天赋系统

This commit is contained in:
meixiongfeng 2022-10-24 18:51:07 +08:00
parent 3f32c57814
commit b3d7379f75
8 changed files with 2100 additions and 738 deletions

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@ -0,0 +1,662 @@
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@ -0,0 +1,434 @@
[
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{
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"skilltxt": "这是攻击天赋的描述tips",
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},
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},
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},
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},
{
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"skilltxt": "这是攻击天赋的描述tips",
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},
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"skilltyp": 1,
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"skilltxt": "这是攻击天赋的描述tips",
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"skilltxt": "这是防御天赋的描述tips",
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{
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"skilltyp": 2,
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"skilltxt": "这是攻速天赋的描述tips",
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{
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"skilltxt": "这是攻速天赋的描述tips",
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{
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"skilltyp": 2,
"skillname": "暴击天赋",
"skilltxt": "这是暴击天赋的描述tips",
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]

View File

@ -27,6 +27,8 @@ const (
hero_drawcost = "game_drawcost.json" // 抽卡消耗 hero_drawcost = "game_drawcost.json" // 抽卡消耗
hero_fusion = "game_herofusion.json" // 卡牌融合 hero_fusion = "game_herofusion.json" // 卡牌融合
hero_starupsp = "game_herostarupsp.json" // 精灵升星 hero_starupsp = "game_herostarupsp.json" // 精灵升星
hero_talentskill = "game_talentskill.json" // 天赋
hero_talent = "game_herotalent.json" // 天赋详细数据
) )
///配置管理组件 ///配置管理组件
@ -57,6 +59,8 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
hero_drawcard: cfg.NewGameDrawCard, hero_drawcard: cfg.NewGameDrawCard,
hero_fusion: cfg.NewGameHerofusion, hero_fusion: cfg.NewGameHerofusion,
hero_starupsp: cfg.NewGameHeroStarupSp, hero_starupsp: cfg.NewGameHeroStarupSp,
hero_talentskill: cfg.NewGameTalentSkill,
hero_talent: cfg.NewGameHeroTalent,
}) })
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0) this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
@ -416,3 +420,17 @@ func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
} }
return return
} }
func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
if v, err := this.GetConfigure(hero_talent); err == nil {
if configure, ok := v.(*cfg.GameHeroTalent); !ok {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
return
} else {
data = configure.Get(id)
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHerofusionData", v)
}
return
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameHeroTalent struct {
_dataMap map[int32]*GameHeroTalentData
_dataList []*GameHeroTalentData
}
func NewGameHeroTalent(_buf []map[string]interface{}) (*GameHeroTalent, error) {
_dataList := make([]*GameHeroTalentData, 0, len(_buf))
dataMap := make(map[int32]*GameHeroTalentData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameHeroTalentData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameHeroTalent{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameHeroTalent) GetDataMap() map[int32]*GameHeroTalentData {
return table._dataMap
}
func (table *GameHeroTalent) GetDataList() []*GameHeroTalentData {
return table._dataList
}
func (table *GameHeroTalent) Get(key int32) *GameHeroTalentData {
return table._dataMap[key]
}

View File

@ -0,0 +1,97 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroTalentData struct {
Id int32
Type []int32
Talentid int32
Before []int32
Thing []*Gameatn
Position []int32
}
const TypeId_GameHeroTalentData = 1749022668
func (*GameHeroTalentData) GetTypeId() int32 {
return 1749022668
}
func (_v *GameHeroTalentData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["type"].([]interface{}); !_ok_ { err = errors.New("type error"); return }
_v.Type = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Type = append(_v.Type, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["talentid"].(float64); !_ok_ { err = errors.New("talentid error"); return }; _v.Talentid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["before"].([]interface{}); !_ok_ { err = errors.New("before error"); return }
_v.Before = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Before = append(_v.Before, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["thing"].([]interface{}); !_ok_ { err = errors.New("thing error"); return }
_v.Thing = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Thing = append(_v.Thing, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["position"].([]interface{}); !_ok_ { err = errors.New("position error"); return }
_v.Position = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Position = append(_v.Position, _list_v_)
}
}
return
}
func DeserializeGameHeroTalentData(_buf map[string]interface{}) (*GameHeroTalentData, error) {
v := &GameHeroTalentData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameTalentSkill struct {
_dataMap map[int32]*GameTalentSkillData
_dataList []*GameTalentSkillData
}
func NewGameTalentSkill(_buf []map[string]interface{}) (*GameTalentSkill, error) {
_dataList := make([]*GameTalentSkillData, 0, len(_buf))
