新世界任务埋点
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@ -550,10 +550,11 @@ const (
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Rtype149 TaskType = 149 //熊猫武馆培养英雄n次
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Rtype150 TaskType = 150 //美食馆下单n个美食
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Rtype151 TaskType = 151 //联盟学院新通关n次
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Rtype152 TaskType = 152 //商队交易x次
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Rtype153 TaskType = 153 //狩猎副本掉落x个觉醒材料
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Rtype154 TaskType = 154 //调整助战英雄n次
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Rtype155 TaskType = 155 //完成工会任务n次
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Rtype152 TaskType = 152 //熊猫武馆解锁柱子
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Rtype153 TaskType = 153 //商队交易x次
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Rtype154 TaskType = 154 //狩猎副本掉落x个觉醒材料
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Rtype155 TaskType = 155 //调整助战英雄n次
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Rtype156 TaskType = 156 //完成工会任务n次
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)
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const (
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@ -52,6 +52,7 @@ func (this *apiComp) Receive(session comm.IUserSession, req *pb.AcademyReceiveRe
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}
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this.module.DispenseRes(session, level.Award, true)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype151, 1)
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}
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session.SendMsg(string(this.module.GetType()), "receive", &pb.AcademyReceiveResp{Issucc: true})
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return
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@ -94,6 +94,7 @@ func (this *apiComp) Practice(session comm.IUserSession, req *pb.MartialhallPrac
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this.module.modelMartialhall.Change(session.GetUserId(), map[string]interface{}{
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filed: pillar,
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})
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype149, 1)
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session.SendMsg(string(this.module.GetType()), "practice", &pb.MartialhallPracticeResp{Issucc: true, Info: mart})
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return
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}
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@ -84,6 +84,7 @@ func (this *apiComp) UnLock(session comm.IUserSession, req *pb.MartialhallUnLock
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this.module.modelMartialhall.Change(session.GetUserId(), map[string]interface{}{
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filed: pillar,
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})
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype152, 1)
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session.SendMsg(string(this.module.GetType()), "unlock", &pb.MartialhallUnLockResp{Issucc: true, Info: mart})
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return
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}
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