfgData.Heroexp); errdata != nil {
if changExp, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, cfgData.Heroexp); errdata != nil {
return
}
for pos, v := range heroObjs {
changExp[v] = curAddExp[pos]
}
}
err = this.module.modelIntegral.modifyIntegralData(session.GetUserId(), update)

View File

@ -679,9 +679,10 @@ func (this *User) change(session comm.IUserSession, attrs map[string]int32) (atn
}
return
}
this.recoverUserPs(user)
user.Ps += add
userEx.ConsumPs += -add
this.recoverUserPs(user)
change.Ps = user.Ps
go this.ModuleUiGame.HDPSTodayConsum(session.GetUserId(), userEx.ConsumPs)
} else {
@ -1104,7 +1105,7 @@ func (this *User) recoverUserPs(user *pb.DBUser) (change bool, total int32, next
yu int32
add int32
)
cur := configure.Now().Unix()
ggd := this.ModuleTools.GetGlobalConf()
if ggd == nil {
return
@ -1114,10 +1115,11 @@ func (this *User) recoverUserPs(user *pb.DBUser) (change bool, total int32, next
return
}
if user.Ps >= pconf.PsCeiling {
user.LastRecoverPsSec = cur
return
}
total = pconf.PsCeiling
cur := configure.Now().Unix()
if user.LastRecoverPsSec == 0 {
user.LastRecoverPsSec = cur
change = true

View File

@ -214,7 +214,9 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
}
}
}
this.module.ModuleHero.AddHerosExp(session, heroObjs, vikingCfg.Heroexp)
if changExp, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, vikingCfg.Heroexp); errdata != nil {
return
}
}
session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{

