初始化

This commit is contained in:
meixiongfeng 2023-05-30 17:59:45 +08:00
parent 9d16c57768
commit bd4d8504b9
22 changed files with 23 additions and 7 deletions

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@ -18,7 +18,7 @@ func (this *apiComp) Activate(session comm.IUserSession, req *pb.AtlasActivateRe
if code = this.ActivateCheck(session, req); code != pb.ErrorCode_Success { if code = this.ActivateCheck(session, req); code != pb.ErrorCode_Success {
return return
} }
data = &pb.ErrorData{}
atlasConf, err := this.module.configure.GetPandoAtlasConf(req.Id) atlasConf, err := this.module.configure.GetPandoAtlasConf(req.Id)
if err != nil { if err != nil {
code = pb.ErrorCode_ConfigNoFound // 返回错误码 code = pb.ErrorCode_ConfigNoFound // 返回错误码

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@ -21,7 +21,9 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
cityInfo *pb.CityInfo cityInfo *pb.CityInfo
ok bool ok bool
upperLimit int32 // 单个物品堆叠上限 upperLimit int32 // 单个物品堆叠上限
) )
data = &pb.ErrorData{}
update = make(map[string]interface{}) update = make(map[string]interface{})
if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success { if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回

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@ -17,6 +17,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.CaravanGetListRe
var ( var (
resp *pb.CaravanGetListResp resp *pb.CaravanGetListResp
) )
data = &pb.ErrorData{}
resp = &pb.CaravanGetListResp{} resp = &pb.CaravanGetListResp{}
if code = this.GetListCheck(session, req); code != pb.ErrorCode_Success { if code = this.GetListCheck(session, req); code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回

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@ -20,6 +20,7 @@ func (this *apiComp) GetStory(session comm.IUserSession, req *pb.CaravanGetStory
update map[string]interface{} update map[string]interface{}
bAccept bool bAccept bool
) )
data = &pb.ErrorData{}
resp = &pb.CaravanGetStoryResp{} resp = &pb.CaravanGetStoryResp{}
update = make(map[string]interface{}) update = make(map[string]interface{})
if code = this.GetStoryCheck(session, req); code != pb.ErrorCode_Success { if code = this.GetStoryCheck(session, req); code != pb.ErrorCode_Success {

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@ -21,6 +21,7 @@ func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCity
res *cfg.Gameatn res *cfg.Gameatn
bNewTask bool bNewTask bool
) )
data = &pb.ErrorData{}
resp = &pb.CaravanGotoCityResp{} resp = &pb.CaravanGotoCityResp{}
bNewTask = false bNewTask = false
if code = this.GotoCityCheck(session, req); code != pb.ErrorCode_Success { if code = this.GotoCityCheck(session, req); code != pb.ErrorCode_Success {

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@ -22,7 +22,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallen
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回
} }
data = &pb.ErrorData{}
enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId()) enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId())
if err != nil { if err != nil {
code = pb.ErrorCode_PagodaNotFound code = pb.ErrorCode_PagodaNotFound

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@ -21,6 +21,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantCha
bWin bool // 战斗是否胜利 bWin bool // 战斗是否胜利
score int32 // 通关获得分数 score int32 // 通关获得分数
) )
data = &pb.ErrorData{}
mapData = make(map[string]interface{}, 0) mapData = make(map[string]interface{}, 0)
// reward = make([]*cfg.Gameatn, 0) // reward = make([]*cfg.Gameatn, 0)
code = this.ChallengeOverCheck(session, req) code = this.ChallengeOverCheck(session, req)

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@ -16,7 +16,7 @@ func (this *apiComp) ActivateAtlasCheck(session comm.IUserSession, req *pb.Gourm
} }
func (this *apiComp) ActivateAtlas(session comm.IUserSession, req *pb.GourmetActivateAtlasReq) (code pb.ErrorCode, data *pb.ErrorData) { func (this *apiComp) ActivateAtlas(session comm.IUserSession, req *pb.GourmetActivateAtlasReq) (code pb.ErrorCode, data *pb.ErrorData) {
data = &pb.ErrorData{}
code = this.ActivateAtlasCheck(session, req) code = this.ActivateAtlasCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回

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@ -21,6 +21,7 @@ func (this *apiComp) CreateFood(session comm.IUserSession, req *pb.GourmetCreate
curFood string // 做出来的食物ID curFood string // 做出来的食物ID
bFirst bool // 是否首次获得 bFirst bool // 是否首次获得
) )
data = &pb.ErrorData{}
code = this.CreateFoodCheck(session, req) code = this.CreateFoodCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回

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@ -28,6 +28,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
err error err error
bManAwaken bool // 是否达到满级共鸣 bManAwaken bool // 是否达到满级共鸣
) )
data = &pb.ErrorData{}
_heroMap = make(map[string]interface{}, 0) _heroMap = make(map[string]interface{}, 0)
chanegCard = make([]*pb.DBHero, 0) chanegCard = make([]*pb.DBHero, 0)
code = this.AwakenCheck(session, req) // check code = this.AwakenCheck(session, req) // check

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@ -31,6 +31,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HeroBuyReq) (code pb
udata *pb.DBUser udata *pb.DBUser
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
) )
data = &pb.ErrorData{}
update = make(map[string]interface{}) update = make(map[string]interface{})
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success { if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
return return

