Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2022-08-02 12:05:18 +08:00
commit ba619a1c08
7 changed files with 177 additions and 95 deletions

View File

@ -40,7 +40,7 @@ type (
//创建指定数量
CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error)
// 批量创建英雄
CreateRepeatHeros(session IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode)
CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode)
// 获取英雄
// heroId 英雄ID
GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode)
@ -64,6 +64,8 @@ type (
QueryAttributeValue(uid string, attr string) (value int32)
//添加/减少属性值 第四个参数控制是否推送给前端
AddAttributeValue(session IUserSession, attr string, add int32, bPush bool) (code pb.ErrorCode)
// 批量处理
AddAttributeValues(session IUserSession, attrs map[string]int32, bPush bool) (code pb.ErrorCode)
//用户改变事件
EventUserChanged(session IUserSession)
//获取用户expand

View File

@ -112,6 +112,7 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
hero = this.initHero(uid, heroCfgId)
if hero != nil {
// 添加图鉴
go func(uid, heroCfgId string) { // 携程处理 图鉴数据
if result, err1 := this.moduleHero.ModuleUser.GetUserExpand(uid); err1 == nil {
sz := make(map[string]bool, 0)
for k := range result.GetTujian() {
@ -126,6 +127,8 @@ func (this *ModelHero) initHeroOverlying(uid string, heroCfgId string, count int
this.moduleHero.ModuleUser.ChangeUserExpand(uid, initUpdate)
}
}
}(uid, heroCfgId)
hero.SameCount = count
if err = this.moduleHero.modelHero.AddList(uid, hero.Id, hero); err != nil {
this.moduleHero.Errorf("%v", err)

View File

@ -159,14 +159,22 @@ func (this *Hero) EventUserOffline(session comm.IUserSession) {
}
// 批量创建多个英雄
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode) {
for heroCfgId, num := range items {
_, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (code pb.ErrorCode) {
changeHero := make([]*pb.DBHero, 0)
for heroCfgId, num := range heros {
if num == 0 { // 数量为0 不做处理
continue
}
hero, err := this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
if err != nil {
code = pb.ErrorCode_HeroCreate
break
return
}
changeHero = append(changeHero, hero)
}
if bPush && len(changeHero) > 0 { //推送
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
}
return

View File

@ -47,7 +47,7 @@ func (this *apiComp) GetUserMailAttachment(session comm.IUserSession, req *pb.Ma
if code == pb.ErrorCode_Success {
// 修改状态
this.module.modelMail.MailUpdateMailAttachmentState(req.ObjID)
mail.Reward = true
//mail.Reward = true
//return
}
}

View File

@ -33,7 +33,7 @@ func (this *apiComp) ReadMail(session comm.IUserSession, req *pb.MailReadMailReq
return
}
this.module.Debugf("read mail %v", mail)
mail.Check = true
session.SendMsg(string(this.module.GetType()), "readmail", &pb.MailReadMailResp{Mail: mail})
return
}

