This commit is contained in:
liwei1dao 2023-11-29 09:55:04 +08:00
commit b7ad57c357
8 changed files with 73 additions and 13 deletions

View File

@ -24785,7 +24785,7 @@
"type_sp": 1,
"tasktxt": {
"key": "buried_buried_condi_tasktxt_744",
"text": "前往博岛"
"text": "前往博岛"
},
"type": 61,
"valid": 1,
@ -24848,7 +24848,7 @@
"type_sp": 1,
"tasktxt": {
"key": "buried_buried_condi_tasktxt_746",
"text": "在博岛找到龙之花"
"text": "在博岛找到龙之花"
},
"type": 61,
"valid": 1,

View File

@ -7,6 +7,10 @@
"key": "character_move_fast_2",
"path": "Effect/Character/effect_character_move_fast_2.prefab"
},
{
"key": "effect_character_move_fast_2_1",
"path": "Effect/Character/effect_character_move_fast_2_1.prefab"
},
{
"key": "character_move_arrow",
"path": "Effect/Character/effect_character_move_arrow.prefab"

View File

@ -225,16 +225,16 @@
"layer": 0,
"name": {
"key": "gamesummary_fathernode_name_14",
"text": "小游戏合集"
"text": "冒险回顾"
},
"mapPos": {
"x": -1121,
"x": -1021,
"y": 583
},
"scale": 0.4,
"usetext": {
"key": "gamesummary_fathernode_usetext_14",
"text": "小游戏合集"
"text": "那冒险中曾遇见的小小挑战,如今再次回到身边,想去试试吗?"
}
}
]

View File

@ -13138,6 +13138,50 @@
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 245001115,
"EmitPR": 1000,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 8,
"Argu": [
3,
1,
750
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 245001116,
"EmitPR": 1000,
"From": 3,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 12,
"Argu": [
250
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 245001211,
"EmitPR": 1000,

View File

@ -887,7 +887,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_20",
"text": "埃雷特竟然背叛了!还掠走了岛上所有的龙,他究竟为何站在了阴影战士那边?!"
"text": "埃雷特竟然背叛了!还掠走了岛上所有的龙,他究竟为何站在了黑暗掠夺者那边?!"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_20",
@ -929,7 +929,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_21",
"text": "一定要找到埃雷特,阻止阴影战士的阴谋!但所有的龙都被掠走,可要如何寻找?"
"text": "一定要找到埃雷特,阻止黑暗掠夺者的阴谋!但所有的龙都被掠走,可要如何寻找?"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_21",
@ -1009,15 +1009,15 @@
"icon": "25001",
"task_name": {
"key": "worldtask_world_task_task_name_23",
"text": "追击阴影战士"
"text": "追击黑暗掠夺者"
},
"task_details": {
"key": "worldtask_world_task_task_details_23",
"text": "埃雷特也有他的苦衷,但他的行为我们依然不能原谅。如果阴影战士的目的是复活漆黑,那必须得赶快阻止他!"
"text": "埃雷特也有他的苦衷,但他的行为我们依然不能原谅。如果黑暗掠夺者的目的是复活漆黑,那必须得赶快阻止他!"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_23",
"text": "追击阴影战士"
"text": "追击黑暗掠夺者"
},
"get_item": [],
"trigger": 0,
@ -1055,7 +1055,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_24",
"text": "这一切竟都是阴影战士设的局?对手虽然是神之造物,但我们不能放弃!"
"text": "这一切竟都是黑暗掠夺者设的局?对手虽然是神之造物,但我们不能放弃!"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_24",
@ -1097,7 +1097,7 @@
},
"task_details": {
"key": "worldtask_world_task_task_details_25",
"text": "阴影战士的阴谋被摧毁,是时候将这个喜讯告诉博客岛的村民们了!"
"text": "黑暗掠夺者的阴谋被摧毁,是时候将这个喜讯告诉博客岛的村民们了!"
},
"npctxt": {
"key": "worldtask_world_task_npctxt_25",
@ -1193,7 +1193,7 @@
"completetask": [
120701214
],
"deliver_npc": 10108,
"deliver_npc": 0,
"taskend_removeitem": [],
"auto_accept": 2,
"tasktips": 0,

View File

@ -27,6 +27,7 @@ type GameGuideData struct {
ObjSize serialization.Vector2
ObjOffset serialization.Vector2
Txt string
Txtoffset serialization.Vector2
Speakerface int32
Sound string
Mask int32
@ -91,6 +92,13 @@ func (_v *GameGuideData)Deserialize(_buf map[string]interface{}) (err error) {
}
{ var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["txtoffset"].(map[string]interface{}); !_ok_ { err = errors.New("txtoffset error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_v.Txtoffset = serialization.NewVector2(_x_, _y_)
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speakerface"].(float64); !_ok_ { err = errors.New("speakerface error"); return }; _v.Speakerface = int32(_tempNum_) }
{ var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mask"].(float64); !_ok_ { err = errors.New("mask error"); return }; _v.Mask = int32(_tempNum_) }

View File

@ -39,6 +39,7 @@ type GameMainStageData struct {
Heroimg string
Bubbletext string
Animation []string
Prewarbubbletext string
Hide int32
Destroy int32
Progress int32
@ -166,6 +167,7 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prewarbubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prewarbubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prewarbubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hide"].(float64); !_ok_ { err = errors.New("hide error"); return }; _v.Hide = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["destroy"].(float64); !_ok_ { err = errors.New("destroy error"); return }; _v.Destroy = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["progress"].(float64); !_ok_ { err = errors.New("progress error"); return }; _v.Progress = int32(_tempNum_) }

View File

@ -33,6 +33,7 @@ type GameWorldTaskData struct {
AutoAccept int32
Tasktips int32
DeliverTask int32
DeliverTaskNpc int32
LockAdd int32
Finish []int32
Finishparameter string
@ -109,6 +110,7 @@ func (_v *GameWorldTaskData)Deserialize(_buf map[string]interface{}) (err error)
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktips"].(float64); !_ok_ { err = errors.New("tasktips error"); return }; _v.Tasktips = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task"].(float64); !_ok_ { err = errors.New("deliver_task error"); return }; _v.DeliverTask = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deliver_task_npc"].(float64); !_ok_ { err = errors.New("deliver_task_npc error"); return }; _v.DeliverTaskNpc = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock_add"].(float64); !_ok_ { err = errors.New("lock_add error"); return }; _v.LockAdd = int32(_tempNum_) }
{
var _arr_ []interface{}