接口补充,通过特权类型获取特权对应功能增加的数量

This commit is contained in:
meixiongfeng 2022-12-21 16:47:03 +08:00
parent 93b049704e
commit b39cef8fa0
3 changed files with 50 additions and 1 deletions

View File

@ -290,6 +290,8 @@ type (
AddVipData(session IUserSession, oldVip, newVip int32) AddVipData(session IUserSession, oldVip, newVip int32)
// 查询所有特权 key 对应comm.PrivilegeType1类型 // 查询所有特权 key 对应comm.PrivilegeType1类型
CheckAllPrivilege(session IUserSession) map[int32]*pb.PrivilegeList CheckAllPrivilege(session IUserSession) map[int32]*pb.PrivilegeList
// 通过特权类型获取特权对应的增加数量
GetCountByPrivilegeId(uid string, pId int32) (count int32)
} }
//武馆 //武馆
IMartialhall interface { IMartialhall interface {

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@ -3,8 +3,11 @@ package privilege
import ( import (
"fmt" "fmt"
"go_dreamfactory/lego/core" "go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
"sync"
) )
const ( const (
@ -15,7 +18,9 @@ const (
///背包配置管理组件 ///背包配置管理组件
type configureComp struct { type configureComp struct {
modules.MCompConfigure modules.MCompConfigure
module *Privilege module *Privilege
hlock sync.RWMutex
_privilegeMap map[int32]map[int32]int32
} }
//组件初始化接口 //组件初始化接口
@ -24,6 +29,25 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.module = module.(*Privilege) this.module = module.(*Privilege)
this.LoadConfigure(game_privilegecard, cfg.NewGamePrivilegeCard) this.LoadConfigure(game_privilegecard, cfg.NewGamePrivilegeCard)
this.LoadConfigure(game_privilege, cfg.NewGamePrivilege) this.LoadConfigure(game_privilege, cfg.NewGamePrivilege)
this._privilegeMap = make(map[int32]map[int32]int32, 0)
configure.RegisterConfigure(game_privilege, cfg.NewGamePrivilege, func() {
if v, err := this.GetConfigure(game_privilege); err == nil {
if configure, ok := v.(*cfg.GamePrivilege); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for k, v := range configure.GetDataMap() {
if v1, ok := this._privilegeMap[v.PrivilegeType]; ok {
v1[k] = v.PrivilegeParameter
} else {
this._privilegeMap[v.PrivilegeType] = make(map[int32]int32)
}
}
return
}
}
log.Errorf("get game_pagoda conf err:%v", err)
return
})
return return
} }
@ -59,3 +83,11 @@ func (this *configureComp) GetPrivilegeData(id int32) (result *cfg.GamePrivilege
this.module.Errorf("GetPrivilegeData err, id:%d", id) this.module.Errorf("GetPrivilegeData err, id:%d", id)
return nil return nil
} }
func (this *configureComp) GetPrivilegeByType(iType int32) (result map[int32]int32) {
result = make(map[int32]int32)
if v, ok := this._privilegeMap[iType]; ok {
result = v
}
return result
}

View File

@ -401,3 +401,18 @@ func (this *Privilege) SendDailyPrivilegeMail(session comm.IUserSession, cId []i
this.mail.SendMailByCid(session, comm.VipDaily, res) this.mail.SendMailByCid(session, comm.VipDaily, res)
} }
} }
func (this *Privilege) GetCountByPrivilegeId(uid string, pId int32) (count int32) {
vip, err := this.modelVip.getVipList(uid)
if err != nil {
return
}
if v, ok := vip.Privilege[pId]; ok {
data := this.configure.GetPrivilegeByType(pId)
for _, v1 := range v.PrivilegeID {
if c, ok1 := data[v1]; ok1 {
count += c
}
}
}
return
}