爬塔前置条件判断

This commit is contained in:
meixiongfeng 2023-09-14 14:23:43 +08:00
parent a1f7e39c9e
commit b98daf11fa

View File

@ -15,7 +15,7 @@ import (
type ModuleRobot_Pagoda struct {
pagoda *pb.DBPagoda
_mapPagoda map[int32]*cfg.GamePagodaData
//mainline *ModuleRobot_MainLine
mainline *ModuleRobot_MainLine
}
func (this *ModuleRobot_Pagoda) Init() (err error) {
@ -33,7 +33,7 @@ func (this *ModuleRobot_Pagoda) Init() (err error) {
}
}
//this.mainline = robot.GetModule(comm.ModuleMainline).(*ModuleRobot_MainLine)
//
return
}
@ -71,18 +71,20 @@ func (this *ModuleRobot_Pagoda) DoPipeline(robot IRobot) (err error) {
)
heromodule := robot.GetModule(comm.ModuleHero).(*ModuleRobot_Hero)
heros := heromodule.getbattlehero()
this.mainline = robot.GetModule(comm.ModuleMainline).(*ModuleRobot_MainLine)
this.pagoda.PagodaId += 1
// 校验能不能打
if c, e := this.getPagodaDataById(this.pagoda.PagodaId); e != nil { // 参数有误
return
} else {
if c.Unlock != 0 {
this.pagoda.PagodaId -= 1
if _, ok := this.mainline.info.Level[c.Unlock]; !ok {
return
}
}
if this.pagoda.PagodaId == 0 {
this.pagoda.PagodaId = 1
}
if resp, errdata = robot.SendMessage("pagoda", "challenge", &pb.PagodaChallengeReq{
Cid: +1,
Battle: &pb.BattleFormation{