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@ -33,6 +33,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
update map[string]interface{} update map[string]interface{}
normalDraw bool // 是否是普通抽 normalDraw bool // 是否是普通抽
) )
data = &pb.ErrorData{}
update = make(map[string]interface{}) update = make(map[string]interface{})
cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件 cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
if cfgDraw == nil { if cfgDraw == nil {

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@ -22,6 +22,7 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (c
_costMaphero map[string]*pb.DBHero _costMaphero map[string]*pb.DBHero
ChangeList []*pb.DBHero // 变化的英雄数据 ChangeList []*pb.DBHero // 变化的英雄数据
) )
data = &pb.ErrorData{}
ChangeList = make([]*pb.DBHero, 0) ChangeList = make([]*pb.DBHero, 0)
_costMaphero = make(map[string]*pb.DBHero, 0) _costMaphero = make(map[string]*pb.DBHero, 0)
mapHero = make(map[string]int32) mapHero = make(map[string]int32)

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@ -25,7 +25,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
cost []*cfg.Gameatn // 技能升级消耗 cost []*cfg.Gameatn // 技能升级消耗
lvUpCount int32 // 技能升级的次数 lvUpCount int32 // 技能升级的次数
) )
data = &pb.ErrorData{}
code = this.StrengthenUpSkillCheck(session, req) // check code = this.StrengthenUpSkillCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return

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@ -23,7 +23,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
_hero *pb.DBHero // 目标英雄 _hero *pb.DBHero // 目标英雄
err error err error
) )
data = &pb.ErrorData{}
code = this.StrengthenUpStarCheck(session, req) // check code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return

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@ -25,6 +25,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
_hero *pb.DBHero // 目标英雄 _hero *pb.DBHero // 目标英雄
cost []*cfg.Gameatn // 消耗的道具 cost []*cfg.Gameatn // 消耗的道具
) )
data = &pb.ErrorData{}
code = this.StrengthenUplvCheck(session, req) // check code = this.StrengthenUplvCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return

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@ -23,6 +23,7 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
chanegCard []*pb.DBHero // 推送属性变化 chanegCard []*pb.DBHero // 推送属性变化
res []*cfg.Gameatn // 学习天赋需要消耗的道具 res []*cfg.Gameatn // 学习天赋需要消耗的道具
) )
data = &pb.ErrorData{}
chanegCard = make([]*pb.DBHero, 0) chanegCard = make([]*pb.DBHero, 0)
if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success { if code = this.TalentLearnCheck(session, req); code != pb.ErrorCode_Success {
return return

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@ -20,6 +20,7 @@ func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentRe
chanegCard []*pb.DBHero // 推送属性变化 chanegCard []*pb.DBHero // 推送属性变化
talentPoint int32 // 已经消耗的天赋点数 talentPoint int32 // 已经消耗的天赋点数
) )
data = &pb.ErrorData{}
if code = this.TalentResetCheck(session, req); code != pb.ErrorCode_Success { if code = this.TalentResetCheck(session, req); code != pb.ErrorCode_Success {
return return
} }

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@ -22,6 +22,7 @@ func (this *apiComp) GetStoryReward(session comm.IUserSession, req *pb.LibraryGe
var ( var (
update map[string]interface{} update map[string]interface{}
) )
data = &pb.ErrorData{}
update = make(map[string]interface{}, 0) update = make(map[string]interface{}, 0)
resp := &pb.LibraryGetStoryRewardResp{} resp := &pb.LibraryGetStoryRewardResp{}
code = this.GetStoryRewardCheck(session, req) code = this.GetStoryRewardCheck(session, req)

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@ -19,7 +19,7 @@ func (this *apiComp) LvRewardCheck(session comm.IUserSession, req *pb.LibraryLvR
// 英雄回礼 // 英雄回礼
func (this *apiComp) LvReward(session comm.IUserSession, req *pb.LibraryLvRewardReq) (code pb.ErrorCode, data *pb.ErrorData) { func (this *apiComp) LvReward(session comm.IUserSession, req *pb.LibraryLvRewardReq) (code pb.ErrorCode, data *pb.ErrorData) {
data = &pb.ErrorData{}
resp := &pb.LibraryLvRewardResp{} resp := &pb.LibraryLvRewardResp{}
code = this.LvRewardCheck(session, req) code = this.LvRewardCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {

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@ -27,6 +27,7 @@ func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftRe
addExp int32 // 获得的经验 addExp int32 // 获得的经验
sCount int32 // 赠送开始次数 sCount int32 // 赠送开始次数
) )
data = &pb.ErrorData{}
attenuation = make(map[int32]int32, 0) attenuation = make(map[int32]int32, 0)
code = this.UseGiftCheck(session, req) code = this.UseGiftCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {

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@ -18,7 +18,7 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MlineGetLis
///获取主线关卡信息 ///获取主线关卡信息
func (this *apiComp) GetList(session comm.IUserSession, req *pb.MlineGetListReq) (code pb.ErrorCode, data *pb.ErrorData) { func (this *apiComp) GetList(session comm.IUserSession, req *pb.MlineGetListReq) (code pb.ErrorCode, data *pb.ErrorData) {
rsp := &pb.MlineGetListResp{} rsp := &pb.MlineGetListResp{}
data = &pb.ErrorData{}
code = this.GetListCheck(session, req) code = this.GetListCheck(session, req)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回 return // 参数校验失败直接返回