This commit is contained in:
liwei 2023-08-09 15:13:31 +08:00
commit b63eae8242
6 changed files with 206 additions and 83 deletions

View File

@ -621,4 +621,7 @@ type (
IPushgiftbag interface {
IBuriedUpdateNotify
}
IUiGame interface {
HDPSTodayConsum(uid string, ps int32) // 今日消耗的体力
}
)

View File

@ -35,8 +35,7 @@ func (this *modelHdList) Init(service core.IService, module core.IModule, comp c
}
func (this *modelHdList) getHdInfo() (activity map[pb.HdType]*pb.DBHuodong) {
this.LoadActivityData() // 临时处理 活动数据完善 删除
//this.LoadActivityData() // 临时处理 活动数据完善 删除
return this.activity
}

View File

@ -44,6 +44,7 @@ type ModuleBase struct {
ModuleBuried comm.IBuried //触发埋点中心
ModuleMail comm.Imail //邮件
ModuleActivity comm.IActivity //活动模块
ModuleUiGame comm.IUiGame //
}
// 重构模块配置对象
@ -151,6 +152,11 @@ func (this *ModuleBase) Start() (err error) {
return
}
this.ModuleActivity = module.(comm.IActivity)
if module, err = this.service.GetModule(comm.ModulePuzzle); err != nil {
return
}
this.ModuleUiGame = module.(comm.IUiGame)
return
}
@ -395,6 +401,8 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
this.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{
"consumPs": userexpand.ConsumPs,
})
go this.ModuleUiGame.HDPSTodayConsum(session.GetUserId(), userexpand.ConsumPs) //
}
}
}

View File

@ -50,6 +50,6 @@ func (this *modelPuzzle) getPuzzleList(uid string, hid string) (result *pb.DBPuz
return result, err
}
// func (this *modelPuzzle) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
// return this.Change(uid, data)
// }
func (this *modelPuzzle) modifyPuzzleListByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}

View File

@ -4,6 +4,9 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/modules"
)
@ -44,3 +47,48 @@ func (this *UiGame) Start() (err error) {
return
}
func (this *UiGame) HDPSTodayConsum(uid string, ps int32) {
activity := this.ModuleActivity.GetAllHdInfo()
curTime := configure.Now().Unix()
if v, ok := activity[pb.HdType_HdPuzzle]; ok { // 拼图小游戏
if v.Stime >= curTime && curTime <= v.Etime { // 活动时间范围内
if rst, err := this.modelPuzzle.getPuzzleList(uid, v.Id); err == nil {
if conf, err := this.configure.GetPuzzleConsumConf(); err != nil {
if conf.Getmax > rst.Val { // 超过今日上限
tmp := ps / conf.Usepawer
if tmp > rst.Val {
l := rst.Val
rst.Val = tmp
if conf.Getmax < rst.Val { // 超过今日上限
rst.Val = conf.Getmax
}
sub := rst.Val - l // 增长的
s, ok := this.GetUserSession(uid)
if sub > 0 {
var res *cfg.Gameatn
res = &cfg.Gameatn{
A: conf.Itemget.A,
T: conf.Itemget.T,
N: conf.Itemget.N * sub,
}
this.DispenseRes(s, []*cfg.Gameatn{res}, true)
}
update := make(map[string]interface{})
update["val"] = rst.Val
this.modelPuzzle.modifyPuzzleListByObjId(uid, update)
// 推送活动数据进度变化
if ok {
s.SendMsg(string(this.GetType()), "puzzlechange", &pb.UiGamePuzzleChangePush{
Data: rst,
})
s.Push()
}
}
}
}
}
}
}
}

