Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
b53dfc9ad8
@ -228,5 +228,49 @@
|
||||
"t": "10000002",
|
||||
"n": 19
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||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 143002311,
|
||||
"BuffGroupId": 1005,
|
||||
"Type": 1,
|
||||
"BuffLevel": 1,
|
||||
"Quality": 3,
|
||||
"BuffIcon": "",
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_9",
|
||||
"text": "描述描述描述9"
|
||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 8
|
||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 9
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||||
}
|
||||
},
|
||||
{
|
||||
"BuffId": 115005311,
|
||||
"BuffGroupId": 1005,
|
||||
"Type": 1,
|
||||
"BuffLevel": 2,
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||||
"Quality": 3,
|
||||
"BuffIcon": "",
|
||||
"BuffStory": {
|
||||
"key": "stonehenge_buffconfig_BuffStory_10",
|
||||
"text": "描述描述描述10"
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||||
},
|
||||
"BuffUpgradeCost": {
|
||||
"a": "attr",
|
||||
"t": "gold",
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||||
"n": 9
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||||
},
|
||||
"BuffSell": {
|
||||
"a": "attr",
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||||
"t": "gold",
|
||||
"n": 10
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||||
}
|
||||
}
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||||
]
|
@ -1,8 +1,10 @@
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||||
package stonehenge
|
||||
|
||||
import (
|
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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||||
)
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||||
//参数校验
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||||
@ -16,18 +18,33 @@ func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.Stonehen
|
||||
return
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||||
}
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||||
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||||
// 选择英雄
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||||
//进入关卡 选择英雄和buff 一起处理
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func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
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||||
var (
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||||
stone *pb.DBStonehenge
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||||
update map[string]interface{}
|
||||
heros []*pb.DBHero
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
heros []*pb.DBHero
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||||
portal int32 // 生成传送门 构造房间数据
|
||||
confStage *cfg.GameStroneStageData
|
||||
roomlotteryConf *cfg.GameRoomlotteryData
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||||
roomConf *cfg.GameStroneRoomData
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||||
szBuff []int32
|
||||
err error
|
||||
)
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||||
update = make(map[string]interface{})
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if errdata = this.EnterLevelCheck(session, req); errdata != nil {
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return
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||||
}
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confStage = this.module.configure.GetStageConfByStageid(req.Stageid, 1)
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if confStage == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
}
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return
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}
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portal = confStage.RoomGroup
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this.module.Debugf("%v", confStage)
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stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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|
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if len(stone.Hero) != 0 || len(stone.Addweight) != 0 {
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@ -55,6 +72,37 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
|
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update["hero"] = stone.Hero
|
||||
stone.Addweight[req.BuffType] = 1
|
||||
update["addweight"] = stone.Addweight
|
||||
// 生成传送门
|
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if roomlotteryConf = this.module.configure.GetRoomLotterConfById(portal); roomlotteryConf != nil {
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ConfigNoFound,
|
||||
Title: pb.ErrorCode_ConfigNoFound.ToString(),
|
||||
Message: fmt.Sprintf("GetRoomLotterConfById :%d", portal),
