Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
b7ad57c357
@ -24785,7 +24785,7 @@
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_744",
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"text": "前往博客岛"
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"text": "前往博克岛"
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},
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"type": 61,
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"valid": 1,
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@ -24848,7 +24848,7 @@
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"type_sp": 1,
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"tasktxt": {
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"key": "buried_buried_condi_tasktxt_746",
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"text": "在博客岛找到龙之花"
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"text": "在博克岛找到龙之花"
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},
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"type": 61,
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"valid": 1,
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@ -7,6 +7,10 @@
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"key": "character_move_fast_2",
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"path": "Effect/Character/effect_character_move_fast_2.prefab"
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},
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{
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"key": "effect_character_move_fast_2_1",
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"path": "Effect/Character/effect_character_move_fast_2_1.prefab"
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},
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{
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"key": "character_move_arrow",
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"path": "Effect/Character/effect_character_move_arrow.prefab"
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@ -225,16 +225,16 @@
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"layer": 0,
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"name": {
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"key": "gamesummary_fathernode_name_14",
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"text": "小游戏合集"
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"text": "冒险回顾"
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},
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"mapPos": {
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"x": -1121,
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"x": -1021,
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"y": 583
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},
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"scale": 0.4,
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"usetext": {
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"key": "gamesummary_fathernode_usetext_14",
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"text": "小游戏合集"
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"text": "那冒险中曾遇见的小小挑战,如今再次回到身边,想去试试吗?"
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}
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}
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]
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@ -13138,6 +13138,50 @@
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"RevisiCondition": "",
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"RevisiParams": []
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},
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{
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"Id": 245001115,
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"EmitPR": 1000,
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"From": 4,
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"Where": [],
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"Order": "",
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"Limit": 1,
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"ExecuteCnt": 1,
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"Type": 8,
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"Argu": [
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3,
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1,
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750
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],
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"FollowSK": [],
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"SucFollowSK": [],
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"FailFollowSK": [],
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"MustHit": false,
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"DpsRevisiType": 0,
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"DpsCondition": "",
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"RevisiCondition": "",
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"RevisiParams": []
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},
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{
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"Id": 245001116,
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"EmitPR": 1000,
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"From": 3,
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"Where": [],
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"Order": "",
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"Limit": 1,
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"ExecuteCnt": 1,
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"Type": 12,
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"Argu": [
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250
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],
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"FollowSK": [],
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"SucFollowSK": [],
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"FailFollowSK": [],
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"MustHit": false,
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"DpsRevisiType": 0,
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"DpsCondition": "",
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"RevisiCondition": "",
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"RevisiParams": []
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},
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{
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"Id": 245001211,
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"EmitPR": 1000,
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@ -887,7 +887,7 @@
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},
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"task_details": {
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"key": "worldtask_world_task_task_details_20",
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"text": "埃雷特竟然背叛了!还掠走了岛上所有的龙,他究竟为何站在了阴影战士那边?!"
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"text": "埃雷特竟然背叛了!还掠走了岛上所有的龙,他究竟为何站在了黑暗掠夺者那边?!"
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},
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"npctxt": {
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"key": "worldtask_world_task_npctxt_20",
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@ -929,7 +929,7 @@
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},
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"task_details": {
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"key": "worldtask_world_task_task_details_21",
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"text": "一定要找到埃雷特,阻止阴影战士的阴谋!但所有的龙都被掠走,可要如何寻找?"
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"text": "一定要找到埃雷特,阻止黑暗掠夺者的阴谋!但所有的龙都被掠走,可要如何寻找?"
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},
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"npctxt": {
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"key": "worldtask_world_task_npctxt_21",
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@ -1009,15 +1009,15 @@
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"icon": "25001",
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"task_name": {
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"key": "worldtask_world_task_task_name_23",
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"text": "追击阴影战士"
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"text": "追击黑暗掠夺者"
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},
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"task_details": {
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"key": "worldtask_world_task_task_details_23",
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"text": "埃雷特也有他的苦衷,但他的行为我们依然不能原谅。如果阴影战士的目的是复活漆黑,那必须得赶快阻止他!"