dataMap := make(map[int32]*GameTalentSkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameTalentSkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Skillid] = _v
}
}
return &GameTalentSkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameTalentSkill) GetDataMap() map[int32]*GameTalentSkillData {
return table._dataMap
}
func (table *GameTalentSkill) GetDataList() []*GameTalentSkillData {
return table._dataList
}
func (table *GameTalentSkill) Get(key int32) *GameTalentSkillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,53 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTalentSkillData struct {
Skillid int32
Skilltyp int32
Skillname string
Skilltxt string
Skillicon string
Hp int32
Atk int32
Def int32
Crt int32
Speed int32
}
const TypeId_GameTalentSkillData = -1949022189
func (*GameTalentSkillData) GetTypeId() int32 {
return -1949022189
}
func (_v *GameTalentSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillid"].(float64); !_ok_ { err = errors.New("skillid error"); return }; _v.Skillid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilltyp"].(float64); !_ok_ { err = errors.New("skilltyp error"); return }; _v.Skilltyp = int32(_tempNum_) }
{ var _ok_ bool; if _v.Skillname, _ok_ = _buf["skillname"].(string); !_ok_ { err = errors.New("skillname error"); return } }
{ var _ok_ bool; if _v.Skilltxt, _ok_ = _buf["skilltxt"].(string); !_ok_ { err = errors.New("skilltxt error"); return } }
{ var _ok_ bool; if _v.Skillicon, _ok_ = _buf["skillicon"].(string); !_ok_ { err = errors.New("skillicon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["crt"].(float64); !_ok_ { err = errors.New("crt error"); return }; _v.Crt = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
return
}
func DeserializeGameTalentSkillData(_buf map[string]interface{}) (*GameTalentSkillData, error) {
v := &GameTalentSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -112,6 +112,8 @@ type Tables struct {
Captaintext *GameCaptaintext Captaintext *GameCaptaintext
Herofusion *GameHerofusion Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor PlayerInfor *GamePlayerInfor
HeroTalent *GameHeroTalent
TalentSkill *GameTalentSkill
} }
func NewTables(loader JsonLoader) (*Tables, error) { func NewTables(loader JsonLoader) (*Tables, error) {
@ -119,610 +121,622 @@ func NewTables(loader JsonLoader) (*Tables, error) {
var buf []map[string]interface{} var buf []map[string]interface{}
tables := &Tables{} tables := &Tables{}
if buf, err = loader("game_global") ; err != nil { if buf, err = loader("game_global"); err != nil {
return nil, err return nil, err
} }
if tables.Global, err = NewGameGlobal(buf) ; err != nil { if tables.Global, err = NewGameGlobal(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_plot") ; err != nil { if buf, err = loader("game_plot"); err != nil {
return nil, err return nil, err
} }
if tables.Plot, err = NewGamePlot(buf) ; err != nil { if tables.Plot, err = NewGamePlot(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_extservers") ; err != nil { if buf, err = loader("game_extservers"); err != nil {
return nil, err return nil, err
} }
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { if tables.Extservers, err = NewGameExtservers(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillatk") ; err != nil { if buf, err = loader("game_skillatk"); err != nil {
return nil, err return nil, err
} }
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillafteratk") ; err != nil { if buf, err = loader("game_skillafteratk"); err != nil {
return nil, err return nil, err
} }
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillbuff") ; err != nil { if buf, err = loader("game_skillbuff"); err != nil {
return nil, err return nil, err
} }
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_skillpassive") ; err != nil { if buf, err = loader("game_skillpassive"); err != nil {
return nil, err return nil, err
} }
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_hero") ; err != nil { if buf, err = loader("game_hero"); err != nil {
return nil, err return nil, err
} }
if tables.Hero, err = NewGameHero(buf) ; err != nil { if tables.Hero, err = NewGameHero(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostargrow") ; err != nil { if buf, err = loader("game_herostargrow"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herolevelgrow") ; err != nil { if buf, err = loader("game_herolevelgrow"); err != nil {
return nil, err return nil, err
} }
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostarup") ; err != nil { if buf, err = loader("game_herostarup"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herostarupsp") ; err != nil { if buf, err = loader("game_herostarupsp"); err != nil {
return nil, err return nil, err
} }
if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf) ; err != nil { if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroexp") ; err != nil { if buf, err = loader("game_heroexp"); err != nil {
return nil, err return nil, err
} }
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herolevelup") ; err != nil { if buf, err = loader("game_herolevelup"); err != nil {
return nil, err return nil, err
} }
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equip") ; err != nil { if buf, err = loader("game_equip"); err != nil {
return nil, err return nil, err
} }
if tables.Equip, err = NewGameEquip(buf) ; err != nil { if tables.Equip, err = NewGameEquip(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipattrlibrary") ; err != nil { if buf, err = loader("game_equipattrlibrary"); err != nil {
return nil, err return nil, err
} }
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipsuit") ; err != nil { if buf, err = loader("game_equipsuit"); err != nil {
return nil, err return nil, err
} }
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipcolor") ; err != nil { if buf, err = loader("game_equipcolor"); err != nil {
return nil, err return nil, err
} }
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equipintensify") ; err != nil { if buf, err = loader("game_equipintensify"); err != nil {
return nil, err return nil, err
} }
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_item") ; err != nil { if buf, err = loader("game_item"); err != nil {
return nil, err return nil, err
} }
if tables.Item, err = NewGameItem(buf) ; err != nil { if tables.Item, err = NewGameItem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroskilllevel") ; err != nil { if buf, err = loader("game_heroskilllevel"); err != nil {
return nil, err return nil, err
} }
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroresonance") ; err != nil { if buf, err = loader("game_heroresonance"); err != nil {
return nil, err return nil, err
} }
if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_comatn") ; err != nil { if buf, err = loader("game_comatn"); err != nil {
return nil, err return nil, err
} }
if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil { if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroawaken") ; err != nil { if buf, err = loader("game_heroawaken"); err != nil {
return nil, err return nil, err
} }
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heromethod") ; err != nil { if buf, err = loader("game_heromethod"); err != nil {
return nil, err return nil, err
} }
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_shop") ; err != nil { if buf, err = loader("game_shop"); err != nil {
return nil, err return nil, err
} }
if tables.Shop, err = NewGameShop(buf) ; err != nil { if tables.Shop, err = NewGameShop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_shopitem") ; err != nil { if buf, err = loader("game_shopitem"); err != nil {
return nil, err return nil, err
} }
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_activereward") ; err != nil { if buf, err = loader("game_activereward"); err != nil {
return nil, err return nil, err
} }
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_model") ; err != nil { if buf, err = loader("game_model"); err != nil {
return nil, err return nil, err
} }
if tables.Model, err = NewGameModel(buf) ; err != nil { if tables.Model, err = NewGameModel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_mainlinechapter") ; err != nil { if buf, err = loader("game_mainlinechapter"); err != nil {
return nil, err return nil, err
} }
if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_mainline") ; err != nil { if buf, err = loader("game_mainline"); err != nil {
return nil, err return nil, err
} }
if tables.Mainline, err = NewGameMainline(buf) ; err != nil { if tables.Mainline, err = NewGameMainline(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdmainlinechapter") ; err != nil { if buf, err = loader("game_rdmainlinechapter"); err != nil {
return nil, err return nil, err
} }
if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf) ; err != nil { if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdmainline") ; err != nil { if buf, err = loader("game_rdmainline"); err != nil {
return nil, err return nil, err
} }
if tables.RDMainline, err = NewGameRDMainline(buf) ; err != nil { if tables.RDMainline, err = NewGameRDMainline(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_drawcard") ; err != nil { if buf, err = loader("game_drawcard"); err != nil {
return nil, err return nil, err
} }
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatchannel") ; err != nil { if buf, err = loader("game_chatchannel"); err != nil {
return nil, err return nil, err
} }
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatsystem") ; err != nil { if buf, err = loader("game_chatsystem"); err != nil {
return nil, err return nil, err
} }
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatservergroup") ; err != nil { if buf, err = loader("game_chatservergroup"); err != nil {
return nil, err return nil, err
} }
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatchannelcom") ; err != nil { if buf, err = loader("game_chatchannelcom"); err != nil {
return nil, err return nil, err
} }
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_chatexpression") ; err != nil { if buf, err = loader("game_chatexpression"); err != nil {
return nil, err return nil, err
} }
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_taskround") ; err != nil { if buf, err = loader("game_taskround"); err != nil {
return nil, err return nil, err
} }
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_taskactivereward") ; err != nil { if buf, err = loader("game_taskactivereward"); err != nil {
return nil, err return nil, err
} }
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_coin") ; err != nil { if buf, err = loader("game_coin"); err != nil {
return nil, err return nil, err
} }
if tables.Coin, err = NewGameCoin(buf) ; err != nil { if tables.Coin, err = NewGameCoin(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_initial") ; err != nil { if buf, err = loader("game_initial"); err != nil {
return nil, err return nil, err
} }
if tables.Initial, err = NewGameInitial(buf) ; err != nil { if tables.Initial, err = NewGameInitial(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_monster") ; err != nil { if buf, err = loader("game_monster"); err != nil {
return nil, err return nil, err
} }