View File

@ -338,6 +338,54 @@ func (x *UiGamePuzzleRewardResp) GetAtno() []*UserAtno {
return nil
}
// 进度变化推送
type UiGamePuzzleChangePush struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBPuzzleData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGamePuzzleChangePush) Reset() {
*x = UiGamePuzzleChangePush{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGamePuzzleChangePush) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGamePuzzleChangePush) ProtoMessage() {}
func (x *UiGamePuzzleChangePush) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGamePuzzleChangePush.ProtoReflect.Descriptor instead.
func (*UiGamePuzzleChangePush) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{6}
}
func (x *UiGamePuzzleChangePush) GetData() *DBPuzzleData {
if x != nil {
return x.Data
}
return nil
}
/////////////////////
type UiGameGetLatticeReq struct {
state protoimpl.MessageState
@ -350,7 +398,7 @@ type UiGameGetLatticeReq struct {
func (x *UiGameGetLatticeReq) Reset() {
*x = UiGameGetLatticeReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -363,7 +411,7 @@ func (x *UiGameGetLatticeReq) String() string {
func (*UiGameGetLatticeReq) ProtoMessage() {}
func (x *UiGameGetLatticeReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -376,7 +424,7 @@ func (x *UiGameGetLatticeReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameGetLatticeReq.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{6}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{7}
}
func (x *UiGameGetLatticeReq) GetHdid() string {
@ -398,7 +446,7 @@ type UiGameGetLatticeResp struct {
func (x *UiGameGetLatticeResp) Reset() {
*x = UiGameGetLatticeResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -411,7 +459,7 @@ func (x *UiGameGetLatticeResp) String() string {
func (*UiGameGetLatticeResp) ProtoMessage() {}
func (x *UiGameGetLatticeResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -424,7 +472,7 @@ func (x *UiGameGetLatticeResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameGetLatticeResp.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{7}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{8}
}
func (x *UiGameGetLatticeResp) GetData() *DBLatticeData {
@ -434,7 +482,7 @@ func (x *UiGameGetLatticeResp) GetData() *DBLatticeData {
return nil
}
// 拼图
// 走迷宫格子
type UiGameLatticeGridReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -447,7 +495,7 @@ type UiGameLatticeGridReq struct {
func (x *UiGameLatticeGridReq) Reset() {
*x = UiGameLatticeGridReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -460,7 +508,7 @@ func (x *UiGameLatticeGridReq) String() string {
func (*UiGameLatticeGridReq) ProtoMessage() {}
func (x *UiGameLatticeGridReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -473,7 +521,7 @@ func (x *UiGameLatticeGridReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameLatticeGridReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{8}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{9}
}
func (x *UiGameLatticeGridReq) GetHdid() string {
@ -502,7 +550,7 @@ type UiGameLatticeGridResp struct {
func (x *UiGameLatticeGridResp) Reset() {
*x = UiGameLatticeGridResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -515,7 +563,7 @@ func (x *UiGameLatticeGridResp) String() string {
func (*UiGameLatticeGridResp) ProtoMessage() {}
func (x *UiGameLatticeGridResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -528,7 +576,7 @@ func (x *UiGameLatticeGridResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameLatticeGridResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{9}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{10}
}
func (x *UiGameLatticeGridResp) GetData() *DBLatticeData {
@ -545,20 +593,20 @@ func (x *UiGameLatticeGridResp) GetAtno() []*UserAtno {
return nil
}
// 拼图领取奖励
// 迷宫领取进度奖励
type UiGameLatticeRewardReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 活动ID
Id int32 `protobuf:"varint,2,opt,name=id,proto3" json:"id"`
}
func (x *UiGameLatticeRewardReq) Reset() {
*x = UiGameLatticeRewardReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -571,7 +619,7 @@ func (x *UiGameLatticeRewardReq) String() string {
func (*UiGameLatticeRewardReq) ProtoMessage() {}
func (x *UiGameLatticeRewardReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -584,7 +632,7 @@ func (x *UiGameLatticeRewardReq) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameLatticeRewardReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{10}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{11}
}
func (x *UiGameLatticeRewardReq) GetHdid() string {
@ -601,7 +649,6 @@ func (x *UiGameLatticeRewardReq) GetId() int32 {
return 0
}
// 获取活动列表
type UiGameLatticeRewardResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -614,7 +661,7 @@ type UiGameLatticeRewardResp struct {
func (x *UiGameLatticeRewardResp) Reset() {
*x = UiGameLatticeRewardResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
mi := &file_uigame_uigame_msg_proto_msgTypes[12]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
@ -627,7 +674,7 @@ func (x *UiGameLatticeRewardResp) String() string {
func (*UiGameLatticeRewardResp) ProtoMessage() {}