View File

@ -177,13 +177,13 @@ type PlayerData struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 本局战斗得分
Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力
Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡
Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度
Consumeexp int32 `protobuf:"varint,6,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
Skill map[int32]int32 `protobuf:"bytes,7,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 出战的技能卡 key consume_playerskill表中cid value 数量
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score"` // 本局战斗得分
Ps int32 `protobuf:"varint,3,opt,name=ps,proto3" json:"ps"` // 体力
Cardid string `protobuf:"bytes,4,opt,name=cardid,proto3" json:"cardid"` // 出战的英雄卡
Energy int32 `protobuf:"varint,5,opt,name=energy,proto3" json:"energy"` // 能量进度
Consumeexp int32 `protobuf:"varint,6,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
Skill map[string]int32 `protobuf:"bytes,7,rep,name=skill,proto3" json:"skill" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 出战的技能卡 key consume_playerskill表中cid value 数量
}
func (x *PlayerData) Reset() {
@ -260,7 +260,7 @@ func (x *PlayerData) GetConsumeexp() int32 {
return 0
}
func (x *PlayerData) GetSkill() map[int32]int32 {
func (x *PlayerData) GetSkill() map[string]int32 {
if x != nil {
return x.Skill
}
@ -273,10 +273,10 @@ type DBXXLMatch struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID
Consumeexp int32 `protobuf:"varint,3,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
Skill map[int32]int32 `protobuf:"bytes,4,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //
Userinfo *BaseUserInfo `protobuf:"bytes,1,opt,name=userinfo,proto3" json:"userinfo"`
Cardid string `protobuf:"bytes,2,opt,name=cardid,proto3" json:"cardid"` // 选择的卡片ID
Consumeexp int32 `protobuf:"varint,3,opt,name=consumeexp,proto3" json:"consumeexp"` // 消消乐积分
Skill map[string]int32 `protobuf:"bytes,4,rep,name=skill,proto3" json:"skill" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //
}
func (x *DBXXLMatch) Reset() {
@ -332,7 +332,7 @@ func (x *DBXXLMatch) GetConsumeexp() int32 {
return 0
}
func (x *DBXXLMatch) GetSkill() map[int32]int32 {
func (x *DBXXLMatch) GetSkill() map[string]int32 {
if x != nil {
return x.Skill
}
@ -406,13 +406,13 @@ type DBXXLData struct {
Rtime int64 `protobuf:"varint,5,opt,name=rtime,proto3" json:"rtime"` // 刷新时间 (客户端不用)
Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法
Box []*BoxData `protobuf:"bytes,7,rep,name=box,proto3" json:"box"`
Roomid string `protobuf:"bytes,8,opt,name=roomid,proto3" json:"roomid"` // 房间id 重连用
ServicePath string `protobuf:"bytes,9,opt,name=servicePath,proto3" json:"servicePath"` // 目标服务节点 重连RPC用
Etime int64 `protobuf:"varint,10,opt,name=etime,proto3" json:"etime"` // 赛季结束时间
Touxiang int32 `protobuf:"varint,11,opt,name=touxiang,proto3" json:"touxiang"` // 今天投降的次数
Skill map[int32]int32 `protobuf:"bytes,12,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 技能id value 数量(可为0)
Liansheng int32 `protobuf:"varint,13,opt,name=liansheng,proto3" json:"liansheng"` // 连胜
Freeprogress int32 `protobuf:"varint,14,opt,name=freeprogress,proto3" json:"freeprogress"` //已领取进度
Roomid string `protobuf:"bytes,8,opt,name=roomid,proto3" json:"roomid"` // 房间id 重连用
ServicePath string `protobuf:"bytes,9,opt,name=servicePath,proto3" json:"servicePath"` // 目标服务节点 重连RPC用
Etime int64 `protobuf:"varint,10,opt,name=etime,proto3" json:"etime"` // 赛季结束时间
Touxiang int32 `protobuf:"varint,11,opt,name=touxiang,proto3" json:"touxiang"` // 今天投降的次数
Skill map[string]int32 `protobuf:"bytes,12,rep,name=skill,proto3" json:"skill" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 技能id value 数量(可为0)
Liansheng int32 `protobuf:"varint,13,opt,name=liansheng,proto3" json:"liansheng"` // 连胜
Freeprogress int32 `protobuf:"varint,14,opt,name=freeprogress,proto3" json:"freeprogress"` //已领取进度
Payprogress int32 `protobuf:"varint,15,opt,name=payprogress,proto3" json:"payprogress"`
Vip bool `protobuf:"varint,16,opt,name=vip,proto3" json:"vip"` // 是否购买
Maxconsumeexp int32 `protobuf:"varint,17,opt,name=maxconsumeexp,proto3" json:"maxconsumeexp"` // 最大赛季积分
@ -531,7 +531,7 @@ func (x *DBXXLData) GetTouxiang() int32 {
return 0
}
func (x *DBXXLData) GetSkill() map[int32]int32 {
func (x *DBXXLData) GetSkill() map[string]int32 {
if x != nil {
return x.Skill
}
@ -607,11 +607,11 @@ type DBXxlRules struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RoomType int32 `protobuf:"varint,1,opt,name=RoomType,proto3" json:"RoomType"` // 房间类型
Card1 string `protobuf:"bytes,2,opt,name=card1,proto3" json:"card1"` // player1 卡
Card2 string `protobuf:"bytes,3,opt,name=card2,proto3" json:"card2"` // player2 卡
Skill1 map[int32]int32 `protobuf:"bytes,4,rep,name=skill1,proto3" json:"skill1" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家1携带的技能
Skill2 map[int32]int32 `protobuf:"bytes,5,rep,name=skill2,proto3" json:"skill2" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家2携带的技能
RoomType int32 `protobuf:"varint,1,opt,name=RoomType,proto3" json:"RoomType"` // 房间类型
Card1 string `protobuf:"bytes,2,opt,name=card1,proto3" json:"card1"` // player1 卡
Card2 string `protobuf:"bytes,3,opt,name=card2,proto3" json:"card2"` // player2 卡
Skill1 map[string]int32 `protobuf:"bytes,4,rep,name=skill1,proto3" json:"skill1" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家1携带的技能
Skill2 map[string]int32 `protobuf:"bytes,5,rep,name=skill2,proto3" json:"skill2" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家2携带的技能
}
func (x *DBXxlRules) Reset() {
@ -667,14 +667,14 @@ func (x *DBXxlRules) GetCard2() string {
return ""
}
func (x *DBXxlRules) GetSkill1() map[int32]int32 {
func (x *DBXxlRules) GetSkill1() map[string]int32 {
if x != nil {
return x.Skill1
}
return nil
}
func (x *DBXxlRules) GetSkill2() map[int32]int32 {
func (x *DBXxlRules) GetSkill2() map[string]int32 {
if x != nil {
return x.Skill2
}
@ -957,7 +957,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
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@ -971,7 +971,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
0x32, 0x16, 0x2e, 0x44, 0x42, 0x58, 0x58, 0x4c, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x2e, 0x53, 0x6b,
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@ -1027,7 +1027,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52,
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@ -1042,11 +1042,11 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
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View File

