装备自动出售不入背包
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@ -25,6 +25,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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atno []*pb.UserAtno // atno 类型
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del []string // 自动出售的装备
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changExp map[string]int32
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res []*cfg.Gameatn // 最后获得的资源
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)
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changExp = make(map[string]int32, 0)
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mapData = make(map[string]interface{}, 0)
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@ -102,24 +103,36 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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mapData["bossTime"] = viking.BossTime // 更新时间
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reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
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if code, atno = this.module.DispenseAtno(session, reward, true); code != pb.ErrorCode_Success {
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return
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}
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for _, v := range req.Star {
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for _, v1 := range atno {
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if v1.A == "equp" {
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cfg := this.configure.GetEquipmentConfigureById(v1.T)
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if cfg != nil && cfg.Star == v {
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del = append(del, v1.O)
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// 星级校验
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for _, v := range reward {
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bFound := false
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if v.A == "equp" {
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for _, star := range req.Star {
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cfg := this.configure.GetEquipmentConfigureById(v.T)
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if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
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if len(cfg.Sale) != 0 {
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bFound = true
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res = append(res, cfg.Sale...)
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}
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break
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}
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} else if v1.A == "item" { //补充 自动出售道具
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}
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}
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// else if v.A == "item" { //道具出售 以后补充
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// if cfg, err := this.configure.GetItemConfigureData(v.T); err != nil { // 自动出售 转换成其他道具
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// if len(cfg.Sale) != 0 {
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// bFound = true
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// res = append(res, cfg.Sale...)
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// }
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// }
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// }
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if !bFound {
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res = append(res, v)
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}
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}
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if len(del) > 0 { // 自动出售
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this.equip.SellEquipments(session, del)
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if code, atno = this.module.DispenseAtno(session, res, true); code != pb.ErrorCode_Success {
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return
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}
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code = this.module.ModifyVikingData(session.GetUserId(), mapData)
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