View File

@ -178,71 +178,56 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Game_atn)
//消耗资源
func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_atn, bPush bool) (code pb.ErrorCode) {
var (
amount int32
items map[string]int32 // 道具背包 批量处理
attrs map[string]int32 // 属性
)
items = make(map[string]int32, 0)
attrs = make(map[string]int32, 0)
for _, v := range res {
switch v.A {
case comm.AttrType:
attrs[v.T] -= v.N
case comm.ItemType:
items[v.T] -= v.N
default:
this.Errorf("not found res type") // 找不到资源类型
}
}
source := &comm.ModuleCallSource{
Module: string(this.module.GetType()),
FuncName: "CheckConsumeRes",
Describe: "消耗资源",
}
//校验消费资源是否充足
for _, v := range res {
if v.A == comm.AttrType { //用户属性资源
if amount = this.ModuleUser.QueryAttributeValue(session.GetUserId(), v.T); amount < v.N {
// 校验数量
for k, v := range attrs {
if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -v { // -v 负负得正
code = pb.ErrorCode_ResNoEnough
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
return
}
} else if v.A == comm.ItemType { //道具资源
// if resID, err = strconv.Atoi(v.T); err != nil {
// code = pb.ErrorCode_ConfigurationException
// return
// }
if amount = int32(this.ModuleItems.QueryItemAmount(source, session.GetUserId(), v.T)); amount < v.N {
code = pb.ErrorCode_ResNoEnough
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
this.Errorf("资源不足: A: attr, T: %s, N: %d", k, v)
return
}
}
// else if v.A == comm.HeroType { //卡片资源
// if resID, err = strconv.Atoi(v.T); err != nil {
// code = pb.ErrorCode_ConfigurationException
// return
// }
// if amount = int32(this.ModuleHero.QueryHeroAmount(uid, int32(resID))); amount < v.N {
// code = pb.ErrorCode_ResNoEnough
// return
// }
// }
//不存在消耗武器的情况
// } else if v.A == comm.EquipmentType {
// if resID, err = strconv.Atoi(v.T); err != nil {
// code = pb.ErrorCode_ConfigurationException
// return
// }
// if amount = int32(equipment.QueryEquipmentAmount(source, uid, int32(resID))); amount < v.N {
// code = pb.ErrorCode_ResNoEnough
// return
// }
// }
for k, v := range items {
if int32(this.ModuleItems.QueryItemAmount(source, session.GetUserId(), k)) < -v {
code = pb.ErrorCode_ResNoEnough
this.Errorf("道具不足: A: item, T:%s, N:%d", k, v)
return
}
for _, v := range res {
if v.A == comm.AttrType { //用户属性资源
this.ModuleUser.AddAttributeValue(session, v.T, -1*v.N, bPush)
} else if v.A == comm.ItemType { //道具资源
//resID, _ = strconv.Atoi(v.T)
this.ModuleItems.AddItem(source, session, v.T, -1*v.N, bPush)
}
// else if v.A == comm.HeroType { //卡片资源
// resID, _ = strconv.Atoi(v.T)
// this.ModuleHero.ConsumeCard(uid, int32(resID), -1*v.N)
// }
// } else if v.A == comm.EquipmentType {
// resID, _ = strconv.Atoi(v.T)
// equipment.AddNewEquipments(source, uid, resID, -1*v.N)
// }
// 真正消耗
if len(attrs) > 0 {
code = this.ModuleUser.AddAttributeValues(session, attrs, bPush)
if code != pb.ErrorCode_Success {
return
}
this.Debugf("消耗玩家资源: %v", attrs)
}
if len(items) > 0 {
code = this.ModuleItems.AddItems(source, session, items, bPush)
if code != pb.ErrorCode_Success {
return
}
this.Debugf("消耗道具资源: %v", items)
}
return
@ -251,37 +236,53 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Game_at
//发放资源
func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Game_atn, bPush bool) (code pb.ErrorCode) {
var (
hero []*pb.DBHero
items map[string]int32 // 道具背包 批量处理
heros map[string]int32 // 英雄
attrs map[string]int32 // 属性
equips map[string]uint32 // 装备
)
items = make(map[string]int32, 0)
heros = make(map[string]int32, 0)
attrs = make(map[string]int32, 0)
equips = make(map[string]uint32, 0)
source := &comm.ModuleCallSource{
Module: string(this.module.GetType()),
FuncName: "DispenseRes",
Describe: "发放资源",
}
for _, v := range res {
this.Debugf("发放资源 DispenseRes:A = %s, T:%s, N:%d", v.A, v.T, v.N)
if v.A == comm.AttrType { //用户属性资源
code = this.ModuleUser.AddAttributeValue(session, v.T, v.N, bPush)
switch v.A {
case comm.AttrType:
attrs[v.T] += v.N
case comm.ItemType:
items[v.T] += v.N
case comm.HeroType:
heros[v.T] += v.N
case comm.EquipmentType:
if v.N > 0 { // 不允许减少装备
equips[v.T] += uint32(v.N)
}
default:
this.Errorf("not found res type") // 找不到资源类型
}
}
} else if v.A == comm.ItemType { //道具资源
// resID = cast.ToInt(v.T)
// resID, _ = strconv.Atoi(v.T)
code = this.ModuleItems.AddItem(source, session, v.T, v.N, bPush)
} else if v.A == comm.HeroType { //卡片资源
//resID, _ = strconv.Atoi(v.T)
_hero, err := this.ModuleHero.CreateRepeatHero(session.GetUserId(), v.T, v.N)
if err != nil {
code = pb.ErrorCode_HeroMaxCount
return
if len(attrs) > 0 { //用户属性资源
code = this.ModuleUser.AddAttributeValues(session, attrs, bPush)
this.Debugf("发放用户资源: %v", attrs)
}
hero = append(hero, _hero)
} else if v.A == comm.EquipmentType {
//resID, _ = strconv.Atoi(v.T)
code = this.ModuleEquipment.AddNewEquipments(source, session, map[string]uint32{v.T: uint32(v.N)}, bPush)
if len(items) > 0 { //道具资源
code = this.ModuleItems.AddItems(source, session, items, bPush)
this.Debugf("发放道具资源: %v", items)
}
if len(heros) > 0 { //卡片资源
code = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
this.Debugf("发放英雄资源: %v", heros)
}
if len(hero) > 0 {
session.SendMsg("hero", "change", &pb.HeroChangePush{List: hero})
if len(equips) > 0 {
code = this.ModuleEquipment.AddNewEquipments(source, session, equips, bPush)
this.Debugf("发放装备资源: %v", equips)
}
return

View File

@ -161,6 +161,74 @@ func (this *User) AddAttributeValue(session comm.IUserSession, attr string, add
return
}
//用户资源
func (this *User) AddAttributeValues(session comm.IUserSession, attrs map[string]int32, bPush bool) (code pb.ErrorCode) {
user := this.GetUser(session.GetUserId())
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
_change := &pb.UserResChangePush{
Gold: user.Gold,
Exp: user.Exp,
Lv: user.Lv,
Vip: user.Vip,
Diamond: user.Diamond,
}
update := make(map[string]interface{})
for key, add := range attrs {
if add == 0 {
log.Errorf("attr no changed,uid: %s attr: %s add: %d", session.GetUserId(), key, add)
continue
}
switch key {
case comm.ResGold:
if add < 0 {
if user.Gold+add < 0 {
code = pb.ErrorCode_GoldNoEnough
return
}
}
_change.Gold += add
update[comm.ResGold] = user.Gold + add
case comm.ResExp:
if add < 0 {
if user.Exp+add < 0 {
code = pb.ErrorCode_ResNoEnough
return
}
}
_change.Exp += add
update[comm.ResExp] = user.Exp + add
case comm.ResDiamond:
if add < 0 {
if user.Diamond+add < 0 {
code = pb.ErrorCode_ResNoEnough
return
}
}
_change.Diamond += add
update[comm.ResDiamond] = user.Diamond + add
default:
code = pb.ErrorCode_Unknown
}
}
if len(update) == 0 {
log.Warn("AddAttributeValue param is empty")
return
}
if err := this.modelUser.updateUserAttr(session.GetUserId(), update); err != nil {
log.Errorf("AddAttributeValue err:%v", err)
code = pb.ErrorCode_DBError
}
if bPush { //推送玩家账号信息变化消息
session.SendMsg(string(this.GetType()), "reschange", _change)
}
return
}
// 用户事件变化
func (this *User) EventUserChanged(session comm.IUserSession) {
ul := new(UserListen)