装备成长属性计算

This commit is contained in:
meixiongfeng 2022-09-29 16:06:22 +08:00
parent df5f033b1c
commit bc1a5a0603

View File

@ -322,11 +322,11 @@ func (this *ModelHero) setEquipProperty(hero *pb.DBHero, equip []*pb.DB_Equipmen
for k, v := range addProperty {
switch k {
case comm.AtkPro:
addProperty[comm.Atk] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Atk])))
addProperty[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Atk])))
case comm.DefPro:
addProperty[comm.Def] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Def])))
addProperty[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Def])))
case comm.HpPro:
addProperty[comm.Hp] += int32(math.Floor((1.0 + float64(v)/1000) * float64(hero.Property[comm.Hp])))
addProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.Property[comm.Hp])))
}
}
}