上传关卡编辑器配置文件更新

This commit is contained in:
liwei1dao 2022-12-19 16:54:21 +08:00
parent 6ec77156c4
commit bb8b26dd99

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@ -14,8 +14,6 @@ type GameCombatLevelData struct {
Id int32 Id int32
Scene string Scene string
Levelname string Levelname string
FormatList []int32
Droplist []int32
PassformatList []int32 PassformatList []int32
Passdroplist []int32 Passdroplist []int32
Award []*Gameatn Award []*Gameatn
@ -33,34 +31,6 @@ func (_v *GameCombatLevelData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
{ var _ok_ bool; if _v.Levelname, _ok_ = _buf["levelname"].(string); !_ok_ { err = errors.New("levelname error"); return } } { var _ok_ bool; if _v.Levelname, _ok_ = _buf["levelname"].(string); !_ok_ { err = errors.New("levelname error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["formatList"].([]interface{}); !_ok_ { err = errors.New("formatList error"); return }
_v.FormatList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.FormatList = append(_v.FormatList, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["droplist"].([]interface{}); !_ok_ { err = errors.New("droplist error"); return }
_v.Droplist = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Droplist = append(_v.Droplist, _list_v_)
}
}
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool