获取某种类型所有道具(道具类型,数量)
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@ -332,3 +332,14 @@ func (this *MCompConfigure) GetVipConfigureData(lv int32) (item *cfg.GameVipData
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return
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}
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func (this *MCompConfigure) GetItemConfigureByType(useType int32) (item []*cfg.GameItemData) {
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if v, err := this.GetConfigure(game_item); err == nil {
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for _, v1 := range v.(*cfg.GameItem).GetDataMap() {
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if v1.Usetype == useType {
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item = append(item, v1)
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}
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}
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}
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return
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}
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@ -37,6 +37,7 @@ import (
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20、bingo:cleanitem
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21、bingo:allequip
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21、bingo:chat,1
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22、bingo:itemtype,1,1 // 获取某种类型所有道具(道具类型,数量)
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*/
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//参数校验
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func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {
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@ -425,6 +425,32 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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)
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} else if len(datas) == 3 && (datas[0] == "itemtype") {
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num1, err := strconv.Atoi(datas[1])
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if err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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num2, err := strconv.Atoi(datas[2])
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if err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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_data := this.configure.GetItemConfigureByType(int32(num1))
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for _, v := range _data {
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res := &cfg.Gameatn{
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A: "item",
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T: v.Id,
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N: int32(num2),
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}
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this.DispenseRes(session, []*cfg.Gameatn{res}, true)
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}
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this.Debug("使用bingo命令:uid = %s ",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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log.Field{Key: "1", Value: datas[1]},
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log.Field{Key: "2", Value: datas[2]},
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)
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}
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}
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}
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