func (x *UiGameLatticeRewardResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
mi := &file_uigame_uigame_msg_proto_msgTypes[12]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
@ -640,7 +687,7 @@ func (x *UiGameLatticeRewardResp) ProtoReflect() protoreflect.Message {
// Deprecated: Use UiGameLatticeRewardResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{11}
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{12}
}
func (x *UiGameLatticeRewardResp) GetData() *DBLatticeData {
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}
var (
@ -731,7 +782,7 @@ func file_uigame_uigame_msg_proto_rawDescGZIP() []byte {
return file_uigame_uigame_msg_proto_rawDescData
}
var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_uigame_uigame_msg_proto_goTypes = []interface{}{
(*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq
(*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp
@ -739,32 +790,34 @@ var file_uigame_uigame_msg_proto_goTypes = []interface{}{
(*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp
(*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq
(*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp
(*UiGameGetLatticeReq)(nil), // 6: UiGameGetLatticeReq
(*UiGameGetLatticeResp)(nil), // 7: UiGameGetLatticeResp
(*UiGameLatticeGridReq)(nil), // 8: UiGameLatticeGridReq
(*UiGameLatticeGridResp)(nil), // 9: UiGameLatticeGridResp
(*UiGameLatticeRewardReq)(nil), // 10: UiGameLatticeRewardReq
(*UiGameLatticeRewardResp)(nil), // 11: UiGameLatticeRewardResp
(*DBPuzzleData)(nil), // 12: DBPuzzleData
(*UserAtno)(nil), // 13: UserAtno
(*DBLatticeData)(nil), // 14: DBLatticeData
(*UiGamePuzzleChangePush)(nil), // 6: UiGamePuzzleChangePush
(*UiGameGetLatticeReq)(nil), // 7: UiGameGetLatticeReq
(*UiGameGetLatticeResp)(nil), // 8: UiGameGetLatticeResp
(*UiGameLatticeGridReq)(nil), // 9: UiGameLatticeGridReq
(*UiGameLatticeGridResp)(nil), // 10: UiGameLatticeGridResp
(*UiGameLatticeRewardReq)(nil), // 11: UiGameLatticeRewardReq
(*UiGameLatticeRewardResp)(nil), // 12: UiGameLatticeRewardResp
(*DBPuzzleData)(nil), // 13: DBPuzzleData
(*UserAtno)(nil), // 14: UserAtno
(*DBLatticeData)(nil), // 15: DBLatticeData
}
var file_uigame_uigame_msg_proto_depIdxs = []int32{
12, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData
12, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData
13, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno
12, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData
13, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno
14, // 5: UiGameGetLatticeResp.data:type_name -> DBLatticeData
14, // 6: UiGameLatticeGridResp.data:type_name -> DBLatticeData
13, // 7: UiGameLatticeGridResp.atno:type_name -> UserAtno
14, // 8: UiGameLatticeRewardResp.data:type_name -> DBLatticeData
13, // 9: UiGameLatticeRewardResp.atno:type_name -> UserAtno
10, // [10:10] is the sub-list for method output_type
10, // [10:10] is the sub-list for method input_type
10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
13, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData
13, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData
14, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno
13, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData
14, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno
13, // 5: UiGamePuzzleChangePush.data:type_name -> DBPuzzleData
15, // 6: UiGameGetLatticeResp.data:type_name -> DBLatticeData
15, // 7: UiGameLatticeGridResp.data:type_name -> DBLatticeData
14, // 8: UiGameLatticeGridResp.atno:type_name -> UserAtno
15, // 9: UiGameLatticeRewardResp.data:type_name -> DBLatticeData
14, // 10: UiGameLatticeRewardResp.atno:type_name -> UserAtno
11, // [11:11] is the sub-list for method output_type
11, // [11:11] is the sub-list for method input_type
11, // [11:11] is the sub-list for extension type_name
11, // [11:11] is the sub-list for extension extendee
0, // [0:11] is the sub-list for field type_name
}
func init() { file_uigame_uigame_msg_proto_init() }
@ -848,7 +901,7 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeReq); i {
switch v := v.(*UiGamePuzzleChangePush); i {
case 0:
return &v.state
case 1:
@ -860,7 +913,7 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeResp); i {
switch v := v.(*UiGameGetLatticeReq); i {
case 0:
return &v.state
case 1:
@ -872,7 +925,7 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridReq); i {
switch v := v.(*UiGameGetLatticeResp); i {
case 0:
return &v.state
case 1:
@ -884,7 +937,7 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridResp); i {
switch v := v.(*UiGameLatticeGridReq); i {
case 0:
return &v.state
case 1:
@ -896,7 +949,7 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardReq); i {
switch v := v.(*UiGameLatticeGridResp); i {
case 0:
return &v.state
case 1:
@ -908,6 +961,18 @@ func file_uigame_uigame_msg_proto_init() {
}
}
file_uigame_uigame_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardResp); i {
case 0:
return &v.state
@ -926,7 +991,7 @@ func file_uigame_uigame_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_uigame_uigame_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 12,
NumMessages: 13,
NumExtensions: 0,
NumServices: 0,
},