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||||
}
|
||||
return
|
||||
}
|
||||
|
||||
stone.Rooms = &pb.RoomData{
|
||||
Eventid: map[int32]bool{},
|
||||
Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
|
||||
Selectbuff: []int32{},
|
||||
Complete: false,
|
||||
Index: 1,
|
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Roomid: confStage.RoomGroup, // 第一个房间的房间id读配置
|
||||
}
|
||||
|
||||
if roomConf, err = this.module.configure.GetStoneRoomDataById(portal); err != nil {
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||||
return
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||||
}
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||||
if roomConf.EventrewardGroup != 0 { // 参数校验
|
||||
szBuff = this.module.configure.GetEventGroupDataByLottery(roomConf.EventrewardGroup)
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||||
for _, v := range szBuff {
|
||||
stone.Rooms.Eventid[v] = true
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||||
}
|
||||
}
|
||||
|
||||
update["rooms"] = stone.Rooms
|
||||
update["curRoomIndes"] = stone.CurRoomIndes
|
||||
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||
session.SendMsg(string(this.module.GetType()), "enterlevel", &pb.StonehengeEnterLevelResp{
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||||
Hero: stone.Hero,
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|
@ -1,8 +1,10 @@
|
||||
package stonehenge
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
@ -16,11 +18,14 @@ func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEve
|
||||
return
|
||||
}
|
||||
|
||||
// 结算房间
|
||||
func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
|
||||
var (
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
stone *pb.DBStonehenge
|
||||
update map[string]interface{}
|
||||
roomConf *cfg.GameStroneRoomData
|
||||
err error
|
||||
newEvent int32 // 是否有新的事件
|
||||
eventConf *cfg.GameStroneEventData
|
||||
)
|
||||
update = make(map[string]interface{})
|
||||
if errdata = this.EventCheck(session, req); errdata != nil {
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||||
@ -28,13 +33,47 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
|
||||
}
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||||
|
||||
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
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||||
|
||||
stone.StageID = 0
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if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_ReqParameterError,
|
||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
||||
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
|
||||
}
|
||||
return
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||||
}
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if stone.Rooms.Eventid[req.Eventid] { // 重复完成
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_StonehengeRepeatedReward,
|
||||
Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
|
||||
Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
|
||||
}
|
||||
return
|
||||
}
|
||||
update["stageID"] = stone.StageID
|
||||
if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
|
||||
return
|
||||
}
|
||||
// 校验事件有后续事件
|
||||
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
|
||||
newEvent = eventConf.PostEvent
|
||||
stone.Rooms.Eventid[newEvent] = false //
|
||||
stone.Rooms.Eventid[req.Eventid] = true //
|
||||
}
|
||||
|
||||
// 校验是否通关
|
||||
if roomConf.Condition == req.Eventid {
|
||||
stone.Rooms.Complete = true
|
||||
}
|
||||
update["rooms"] = stone.Rooms
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||||
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||
session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
|
||||
Eventid: req.Eventid,
|
||||
Eventid: req.Eventid,
|
||||
NewEvent: newEvent,
|
||||
Room: stone.Rooms,
|
||||
})
|
||||
return
|
||||
}
|
||||
|
@ -30,13 +30,19 @@ func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoR
|
||||
|
||||
// 校验传送门
|
||||
if stone.Rooms != nil {
|
||||
if !stone.Rooms.Complete { // 上一关好没有完成 不能进下一关
|
||||
errdata = &pb.ErrorData{
|
||||
Code: pb.ErrorCode_StonehengeGotoRoomFailed,
|
||||
Message: pb.ErrorCode_StonehengeGotoRoomFailed.ToString(),
|
||||
}
|
||||
return
|
||||
}
|
||||
for _, v := range stone.Rooms.Portal {
|
||||
if v == req.Portal {
|
||||
bCheck = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if !bCheck {
|
||||
errdata = &pb.ErrorData{
|
||||
|
@ -27,7 +27,7 @@ type configureComp struct {
|
||||
module *Stonehenge
|
||||
hlock sync.RWMutex
|
||||
// stronestage
|
||||
stage map[int32][]*cfg.GameStroneStageData
|
||||
stage map[int64]*cfg.GameStroneStageData
|
||||
|
||||
// buff
|
||||
buff map[int32]map[int32]struct{} // key buff 类型 value buffid
|
||||
@ -95,7 +95,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
configure.RegisterConfigure(game_stageconf, cfg.NewGameStroneStage, this.LoadGameStroneStage)
|
||||
configure.RegisterConfigure(game_buffconf, cfg.NewGameStroneBuff, this.LoadGameStroneBuff)
|
||||
|
||||
this.GetGameStroneBuff(2)
|
||||
return
|
||||
}
|
||||
|
||||
@ -324,9 +323,11 @@ func (this *configureComp) LoadRoomGroupData() {
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetRoomLotterConfById(id int32) (data *cfg.GameRoomlotteryData) {
|
||||
|
||||
if v, err := this.GetConfigure(game_roomlottery); err == nil {
|
||||
if configure, ok := v.(*cfg.GameRoomlottery); ok {
|
||||
return configure.Get(id)
|
||||
data = configure.Get(id)
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
@ -704,9 +705,10 @@ func (this *configureComp) LoadGameStroneStage() {
|
||||
if configure, ok := v.(*cfg.GameStroneStage); ok {
|
||||
this.hlock.Lock()
|
||||
defer this.hlock.Unlock()
|
||||
this.stage = make(map[int32][]*cfg.GameStroneStageData)
|
||||
this.stage = make(map[int64]*cfg.GameStroneStageData, 0)
|
||||
for _, v := range configure.GetDataList() {
|
||||
this.stage[v.StageId] = append(this.stage[v.StageId], v)
|
||||
key := int64(v.StageId)<<16 + int64(v.RoomId)
|
||||
this.stage[key] = v
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -714,8 +716,10 @@ func (this *configureComp) LoadGameStroneStage() {
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) GetStageConfByStageid(stgeid int32) (conf []*cfg.GameStroneStageData) {
|
||||
return this.stage[stgeid]
|
||||
// 参数1 关卡id 参数2 层数id
|
||||
func (this *configureComp) GetStageConfByStageid(stgeid int32, roomid int32) (conf *cfg.GameStroneStageData) {
|
||||
key := int64(stgeid)<<16 + int64(roomid)
|
||||
return this.stage[key]
|
||||
}
|
||||
|
||||
func (this *configureComp) LoadGameStroneBuff() {
|
||||
|
@ -422,6 +422,8 @@ const (
|
||||
ErrorCode_StonehengeRepeatedSelectBUff ErrorCode = 4902 // 重复选择buff
|
||||
ErrorCode_StonehengePortalErr ErrorCode = 4903 // 传送门校验不对
|
||||
ErrorCode_StonehengeEnterRoomFailed ErrorCode = 4904 // 进入房间失败
|
||||
ErrorCode_StonehengeRepeatedReward ErrorCode = 4905 // 事件重复完成
|
||||
ErrorCode_StonehengeGotoRoomFailed ErrorCode = 4906 // 进入房间失败
|
||||
)
|
||||
|
||||
// Enum value maps for ErrorCode.
|
||||
@ -784,6 +786,8 @@ var (
|
||||
4902: "StonehengeRepeatedSelectBUff",
|
||||
4903: "StonehengePortalErr",
|
||||
4904: "StonehengeEnterRoomFailed",
|
||||
4905: "StonehengeRepeatedReward",
|
||||
4906: "StonehengeGotoRoomFailed",
|
||||
}
|
||||
ErrorCode_value = map[string]int32{
|
||||
"Success": 0,
|
||||
@ -1143,6 +1147,8 @@ var (
|
||||
"StonehengeRepeatedSelectBUff": 4902,
|
||||
"StonehengePortalErr": 4903,
|
||||
"StonehengeEnterRoomFailed": 4904,
|
||||
"StonehengeRepeatedReward": 4905,
|
||||
"StonehengeGotoRoomFailed": 4906,
|
||||
}
|
||||
)
|
||||
|
||||
@ -1177,7 +1183,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_errorcode_proto_rawDesc = []byte{
|
||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x2a, 0xf6, 0x41, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x6f, 0x2a, 0xb4, 0x42, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x14, 0x0a, 0x10,
|
||||
0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x45, 0x78, 0x63, 0x65, 0x70, 0x74, 0x69, 0x6f, 0x6e,
|
||||
0x10, 0x01, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76,
|
||||
@ -1704,8 +1710,12 @@ var file_errorcode_proto_rawDesc = []byte{
|
||||
0x12, 0x18, 0x0a, 0x13, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x50, 0x6f,
|
||||
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|
||||
0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x52, 0x6f, 0x6f,
|
||||
0x6d, 0x46, 0x61, 0x69, 0x6c, 0x65, 0x64, 0x10, 0xa8, 0x26, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
|
||||
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x6d, 0x46, 0x61, 0x69, 0x6c, 0x65, 0x64, 0x10, 0xa8, 0x26, 0x12, 0x1d, 0x0a, 0x18, 0x53, 0x74,
|
||||
0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x52, 0x65, 0x70, 0x65, 0x61, 0x74, 0x65, 0x64,
|
||||
0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x10, 0xa9, 0x26, 0x12, 0x1d, 0x0a, 0x18, 0x53, 0x74, 0x6f,
|
||||
0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x47, 0x6f, 0x74, 0x6f, 0x52, 0x6f, 0x6f, 0x6d, 0x46,
|
||||
0x61, 0x69, 0x6c, 0x65, 0x64, 0x10, 0xaa, 0x26, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -32,7 +32,8 @@ type RoomData struct {
|
||||
// map<int32,int32> group = 4; // 事件组
|
||||
Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
|
||||
//repeated int32 selectweight = 9; // 进入关卡就要选择的
|
||||
Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
|
||||
Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
|
||||
Roomid int32 `protobuf:"varint,7,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