@ -26,8 +26,8 @@ type EntertainMatchReq struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Idcard string `protobuf:"bytes,1,opt,name=idcard,proto3" json:"idcard"` //出战的英雄卡
Skillcard []int32 `protobuf:"varint,2,rep,packed,name=skillcard,proto3" json:"skillcard"`
Idcard string `protobuf:"bytes,1,opt,name=idcard,proto3" json:"idcard"` //出战的英雄卡
Skillcard []string `protobuf:"bytes,2,rep,name=skillcard,proto3" json:"skillcard"`
}
func (x *EntertainMatchReq) Reset() {
@ -69,7 +69,7 @@ func (x *EntertainMatchReq) GetIdcard() string {
return ""
}
func (x *EntertainMatchReq) GetSkillcard() []int32 {
func (x *EntertainMatchReq) GetSkillcard() []string {
if x != nil {
return x.Skillcard
}
@ -409,7 +409,7 @@ type EntertainOperatorReq struct {
unknownFields protoimpl.UnknownFields
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id
Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 1 卡片技能
Itype string `protobuf:"bytes,2,opt,name=itype,proto3" json:"itype"` // 操作类型 "swap" 默认交换元素 "cardskill" 卡片技能 playerskill 传对应的key
Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key
}
@ -453,11 +453,11 @@ func (x *EntertainOperatorReq) GetRoomid() string {
return ""
}
func (x *EntertainOperatorReq) GetItype() int32 {
func (x *EntertainOperatorReq) GetItype() string {
if x != nil {
return x.Itype
}
return 0
return ""
}
func (x *EntertainOperatorReq) GetCurid() int32 {
@ -535,7 +535,7 @@ type EntertainOperatorRstPush struct {
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,6,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,7,opt,name=user2,proto3" json:"user2"`
Itype int32 `protobuf:"varint,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素
Itype string `protobuf:"bytes,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素
Curid int32 `protobuf:"varint,9,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,10,opt,name=targetid,proto3" json:"targetid"` // 目标key
}
@ -621,11 +621,11 @@ func (x *EntertainOperatorRstPush) GetUser2() *PlayerData {
return nil
}
func (x *EntertainOperatorRstPush) GetItype() int32 {
func (x *EntertainOperatorRstPush) GetItype() string {
if x != nil {
return x.Itype
}
return 0
return ""
}
func (x *EntertainOperatorRstPush) GetCurid() int32 {
@ -1313,8 +1313,8 @@ type EntertainChangePush struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Card map[string]int32 `protobuf:"bytes,1,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0)
Skill map[int32]int32 `protobuf:"bytes,2,rep,name=skill,proto3" json:"skill" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //
Card map[string]int32 `protobuf:"bytes,1,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0)
Skill map[string]int32 `protobuf:"bytes,2,rep,name=skill,proto3" json:"skill" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //
}
func (x *EntertainChangePush) Reset() {
@ -1356,7 +1356,7 @@ func (x *EntertainChangePush) GetCard() map[string]int32 {
return nil
}
func (x *EntertainChangePush) GetSkill() map[int32]int32 {
func (x *EntertainChangePush) GetSkill() map[string]int32 {
if x != nil {
return x.Skill
}
@ -2641,7 +2641,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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@ -2673,7 +2673,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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@ -2695,7 +2695,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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@ -2782,7 +2782,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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View File

@ -39,6 +39,7 @@ type FriendBase struct {
Score int32 `protobuf:"varint,12,opt,name=score,proto3" json:"score"` //助战分数
UpdateTime int64 `protobuf:"varint,13,opt,name=updateTime,proto3" json:"updateTime"` //更新时间
Gender int32 `protobuf:"varint,14,opt,name=gender,proto3" json:"gender"` //性别
Aframe string `protobuf:"bytes,15,opt,name=aframe,proto3" json:"aframe"` //头像框
}
func (x *FriendBase) Reset() {
@ -171,6 +172,13 @@ func (x *FriendBase) GetGender() int32 {
return 0
}
func (x *FriendBase) GetAframe() string {
if x != nil {
return x.Aframe
}
return ""
}
//好友列表
type FriendListReq struct {
state protoimpl.MessageState
@ -2593,7 +2601,7 @@ var file_friend_friend_msg_proto_rawDesc = []byte{
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@ -2617,181 +2625,183 @@ var file_friend_friend_msg_proto_rawDesc = []byte{
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}
var (