if tables.Monster, err = NewGameMonster(buf) ; err != nil { if tables.Monster, err = NewGameMonster(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_equippos") ; err != nil { if buf, err = loader("game_equippos"); err != nil {
return nil, err return nil, err
} }
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_playerlv") ; err != nil { if buf, err = loader("game_playerlv"); err != nil {
return nil, err return nil, err
} }
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_propsgroup") ; err != nil { if buf, err = loader("game_propsgroup"); err != nil {
return nil, err return nil, err
} }
if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil { if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_facemod") ; err != nil { if buf, err = loader("game_facemod"); err != nil {
return nil, err return nil, err
} }
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { if tables.Facemod, err = NewGameFacemod(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_msgdistrib") ; err != nil { if buf, err = loader("game_msgdistrib"); err != nil {
return nil, err return nil, err
} }
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_opencond") ; err != nil { if buf, err = loader("game_opencond"); err != nil {
return nil, err return nil, err
} }
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { if tables.Opencond, err = NewGameOpencond(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_stroy") ; err != nil { if buf, err = loader("game_stroy"); err != nil {
return nil, err return nil, err
} }
if tables.Stroy, err = NewGameStroy(buf) ; err != nil { if tables.Stroy, err = NewGameStroy(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagoda") ; err != nil { if buf, err = loader("game_pagoda"); err != nil {
return nil, err return nil, err
} }
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_seasonloop") ; err != nil { if buf, err = loader("game_seasonloop"); err != nil {
return nil, err return nil, err
} }
if tables.SeasonLoop, err = NewGameSeasonLoop(buf) ; err != nil { if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagodataskreward") ; err != nil { if buf, err = loader("game_pagodataskreward"); err != nil {
return nil, err return nil, err
} }
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_pagodaseasonreward") ; err != nil { if buf, err = loader("game_pagodaseasonreward"); err != nil {
return nil, err return nil, err
} }
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtask") ; err != nil { if buf, err = loader("game_rdtask"); err != nil {
return nil, err return nil, err
} }
if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskcondi") ; err != nil { if buf, err = loader("game_rdtaskcondi"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskchoose") ; err != nil { if buf, err = loader("game_rdtaskchoose"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskside") ; err != nil { if buf, err = loader("game_rdtaskside"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil { if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_rdtaskbattle") ; err != nil { if buf, err = loader("game_rdtaskbattle"); err != nil {
return nil, err return nil, err
} }
if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf) ; err != nil { if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_kungfuunlock") ; err != nil { if buf, err = loader("game_kungfuunlock"); err != nil {
return nil, err return nil, err
} }
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_kungfumasterworker") ; err != nil { if buf, err = loader("game_kungfumasterworker"); err != nil {
return nil, err return nil, err
} }
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_gourmet") ; err != nil { if buf, err = loader("game_gourmet"); err != nil {
return nil, err return nil, err
} }
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_drop") ; err != nil { if buf, err = loader("game_drop"); err != nil {
return nil, err return nil, err
} }
if tables.Drop, err = NewGameDrop(buf) ; err != nil { if tables.Drop, err = NewGameDrop(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithy") ; err != nil { if buf, err = loader("game_smithy"); err != nil {
return nil, err return nil, err
} }
if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { if tables.Smithy, err = NewGameSmithy(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithystove") ; err != nil { if buf, err = loader("game_smithystove"); err != nil {
return nil, err return nil, err
} }
if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_smithytext") ; err != nil { if buf, err = loader("game_smithytext"); err != nil {
return nil, err return nil, err
} }
if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil { if tables.SmithyText, err = NewGameSmithyText(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingboss") ; err != nil { if buf, err = loader("game_vikingboss"); err != nil {
return nil, err return nil, err
} }
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingchallenge") ; err != nil { if buf, err = loader("game_vikingchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandboos") ; err != nil { if buf, err = loader("game_dreamlandboos"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandchallenge") ; err != nil { if buf, err = loader("game_dreamlandchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_dreamlandtrigger") ; err != nil { if buf, err = loader("game_dreamlandtrigger"); err != nil {
return nil, err return nil, err
} }
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingboss") ; err != nil { if buf, err = loader("game_huntingboss"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingchallenge") ; err != nil { if buf, err = loader("game_huntingchallenge"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntingopentime") ; err != nil { if buf, err = loader("game_huntingopentime"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_huntinglineup") ; err != nil { if buf, err = loader("game_huntinglineup"); err != nil {
