阵营塔循环塔战斗类型分开

This commit is contained in:
meixiongfeng 2023-07-20 14:50:25 +08:00
parent a2cfc059d3
commit b68eb58f28
3 changed files with 152 additions and 82 deletions

View File

@ -24,6 +24,7 @@ func (this *apiComp) ChallengeRace(session comm.IUserSession, req *pb.PagodaChal
pagoda *pb.DBPagodaRace
err error
//timeCheckOk bool
pType pb.PlayType
)
if errdata = this.ChallengeRaceCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
@ -107,9 +108,13 @@ func (this *apiComp) ChallengeRace(session comm.IUserSession, req *pb.PagodaChal
}
}
}
if req.Race >= 10 {
pType = pb.PlayType_cycle
} else {
pType = pb.PlayType_race
}
errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_pagoda,
Ptype: pType,
Title: "",
Format: req.Battle,
Mformat: conf.Monsterlineup,

View File

@ -100,6 +100,8 @@ const (
PlayType_sociaty PlayType = 12 //工会战
PlayType_friendsmeet PlayType = 13 //好友切磋
PlayType_practicenpc PlayType = 14 //武馆NPC
PlayType_race PlayType = 15 // 阵营 塔
PlayType_cycle PlayType = 16 // 循环塔
)
// Enum value maps for PlayType.
@ -120,6 +122,8 @@ var (
12: "sociaty",
13: "friendsmeet",
14: "practicenpc",
15: "race",
16: "cycle",
}
PlayType_value = map[string]int32{
"null": 0,
@ -137,6 +141,8 @@ var (
"sociaty": 12,
"friendsmeet": 13,
"practicenpc": 14,
"race": 15,
"cycle": 16,
}
)
@ -739,7 +745,7 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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}
var (