View File

@ -659,7 +659,7 @@ type DBHeroDrawRecord struct {
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
HeroId []string `protobuf:"bytes,3,rep,name=heroId,proto3" json:"heroId"` // 英雄ID
Drawtype int32 `protobuf:"varint,4,opt,name=drawtype,proto3" json:"drawtype"` // 卡池
Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"`
Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"` // 抽卡时间
}
func (x *DBHeroDrawRecord) Reset() {

View File

@ -0,0 +1,34 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
const (
GameBattlePlayType_Null = 0
GameBattlePlayType_Mainline = 1
GameBattlePlayType_Pagoda = 2
GameBattlePlayType_Rtask = 3
GameBattlePlayType_Hunting = 4
GameBattlePlayType_Viking = 5
GameBattlePlayType_Moonfantasy = 6
GameBattlePlayType_Arena = 7
GameBattlePlayType_Academy = 8
GameBattlePlayType_Heroteaching = 9
GameBattlePlayType_Combat = 10
GameBattlePlayType_Enchant = 11
GameBattlePlayType_Sociaty = 12
GameBattlePlayType_Friendsmeet = 13
GameBattlePlayType_Practicenpc = 14
GameBattlePlayType_Race = 15
GameBattlePlayType_Cycle = 16
GameBattlePlayType_Guildgve = 17
GameBattlePlayType_Stone = 18
GameBattlePlayType_Expboos = 19
GameBattlePlayType_IsLand = 20
GameBattlePlayType_Integral = 21
)

View File

@ -18,13 +18,13 @@ type GameBattleReadyData struct {
BattleScenes []string
BGMusic string
LoadingId int32
HideAlienSpace int32
HideFightUI int32
HideAlienSpace bool
HideFightUI bool
RuleTips string
BattleTips string
BattleEvents []int32
ScoreGroupID int32
DisableAiCamera int32
DisableAiCamera bool
ChoseCamp []int32
DisableCamp []int32
DefaultHero int32
@ -34,7 +34,7 @@ type GameBattleReadyData struct {
HeroCheck []string
RedAssistTeam int32
BlueAssistTeam int32
CanFriendHelp int32
CanFriendHelp bool
Numrounds int32
}
@ -65,8 +65,8 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; if _v.BGMusic, _ok_ = _buf["BGMusic"].(string); !_ok_ { err = errors.New("BGMusic error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LoadingId"].(float64); !_ok_ { err = errors.New("LoadingId error"); return }; _v.LoadingId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HideAlienSpace"].(float64); !_ok_ { err = errors.New("HideAlienSpace error"); return }; _v.HideAlienSpace = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HideFightUI"].(float64); !_ok_ { err = errors.New("HideFightUI error"); return }; _v.HideFightUI = int32(_tempNum_) }
{ var _ok_ bool; if _v.HideAlienSpace, _ok_ = _buf["HideAlienSpace"].(bool); !_ok_ { err = errors.New("HideAlienSpace error"); return } }
{ var _ok_ bool; if _v.HideFightUI, _ok_ = _buf["HideFightUI"].(bool); !_ok_ { err = errors.New("HideFightUI error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RuleTips"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RuleTips error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RuleTips, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["BattleTips"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BattleTips error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BattleTips, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
@ -84,7 +84,7 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ScoreGroupID"].(float64); !_ok_ { err = errors.New("ScoreGroupID error"); return }; _v.ScoreGroupID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["disableAiCamera"].(float64); !_ok_ { err = errors.New("disableAiCamera error"); return }; _v.DisableAiCamera = int32(_tempNum_) }
{ var _ok_ bool; if _v.DisableAiCamera, _ok_ = _buf["disableAiCamera"].(bool); !_ok_ { err = errors.New("disableAiCamera error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
@ -172,7 +172,7 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RedAssistTeam"].(float64); !_ok_ { err = errors.New("RedAssistTeam error"); return }; _v.RedAssistTeam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BlueAssistTeam"].(float64); !_ok_ { err = errors.New("BlueAssistTeam error"); return }; _v.BlueAssistTeam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CanFriendHelp"].(float64); !_ok_ { err = errors.New("CanFriendHelp error"); return }; _v.CanFriendHelp = int32(_tempNum_) }
{ var _ok_ bool; if _v.CanFriendHelp, _ok_ = _buf["CanFriendHelp"].(bool); !_ok_ { err = errors.New("CanFriendHelp error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) }
return
}

View File

@ -0,0 +1,14 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
const (
GameBattleScoreType_Ordinary = 0
GameBattleScoreType_Coefficient = 1
)

