装备成长属性计算
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@ -322,11 +322,11 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
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for k, v := range addProperty {
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switch k {
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case comm.AtkPro:
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addProperty[comm.Atk] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Atk])))
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addProperty[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Atk])))
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case comm.DefPro:
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addProperty[comm.Def] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Def])))
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addProperty[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Def])))
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case comm.HpPro:
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addProperty[comm.Hp] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Hp])))
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addProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
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}
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}
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}
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