上传道具分解错误处理
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@ -686,7 +686,7 @@ func (this *ModelItemsComp) useitem(session comm.IUserSession, gid string, amoun
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return
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return
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}
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}
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if itemcf.SynthetizeNum*int32(amount) > int32(item.Amount) { //碎片数量不够
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if amount > int32(item.Amount) { //碎片数量不够
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ItemsNoEnough,
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Code: pb.ErrorCode_ItemsNoEnough,
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Title: pb.ErrorCode_ItemsNoEnough.ToString(),
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Title: pb.ErrorCode_ItemsNoEnough.ToString(),
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