}
|
||||
|
||||
func (x *RoomData) Reset() {
|
||||
@ -102,6 +103,13 @@ func (x *RoomData) GetIndex() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomData) GetRoomid() int32 {
|
||||
if x != nil {
|
||||
return x.Roomid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type DBStonehenge struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -235,7 +243,7 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
|
||||
0x0a, 0x1e, 0x73, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x2f, 0x73, 0x74, 0x6f,
|
||||
0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x1a, 0x16, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x2f, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f,
|
||||
0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x22, 0xe2, 0x01, 0x0a, 0x08, 0x52, 0x6f, 0x6f,
|
||||
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@ -246,47 +254,49 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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||||
}
|
||||
|
||||
var (
|
||||
|
@ -342,10 +342,10 @@ type StonehengeEventReq struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
Param1 string `protobuf:"bytes,2,opt,name=param1,proto3" json:"param1"`
|
||||
Param2 string `protobuf:"bytes,3,opt,name=param2,proto3" json:"param2"`
|
||||
Param3 string `protobuf:"bytes,4,opt,name=param3,proto3" json:"param3"`
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
Param1 int32 `protobuf:"varint,2,opt,name=param1,proto3" json:"param1"`
|
||||
Param2 int32 `protobuf:"varint,3,opt,name=param2,proto3" json:"param2"`
|
||||
Param3 int32 `protobuf:"varint,4,opt,name=param3,proto3" json:"param3"`
|
||||
}
|
||||
|
||||
func (x *StonehengeEventReq) Reset() {
|
||||
@ -387,25 +387,25 @@ func (x *StonehengeEventReq) GetEventid() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *StonehengeEventReq) GetParam1() string {
|
||||
func (x *StonehengeEventReq) GetParam1() int32 {
|
||||
if x != nil {
|
||||
return x.Param1
|
||||
}
|
||||
return ""
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *StonehengeEventReq) GetParam2() string {
|
||||
func (x *StonehengeEventReq) GetParam2() int32 {
|
||||
if x != nil {
|
||||
return x.Param2
|
||||
}
|
||||
return ""
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *StonehengeEventReq) GetParam3() string {
|
||||
func (x *StonehengeEventReq) GetParam3() int32 {
|
||||
if x != nil {
|
||||
return x.Param3
|
||||
}
|
||||
return ""
|
||||
return 0
|
||||
}
|
||||
|
||||
type StonehengeEventResp struct {
|
||||
@ -413,10 +413,10 @@ type StonehengeEventResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
|
||||
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
||||
Reward *UserAssets `protobuf:"bytes,4,opt,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
|
||||
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
||||
Reward []*UserAssets `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
|
||||
}
|
||||
|
||||
func (x *StonehengeEventResp) Reset() {
|
||||
@ -472,7 +472,7 @@ func (x *StonehengeEventResp) GetRoom() *RoomData {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StonehengeEventResp) GetReward() *UserAssets {
|
||||
func (x *StonehengeEventResp) GetReward() []*UserAssets {
|
||||
if x != nil {
|
||||
return x.Reward
|
||||
}
|
||||
@ -823,10 +823,10 @@ type StonehengeBattleOverResp struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
|
||||
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
||||
Reward *UserAssets `protobuf:"bytes,4,opt,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
|
||||
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
|
||||
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
|
||||
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
|
||||
Reward []*UserAssets `protobuf:"bytes,4,rep,name=reward,proto3" json:"reward"` // 完成事件获得的奖励
|
||||
}
|
||||
|
||||
func (x *StonehengeBattleOverResp) Reset() {
|
||||
@ -882,7 +882,7 @@ func (x *StonehengeBattleOverResp) GetRoom() *RoomData {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *StonehengeBattleOverResp) GetReward() *UserAssets {
|
||||
func (x *StonehengeBattleOverResp) GetReward() []*UserAssets {
|
||||
if x != nil {
|
||||
return x.Reward
|
||||
}
|
||||
@ -930,10 +930,10 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
||||
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|
||||
@ -941,7 +941,7 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
||||
0x74, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x6e, 0x65, 0x77, 0x45, 0x76, 0x65, 0x6e,
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|
||||
@ -978,7 +978,7 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
|
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|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user