diff --git a/sys/configure/structs/Game.CombatLevelData.go b/sys/configure/structs/Game.CombatLevelData.go index a69c3e9e0..20a1c1c48 100644 --- a/sys/configure/structs/Game.CombatLevelData.go +++ b/sys/configure/structs/Game.CombatLevelData.go @@ -14,8 +14,6 @@ type GameCombatLevelData struct { Id int32 Scene string Levelname string - FormatList []int32 - Droplist []int32 PassformatList []int32 Passdroplist []int32 Award []*Gameatn @@ -33,34 +31,6 @@ func (_v *GameCombatLevelData)Deserialize(_buf map[string]interface{}) (err erro { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } } { var _ok_ bool; if _v.Levelname, _ok_ = _buf["levelname"].(string); !_ok_ { err = errors.New("levelname error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["formatList"].([]interface{}); !_ok_ { err = errors.New("formatList error"); return } - - _v.FormatList = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.FormatList = append(_v.FormatList, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["droplist"].([]interface{}); !_ok_ { err = errors.New("droplist error"); return } - - _v.Droplist = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Droplist = append(_v.Droplist, _list_v_) - } - } - { var _arr_ []interface{} var _ok_ bool