上传英雄装备更新接口
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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@ -11,6 +12,7 @@ func (this *Api_Comp) Equip_Check(session comm.IUserSession, req *pb.Equipment_E
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var (
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err error
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errorCode pb.ErrorCode
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conf *cfg.Game_equipmentData
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equipment *pb.DB_Equipment
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hero *pb.DB_HeroData
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)
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@ -24,7 +26,13 @@ func (this *Api_Comp) Equip_Check(session comm.IUserSession, req *pb.Equipment_E
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code.Code = errorCode
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return
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}
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if conf, err = this.module.configure_comp.GetEquipmentConfigureById(equipment.CId); err != nil {
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log.Errorf("Equip_Check err:%v", err)
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code.Code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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}
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result = map[string]interface{}{
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"conf": conf,
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"equipment": equipment,
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"hero": hero,
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}
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@ -34,7 +42,10 @@ func (this *Api_Comp) Equip_Check(session comm.IUserSession, req *pb.Equipment_E
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///英雄挂在装备
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func (this *Api_Comp) Equip(session comm.IUserSession, agrs map[string]interface{}, req *pb.Equipment_Equip_Req) (code pb.ErrorCode) {
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var (
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err error
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conf *cfg.Game_equipmentData
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equipment *pb.DB_Equipment
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equipments []*pb.DB_Equipment
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hero *pb.DB_HeroData
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)
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defer func() {
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@ -42,8 +53,26 @@ func (this *Api_Comp) Equip(session comm.IUserSession, agrs map[string]interface
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session.SendMsg(string(this.module.GetType()), "", &pb.Equipment_Equip_Resp{})
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}
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}()
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conf = agrs["conf"].(*cfg.Game_equipmentData)
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equipment = agrs["equipment"].(*pb.DB_Equipment)
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hero = agrs["hero"].(*pb.DB_HeroData)
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if int(conf.Station) < len(hero.EquipID) {
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equipments = make([]*pb.DB_Equipment, len(hero.EquipID))
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for i, v := range hero.EquipID {
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if v != "" {
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if equipments[i], err = this.module.model_equipment_comp.Equipment_QueryUserEquipmentsPackById(session.GetUserId(), v); err != nil {
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log.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), v, err)
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code = pb.ErrorCode_SystemError
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return
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}
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}
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}
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hero.EquipID[conf.Station] = equipment.Id
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equipments[conf.Station] = equipment
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code = this.module.hero.UpdateEquipment(hero, equipments)
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} else {
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log.Errorf("Equip conf:%v Station Incorrect range!", conf)
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code = pb.ErrorCode_SystemError
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}
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return
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}
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@ -40,3 +40,20 @@ func (this *Configure_Comp) GetEquipmentConfigure() (configure *cfg.Game_equipme
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}
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return
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}
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//获取装备配置数据
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func (this *Configure_Comp) GetEquipmentConfigureById(equipmentId int32) (configure *cfg.Game_equipmentData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equipment); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.Game_equipment).GetDataMap()[equipmentId]; !ok {
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err = fmt.Errorf("EquipmentConfigure not found:%d ", equipmentId)
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return
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}
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}
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return
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}
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@ -63,6 +63,8 @@ const (
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ErrorCode_PackGirdAmountUpper ErrorCode = 1203 //背包格子容量已达上限
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// hero
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ErrorCode_HeroNoExist ErrorCode = 1300 //英雄不存在
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//equipment
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ErrorCode_EquipmentOnFoundEquipment ErrorCode = 1400 // 未找到武器
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)
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// Enum value maps for ErrorCode.
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@ -104,6 +106,7 @@ var (
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1202: "PackGridNumUpper",
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1203: "PackGirdAmountUpper",
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1300: "HeroNoExist",
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1400: "EquipmentOnFoundEquipment",
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}
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ErrorCode_value = map[string]int32{
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"Success": 0,
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@ -142,6 +145,7 @@ var (
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"PackGridNumUpper": 1202,
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"PackGirdAmountUpper": 1203,
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"HeroNoExist": 1300,
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"EquipmentOnFoundEquipment": 1400,
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}
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)
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@ -176,7 +180,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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var file_errorcode_proto_rawDesc = []byte{
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0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
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0x6f, 0x2a, 0xed, 0x05, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x6f, 0x2a, 0x8d, 0x06, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x11, 0x0a, 0x0d,
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@ -223,6 +227,8 @@ var file_errorcode_proto_rawDesc = []byte{
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0x65, 0x72, 0x10, 0xb2, 0x09, 0x12, 0x18, 0x0a, 0x13, 0x50, 0x61, 0x63, 0x6b, 0x47, 0x69, 0x72,
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0x0a, 0x12, 0x1e, 0x0a, 0x19, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x4f, 0x6e,
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0x46, 0x6f, 0x75, 0x6e, 0x64, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x10, 0xf8,
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0x33,
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}
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