初始化
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@ -18,7 +18,7 @@ func (this *apiComp) Activate(session comm.IUserSession, req *pb.AtlasActivateRe
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if code = this.ActivateCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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data = &pb.ErrorData{}
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atlasConf, err := this.module.configure.GetPandoAtlasConf(req.Id)
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if err != nil {
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code = pb.ErrorCode_ConfigNoFound // 返回错误码
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@ -21,7 +21,9 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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cityInfo *pb.CityInfo
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ok bool
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upperLimit int32 // 单个物品堆叠上限
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)
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data = &pb.ErrorData{}
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update = make(map[string]interface{})
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if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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@ -17,6 +17,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.CaravanGetListRe
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var (
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resp *pb.CaravanGetListResp
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)
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data = &pb.ErrorData{}
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resp = &pb.CaravanGetListResp{}
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if code = this.GetListCheck(session, req); code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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@ -20,6 +20,7 @@ func (this *apiComp) GetStory(session comm.IUserSession, req *pb.CaravanGetStory
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update map[string]interface{}
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bAccept bool
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)
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data = &pb.ErrorData{}
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resp = &pb.CaravanGetStoryResp{}
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update = make(map[string]interface{})
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if code = this.GetStoryCheck(session, req); code != pb.ErrorCode_Success {
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@ -21,6 +21,7 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
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res *cfg.Gameatn
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bNewTask bool
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)
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data = &pb.ErrorData{}
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resp = &pb.CaravanGotoCityResp{}
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bNewTask = false
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if code = this.GotoCityCheck(session, req); code != pb.ErrorCode_Success {
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@ -22,7 +22,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallen
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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data = &pb.ErrorData{}
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enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
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if err != nil {
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code = pb.ErrorCode_PagodaNotFound
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@ -21,6 +21,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantCha
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bWin bool // 战斗是否胜利
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score int32 // 通关获得分数
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)
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data = &pb.ErrorData{}
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mapData = make(map[string]interface{}, 0)
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// reward = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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@ -16,7 +16,7 @@ func (this *apiComp) ActivateAtlasCheck(session comm.IUserSession, req *pb.Gourm
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}
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func (this *apiComp) ActivateAtlas(session comm.IUserSession, req *pb.GourmetActivateAtlasReq) (code pb.ErrorCode, data *pb.ErrorData) {
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data = &pb.ErrorData{}
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code = this.ActivateAtlasCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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@ -21,6 +21,7 @@ func (this *apiComp) CreateFood(session comm.IUserSession, req *pb.GourmetCreate
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curFood string // 做出来的食物ID
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bFirst bool // 是否首次获得
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)
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data = &pb.ErrorData{}
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code = this.CreateFoodCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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@ -28,6 +28,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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err error
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bManAwaken bool // 是否达到满级共鸣
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)
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data = &pb.ErrorData{}
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_heroMap = make(map[string]interface{}, 0)
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chanegCard = make([]*pb.DBHero, 0)
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code = this.AwakenCheck(session, req) // check
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@ -31,6 +31,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HeroBuyReq) (code pb
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udata *pb.DBUser
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tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
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)
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data = &pb.ErrorData{}
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update = make(map[string]interface{})
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if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
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return
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@ -33,6 +33,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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update map[string]interface{}
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normalDraw bool // 是否是普通抽
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)
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data = &pb.ErrorData{}
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update = make(map[string]interface{})
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cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
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if cfgDraw == nil {
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@ -22,6 +22,7 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (c
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_costMaphero map[string]*pb.DBHero
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ChangeList []*pb.DBHero // 变化的英雄数据
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)
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data = &pb.ErrorData{}
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ChangeList = make([]*pb.DBHero, 0)
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_costMaphero = make(map[string]*pb.DBHero, 0)
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mapHero = make(map[string]int32)
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@ -25,7 +25,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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cost []*cfg.Gameatn // 技能升级消耗
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lvUpCount int32 // 技能升级的次数
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)
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data = &pb.ErrorData{}
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code = this.StrengthenUpSkillCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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@ -23,7 +23,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
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_hero *pb.DBHero // 目标英雄
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err error
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)
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data = &pb.ErrorData{}
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code = this.StrengthenUpStarCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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@ -25,6 +25,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
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_hero *pb.DBHero // 目标英雄
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cost []*cfg.Gameatn // 消耗的道具
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)
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data = &pb.ErrorData{}
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code = this.StrengthenUplvCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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@ -23,6 +23,7 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
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chanegCard []*pb.DBHero // 推送属性变化
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res []*cfg.Gameatn // 学习天赋需要消耗的道具
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)
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data = &pb.ErrorData{}
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chanegCard = make([]*pb.DBHero, 0)
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if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
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return
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@ -20,6 +20,7 @@ func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentRe
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chanegCard []*pb.DBHero // 推送属性变化
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talentPoint int32 // 已经消耗的天赋点数
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)
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data = &pb.ErrorData{}
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if code = this.TalentResetCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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@ -22,6 +22,7 @@ func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGe
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var (
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update map[string]interface{}
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)
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data = &pb.ErrorData{}
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update = make(map[string]interface{}, 0)
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resp := &pb.LibraryGetStoryRewardResp{}
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code = this.GetStoryRewardCheck(session, req)
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@ -19,7 +19,7 @@ func (this *apiComp) LvRewardCheck(session comm.IUserSession, req *pb.LibraryLvR
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// 英雄回礼
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func (this *apiComp) LvReward(session comm.IUserSession, req *pb.LibraryLvRewardReq) (code pb.ErrorCode, data *pb.ErrorData) {
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data = &pb.ErrorData{}
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resp := &pb.LibraryLvRewardResp{}
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code = this.LvRewardCheck(session, req)
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if code != pb.ErrorCode_Success {
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@ -27,6 +27,7 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
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addExp int32 // 获得的经验
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sCount int32 // 赠送开始次数
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)
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data = &pb.ErrorData{}
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attenuation = make(map[int32]int32, 0)
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code = this.UseGiftCheck(session, req)
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if code != pb.ErrorCode_Success {
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@ -18,7 +18,7 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MlineGetLis
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///获取主线关卡信息
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func (this *apiComp) GetList(session comm.IUserSession, req *pb.MlineGetListReq) (code pb.ErrorCode, data *pb.ErrorData) {
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rsp := &pb.MlineGetListResp{}
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data = &pb.ErrorData{}
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code = this.GetListCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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