特权处理 累计选择3个关卡开局所选类型的buff后,可额外触发一次随机buff三选一事件
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@ -104,19 +104,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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update["userbuff"] = stone.Userbuff
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this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, conf.SkillId)
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}
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// 查特权
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for _, v := range stone.Privilege {
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if v == 3 { //
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// 记录buff 三选一的次数
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stone.Selectcount++
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if stone.Selectcount == 3 { //可额外触发一次随机buff三选一事件
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if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
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newEvent = c.Value1
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}
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}
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break
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}
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}
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stone.Selectcount++ // 记录三选一的次数
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} else { // 参数错误
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errdata = &pb.ErrorData{
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@ -355,14 +343,33 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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}
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update["userbuff"] = stone.Userbuff
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}
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stone.Rooms.Eventid[req.Eventid] = true //
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// 校验事件有后续事件
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if newEvent == 0 && eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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newEvent = eventConf.PostEvent
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this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
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} else { // 没有后置事件的事件处理特权事件
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// 查特权
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for _, v := range stone.Privilege {
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if v == pb.StonehengePrivilege_StonehengePrivilege_4 ||
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v == pb.StonehengePrivilege_StonehengePrivilege_5 ||
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v == pb.StonehengePrivilege_StonehengePrivilege_6 { // 4 5 6 特权
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if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
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if stone.Selectcount > p.Value2 { // 达到指定次数
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if _, ok := stone.PrivilegeEvent[int32(v)]; !ok {
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// 记录buff 三选一的次数
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if stone.Selectcount == p.Value2 { //可额外触发一次随机buff三选一事件
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if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
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newEvent = c.Value1
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}
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}
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}
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}
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}
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break
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}
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}
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}
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stone.Rooms.Complete = true
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for _, v := range roomConf.Condition {
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@ -25,15 +25,39 @@ type StonehengePrivilege int32
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const (
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StonehengePrivilege_StonehengePrivilege_Noll StonehengePrivilege = 0
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StonehengePrivilege_StonehengePrivilege_1 StonehengePrivilege = 1 //解锁“事件商店”中,复活事件
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StonehengePrivilege_StonehengePrivilege_2 StonehengePrivilege = 2 //解锁“事件商店”中,支援事件
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StonehengePrivilege_StonehengePrivilege_3 StonehengePrivilege = 3 //解锁“事件商店”中,更换buff事件
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StonehengePrivilege_StonehengePrivilege_4 StonehengePrivilege = 4 //累计选择3个关卡开局所选类型的buff后,可额外触发一次随机buff三选一事件
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StonehengePrivilege_StonehengePrivilege_5 StonehengePrivilege = 5 //累计选择6个关卡开局所选类型的buff后,可额外触发一次随机buff三选一事件
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StonehengePrivilege_StonehengePrivilege_6 StonehengePrivilege = 6 //累计选择10个所选类型的buff后,可额外触发一次随机buff三选一事件
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StonehengePrivilege_StonehengePrivilege_7 StonehengePrivilege = 7 //随机buff三选一事件,新增重置功能
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StonehengePrivilege_StonehengePrivilege_8 StonehengePrivilege = 8 //每次进入关卡时,玩家会增加指定数量的道具(必定为item类型)
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)
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// Enum value maps for StonehengePrivilege.
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var (
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StonehengePrivilege_name = map[int32]string{
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0: "StonehengePrivilege_Noll",
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1: "StonehengePrivilege_1",
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2: "StonehengePrivilege_2",
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3: "StonehengePrivilege_3",
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4: "StonehengePrivilege_4",
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5: "StonehengePrivilege_5",
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6: "StonehengePrivilege_6",
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7: "StonehengePrivilege_7",
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8: "StonehengePrivilege_8",
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}
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StonehengePrivilege_value = map[string]int32{
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"StonehengePrivilege_Noll": 0,
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"StonehengePrivilege_1": 1,
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"StonehengePrivilege_2": 2,
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"StonehengePrivilege_3": 3,
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"StonehengePrivilege_4": 4,
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"StonehengePrivilege_5": 5,
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"StonehengePrivilege_6": 6,
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"StonehengePrivilege_7": 7,
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"StonehengePrivilege_8": 8,
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}
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)
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@ -821,11 +845,25 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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}
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var (
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