View File

@ -26,12 +26,14 @@ type RoomData struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Event map[int32]bool `protobuf:"bytes,1,rep,name=event,proto3" json:"event" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //房间的事件信息 true 表示已完成
CurRoomIndes int32 `protobuf:"varint,2,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
Portal []int32 `protobuf:"varint,3,rep,packed,name=portal,proto3" json:"portal"` // 传送门id
Selectbuff []int32 `protobuf:"varint,4,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组
Curselectbuff int32 `protobuf:"varint,5,opt,name=curselectbuff,proto3" json:"curselectbuff"` // 当前已经选择的buf
Group map[int32]int32 `protobuf:"bytes,6,rep,name=group,proto3" json:"group" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 事件组
Event map[int32]bool `protobuf:"bytes,1,rep,name=event,proto3" json:"event" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //房间的事件信息 true 表示已完成
CurRoomIndes int32 `protobuf:"varint,2,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
Portal []int32 `protobuf:"varint,3,rep,packed,name=portal,proto3" json:"portal"` // 传送门id
Selectbuff []int32 `protobuf:"varint,4,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组
//int32 curselectbuff = 5;// 当前已经选择的buf
Group map[int32]int32 `protobuf:"bytes,6,rep,name=group,proto3" json:"group" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 事件组
Complete bool `protobuf:"varint,7,opt,name=complete,proto3" json:"complete"` // 房间是否通关
Addweight map[int32]int32 `protobuf:"bytes,8,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
}
func (x *RoomData) Reset() {
@ -94,13 +96,6 @@ func (x *RoomData) GetSelectbuff() []int32 {
return nil
}
func (x *RoomData) GetCurselectbuff() int32 {
if x != nil {
return x.Curselectbuff
}
return 0
}
func (x *RoomData) GetGroup() map[int32]int32 {
if x != nil {
return x.Group
@ -108,16 +103,34 @@ func (x *RoomData) GetGroup() map[int32]int32 {
return nil
}
func (x *RoomData) GetComplete() bool {
if x != nil {
return x.Complete
}
return false
}
func (x *RoomData) GetAddweight() map[int32]int32 {
if x != nil {
return x.Addweight
}
return nil
}
type DBDungeon struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
Rooms map[int32]*RoomData `protobuf:"bytes,3,rep,name=rooms,proto3" json:"rooms" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
Buff map[int32]int32 `protobuf:"bytes,4,rep,name=buff,proto3" json:"buff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 获得buff value
Hero map[string]*DBHero `protobuf:"bytes,5,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
Rooms *RoomData `protobuf:"bytes,4,opt,name=rooms,proto3" json:"rooms"` // 当前房间
Envbuff []int32 `protobuf:"varint,5,rep,packed,name=envbuff,proto3" json:"envbuff"` // 环境buff 不能被更改
Userbuff map[int32]int32 `protobuf:"bytes,6,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key buff 类型
Hero map[string]*DBHero `protobuf:"bytes,7,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
Reward map[int32]bool `protobuf:"bytes,8,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
Rtime int64 `protobuf:"varint,9,opt,name=rtime,proto3" json:"rtime"` // 刷新时间
}
func (x *DBDungeon) Reset() {
@ -166,16 +179,30 @@ func (x *DBDungeon) GetUid() string {
return ""
}
func (x *DBDungeon) GetRooms() map[int32]*RoomData {
func (x *DBDungeon) GetStageID() int32 {
if x != nil {
return x.StageID
}
return 0
}
func (x *DBDungeon) GetRooms() *RoomData {
if x != nil {
return x.Rooms
}
return nil
}
func (x *DBDungeon) GetBuff() map[int32]int32 {
func (x *DBDungeon) GetEnvbuff() []int32 {
if x != nil {
return x.Buff
return x.Envbuff
}
return nil
}
func (x *DBDungeon) GetUserbuff() map[int32]int32 {
if x != nil {
return x.Userbuff
}
return nil
}
@ -187,13 +214,27 @@ func (x *DBDungeon) GetHero() map[string]*DBHero {
return nil
}
func (x *DBDungeon) GetReward() map[int32]bool {
if x != nil {
return x.Reward
}
return nil
}
func (x *DBDungeon) GetRtime() int64 {
if x != nil {
return x.Rtime
}
return 0
}
var File_dungeon_dungeon_db_proto protoreflect.FileDescriptor
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}
@ -253,30 +308,32 @@ func file_dungeon_dungeon_db_proto_rawDescGZIP() []byte {
return file_dungeon_dungeon_db_proto_rawDescData
}
var file_dungeon_dungeon_db_proto_msgTypes = make([]protoimpl.MessageInfo, 7)
var file_dungeon_dungeon_db_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
var file_dungeon_dungeon_db_proto_goTypes = []interface{}{
(*RoomData)(nil), // 0: RoomData
(*DBDungeon)(nil), // 1: DBDungeon
nil, // 2: RoomData.EventEntry
nil, // 3: RoomData.GroupEntry
nil, // 4: DBDungeon.RoomsEntry
nil, // 5: DBDungeon.BuffEntry
nil, // 4: RoomData.AddweightEntry
nil, // 5: DBDungeon.UserbuffEntry
nil, // 6: DBDungeon.HeroEntry
(*DBHero)(nil), // 7: DBHero
nil, // 7: DBDungeon.RewardEntry
(*DBHero)(nil), // 8: DBHero
}
var file_dungeon_dungeon_db_proto_depIdxs = []int32{
2, // 0: RoomData.event:type_name -> RoomData.EventEntry
3, // 1: RoomData.group:type_name -> RoomData.GroupEntry
4, // 2: DBDungeon.rooms:type_name -> DBDungeon.RoomsEntry
5, // 3: DBDungeon.buff:type_name -> DBDungeon.BuffEntry
6, // 4: DBDungeon.hero:type_name -> DBDungeon.HeroEntry
0, // 5: DBDungeon.RoomsEntry.value:type_name -> RoomData
7, // 6: DBDungeon.HeroEntry.value:type_name -> DBHero
7, // [7:7] is the sub-list for method output_type
7, // [7:7] is the sub-list for method input_type
7, // [7:7] is the sub-list for extension type_name
7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
4, // 2: RoomData.addweight:type_name -> RoomData.AddweightEntry
0, // 3: DBDungeon.rooms:type_name -> RoomData
5, // 4: DBDungeon.userbuff:type_name -> DBDungeon.UserbuffEntry
6, // 5: DBDungeon.hero:type_name -> DBDungeon.HeroEntry
7, // 6: DBDungeon.reward:type_name -> DBDungeon.RewardEntry
8, // 7: DBDungeon.HeroEntry.value:type_name -> DBHero
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
}
func init() { file_dungeon_dungeon_db_proto_init() }
@ -317,7 +374,7 @@ func file_dungeon_dungeon_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_dungeon_dungeon_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 7,
NumMessages: 8,
NumExtensions: 0,
NumServices: 0,
},