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"text": "埃雷特也有他的苦衷,但他的行为我们依然不能原谅。如果黑暗掠夺者的目的是复活漆黑,那必须得赶快阻止他!"
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},
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"npctxt": {
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"key": "worldtask_world_task_npctxt_23",
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"text": "追击阴影战士"
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"text": "追击黑暗掠夺者"
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},
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"get_item": [],
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"trigger": 0,
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@ -1055,7 +1055,7 @@
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},
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"task_details": {
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"key": "worldtask_world_task_task_details_24",
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"text": "这一切竟都是阴影战士设的局?对手虽然是神之造物,但我们不能放弃!"
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"text": "这一切竟都是黑暗掠夺者设的局?对手虽然是神之造物,但我们不能放弃!"
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},
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"npctxt": {
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"key": "worldtask_world_task_npctxt_24",
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@ -1097,7 +1097,7 @@
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},
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"task_details": {
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"key": "worldtask_world_task_task_details_25",
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"text": "阴影战士的阴谋被摧毁,是时候将这个喜讯告诉博客岛的村民们了!"
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"text": "黑暗掠夺者的阴谋被摧毁,是时候将这个喜讯告诉博客岛的村民们了!"
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},
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"npctxt": {
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"key": "worldtask_world_task_npctxt_25",
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@ -1193,7 +1193,7 @@
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"completetask": [
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120701214
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],
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"deliver_npc": 10108,
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"deliver_npc": 0,
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"taskend_removeitem": [],
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"auto_accept": 2,
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"tasktips": 0,
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@ -27,6 +27,7 @@ type GameGuideData struct {
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ObjSize serialization.Vector2
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ObjOffset serialization.Vector2
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Txt string
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Txtoffset serialization.Vector2
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Speakerface int32
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Sound string
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Mask int32
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@ -91,6 +92,13 @@ func (_v *GameGuideData)Deserialize(_buf map[string]interface{}) (err error) {
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}
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{ var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
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{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["txtoffset"].(map[string]interface{}); !_ok_ { err = errors.New("txtoffset error"); return }
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var _x_, _y_ float32;
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
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_v.Txtoffset = serialization.NewVector2(_x_, _y_)
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ { err = errors.New("speakerface error"); return }; _v.Speakerface = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ { err = errors.New("mask error"); return }; _v.Mask = int32(_tempNum_) }
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@ -39,6 +39,7 @@ type GameMainStageData struct {
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Heroimg string
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Bubbletext string
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Animation []string
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Prewarbubbletext string
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Hide int32
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Destroy int32
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Progress int32
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@ -166,6 +167,7 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prewarbubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prewarbubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prewarbubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hide"].(float64); !_ok_ { err = errors.New("hide error"); return }; _v.Hide = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["destroy"].(float64); !_ok_ { err = errors.New("destroy error"); return }; _v.Destroy = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["progress"].(float64); !_ok_ { err = errors.New("progress error"); return }; _v.Progress = int32(_tempNum_) }
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@ -33,6 +33,7 @@ type GameWorldTaskData struct {
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AutoAccept int32
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Tasktips int32
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DeliverTask int32
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DeliverTaskNpc int32
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LockAdd int32
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Finish []int32
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Finishparameter string
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@ -109,6 +110,7 @@ func (_v *GameWorldTaskData)Deserialize(_buf map[string]interface{}) (err error)
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktips"].(float64); !_ok_ { err = errors.New("tasktips error"); return }; _v.Tasktips = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task"].(float64); !_ok_ { err = errors.New("deliver_task error"); return }; _v.DeliverTask = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task_npc"].(float64); !_ok_ { err = errors.New("deliver_task_npc error"); return }; _v.DeliverTaskNpc = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock_add"].(float64); !_ok_ { err = errors.New("lock_add error"); return }; _v.LockAdd = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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