return nil, err return nil, err
} }
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_monsterformat") ; err != nil { if buf, err = loader("game_monsterformat"); err != nil {
return nil, err return nil, err
} }
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_link") ; err != nil { if buf, err = loader("game_link"); err != nil {
return nil, err return nil, err
} }
if tables.Link, err = NewGameLink(buf) ; err != nil { if tables.Link, err = NewGameLink(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_getresource") ; err != nil { if buf, err = loader("game_getresource"); err != nil {
return nil, err return nil, err
} }
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { if tables.GetResource, err = NewGameGetResource(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_affix") ; err != nil { if buf, err = loader("game_affix"); err != nil {
return nil, err return nil, err
} }
if tables.Affix, err = NewGameAffix(buf) ; err != nil { if tables.Affix, err = NewGameAffix(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingbossskill") ; err != nil { if buf, err = loader("game_vikingbossskill"); err != nil {
return nil, err return nil, err
} }
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfetter") ; err != nil { if buf, err = loader("game_libraryfetter"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_librarystory") ; err != nil { if buf, err = loader("game_librarystory"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_favornum") ; err != nil { if buf, err = loader("game_favornum"); err != nil {
return nil, err return nil, err
} }
if tables.FavorNum, err = NewGameFavorNum(buf) ; err != nil { if tables.FavorNum, err = NewGameFavorNum(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryhero") ; err != nil { if buf, err = loader("game_libraryhero"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryhistory") ; err != nil { if buf, err = loader("game_libraryhistory"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfavor") ; err != nil { if buf, err = loader("game_libraryfavor"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryfavorlv") ; err != nil { if buf, err = loader("game_libraryfavorlv"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_libraryplayback") ; err != nil { if buf, err = loader("game_libraryplayback"); err != nil {
return nil, err return nil, err
} }
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_robot") ; err != nil { if buf, err = loader("game_robot"); err != nil {
return nil, err return nil, err
} }
if tables.Robot, err = NewGameRobot(buf) ; err != nil { if tables.Robot, err = NewGameRobot(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_ip") ; err != nil { if buf, err = loader("game_ip"); err != nil {
return nil, err return nil, err
} }
if tables.Ip, err = NewGameIp(buf) ; err != nil { if tables.Ip, err = NewGameIp(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_gamecolor") ; err != nil { if buf, err = loader("game_gamecolor"); err != nil {
return nil, err return nil, err
} }
if tables.GameColor, err = NewGameGameColor(buf) ; err != nil { if tables.GameColor, err = NewGameGameColor(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_namelibrary") ; err != nil { if buf, err = loader("game_namelibrary"); err != nil {
return nil, err return nil, err
} }
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_heroconvertdata") ; err != nil { if buf, err = loader("game_heroconvertdata"); err != nil {
return nil, err return nil, err
} }
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplottimeline") ; err != nil { if buf, err = loader("game_subplottimeline"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf) ; err != nil { if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplottaskline") ; err != nil { if buf, err = loader("game_subplottaskline"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf) ; err != nil { if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplotmaintask") ; err != nil { if buf, err = loader("game_subplotmaintask"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf) ; err != nil { if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_subplotsubtask") ; err != nil { if buf, err = loader("game_subplotsubtask"); err != nil {
return nil, err return nil, err
} }
if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf) ; err != nil { if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_captaintext") ; err != nil { if buf, err = loader("game_captaintext"); err != nil {
return nil, err return nil, err
} }
if tables.Captaintext, err = NewGameCaptaintext(buf) ; err != nil { if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_herofusion") ; err != nil { if buf, err = loader("game_herofusion"); err != nil {
return nil, err return nil, err
} }
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { if tables.Herofusion, err = NewGameHerofusion(buf); err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_playerinfor") ; err != nil { if buf, err = loader("game_playerinfor"); err != nil {
return nil, err return nil, err
} }
if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
return nil, err
}
if buf, err = loader("game_herotalent"); err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
return nil, err
}
if buf, err = loader("game_talentskill"); err != nil {
return nil, err
}
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
return nil, err return nil, err
} }
return tables, nil return tables, nil