View File

@ -15,7 +15,7 @@ type GameCaravanEventData struct {
Eventgroup int32
Eventweight int32
Eventtype int32
Mustdo int32
Mustdo bool
Citystory int32
Citynormal int32
Cityabnormal int32
@ -41,7 +41,7 @@ func (_v *GameCaravanEventData)Deserialize(_buf map[string]interface{}) (err err
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventgroup"].(float64); !_ok_ { err = errors.New("eventgroup error"); return }; _v.Eventgroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventweight"].(float64); !_ok_ { err = errors.New("eventweight error"); return }; _v.Eventweight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventtype"].(float64); !_ok_ { err = errors.New("eventtype error"); return }; _v.Eventtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mustdo"].(float64); !_ok_ { err = errors.New("mustdo error"); return }; _v.Mustdo = int32(_tempNum_) }
{ var _ok_ bool; if _v.Mustdo, _ok_ = _buf["mustdo"].(bool); !_ok_ { err = errors.New("mustdo error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["citystory"].(float64); !_ok_ { err = errors.New("citystory error"); return }; _v.Citystory = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["citynormal"].(float64); !_ok_ { err = errors.New("citynormal error"); return }; _v.Citynormal = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cityabnormal"].(float64); !_ok_ { err = errors.New("cityabnormal error"); return }; _v.Cityabnormal = int32(_tempNum_) }

View File

@ -14,11 +14,14 @@ type GamePayGiftpackData struct {
Id int32
Type int32
Type2 int32
Rank int32
Day int32
RepeatNum int32
Refreshtime int32
Packagetype string
BuyNum int32
Issp int32
Isrecommend int32
Packagename string
Costitem []*Gameatn
Item []*Gameatn
@ -34,11 +37,14 @@ func (_v *GamePayGiftpackData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type2"].(float64); !_ok_ { err = errors.New("type2 error"); return }; _v.Type2 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank"].(float64); !_ok_ { err = errors.New("rank error"); return }; _v.Rank = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["repeat_num"].(float64); !_ok_ { err = errors.New("repeat_num error"); return }; _v.RepeatNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["refreshtime"].(float64); !_ok_ { err = errors.New("refreshtime error"); return }; _v.Refreshtime = int32(_tempNum_) }
{ var _ok_ bool; if _v.Packagetype, _ok_ = _buf["packagetype"].(string); !_ok_ { err = errors.New("packagetype error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buy_num"].(float64); !_ok_ { err = errors.New("buy_num error"); return }; _v.BuyNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["issp"].(float64); !_ok_ { err = errors.New("issp error"); return }; _v.Issp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["isrecommend"].(float64); !_ok_ { err = errors.New("isrecommend error"); return }; _v.Isrecommend = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["packagename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Packagename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Packagename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}

View File

@ -9,13 +9,13 @@
package cfg
type GamePlayerSkill struct {
_dataMap map[int32]*GamePlayerSkillData
_dataMap map[string]*GamePlayerSkillData
_dataList []*GamePlayerSkillData
}
func NewGamePlayerSkill(_buf []map[string]interface{}) (*GamePlayerSkill, error) {
_dataList := make([]*GamePlayerSkillData, 0, len(_buf))
dataMap := make(map[int32]*GamePlayerSkillData)
dataMap := make(map[string]*GamePlayerSkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePlayerSkillData(_ele_); err2 != nil {
return nil, err2
@ -27,7 +27,7 @@ func NewGamePlayerSkill(_buf []map[string]interface{}) (*GamePlayerSkill, error)
return &GamePlayerSkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePlayerSkill) GetDataMap() map[int32]*GamePlayerSkillData {
func (table *GamePlayerSkill) GetDataMap() map[string]*GamePlayerSkillData {
return table._dataMap
}
@ -35,7 +35,7 @@ func (table *GamePlayerSkill) GetDataList() []*GamePlayerSkillData {
return table._dataList
}
func (table *GamePlayerSkill) Get(key int32) *GamePlayerSkillData {
func (table *GamePlayerSkill) Get(key string) *GamePlayerSkillData {
return table._dataMap[key]
}

View File

@ -11,7 +11,7 @@ package cfg
import "errors"
type GamePlayerSkillData struct {
Key int32
Key string
Skillvalue int32
Icon string
Name string
@ -29,7 +29,7 @@ func (*GamePlayerSkillData) GetTypeId() int32 {
}
func (_v *GamePlayerSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillvalue"].(float64); !_ok_ { err = errors.New("skillvalue error"); return }; _v.Skillvalue = int32(_tempNum_) }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }