Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
# Conflicts: # comm/imodule.go # modules/user/module.go
This commit is contained in:
commit
b2a6df889a
File diff suppressed because it is too large
Load Diff
@ -127,6 +127,7 @@ type (
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BingoSetUserLv(session IUserSession, lv int32) error
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// 增加体力
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AddUserVit(session IUserSession, add int32) (code pb.ErrorCode)
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BingoSetUserVipLv(session IUserSession, lv int32) error
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}
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//武器模块
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IEquipment interface {
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@ -142,6 +143,8 @@ type (
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NewEquipment(uid, cid string) (code pb.ErrorCode, equip *pb.DB_Equipment)
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//添加装备
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AddEquipment(session IUserSession, equip *pb.DB_Equipment) (code pb.ErrorCode)
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//出售装备
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SellEquipments(session IUserSession, equs []string) (code pb.ErrorCode, atno []*pb.UserAtno)
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}
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IMainline interface {
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ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode)
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@ -26,6 +26,8 @@ const (
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game_item = "game_item.json"
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game_vip = "game_vip.json"
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game_equip = "game_equip.json" //装备信息表
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)
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///配置管理基础组件
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@ -46,6 +48,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
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err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
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err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
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err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset)
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err = this.LoadConfigure(game_equip, cfg.NewGameEquip)
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//err = this.LoadConfigure(game_sign, cfg.NewGameSign)
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err = this.LoadConfigure(game_item, cfg.NewGameItem)
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err = this.LoadConfigure(game_vip, cfg.NewGameVip)
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@ -332,3 +335,22 @@ func (this *MCompConfigure) GetVipConfigureData(lv int32) (item *cfg.GameVipData
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return
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}
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func (this *MCompConfigure) GetItemConfigureByType(useType int32) (item []*cfg.GameItemData) {
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if v, err := this.GetConfigure(game_item); err == nil {
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for _, v1 := range v.(*cfg.GameItem).GetDataMap() {
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if v1.Usetype == useType {
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item = append(item, v1)
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}
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}
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}
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return
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}
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func (this *MCompConfigure) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData) {
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if v, err := this.GetConfigure(game_equip); err == nil {
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configure = v.(*cfg.GameEquip).Get(equipmentId)
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return
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}
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return
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}
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@ -65,7 +65,7 @@ func (this *apiComp) Wash(session comm.IUserSession, req *pb.EquipmentWashReq) (
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Lv: equip.AdverbEntry[i].Lv,
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AttrName: attrlibrarys[v].Attrkey,
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BaseValue: attrlibrarys[v].Attrvar,
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Value: attrlibrarys[v].Attrvar + int32(float64(attrlibrarys[v].Addition[equip.AdverbEntry[i].Lv-1])/1000.0*float64(attrlibrarys[v].Attrvar)),
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Value: attrlibrarys[v].Attrvar + int32(float64(attrlibrarys[v].Addition[equip.AdverbEntry[i].Lv-1])/1000.0*float64(attrlibrarys[v].AttrvarCorrect)),
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}
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype95, 1)
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@ -47,7 +47,7 @@ func (this *apiComp) WashConfirm(session comm.IUserSession, req *pb.EquipmentWas
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Lv: v.Lv,
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AttrName: attrlibrary.Attrkey,
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BaseValue: attrlibrary.Attrvar,
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Value: attrlibrary.Attrvar + int32(float64(attrlibrary.Addition[equip.AdverbEntry[i].Lv-1])/1000.0*float64(attrlibrary.Attrvar)),
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Value: attrlibrary.Attrvar + int32(float64(attrlibrary.Addition[equip.AdverbEntry[i].Lv-1])/1000.0*float64(attrlibrary.AttrvarCorrect)),
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}
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}
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if err = this.module.modelEquipment.ChangeList(session.GetUserId(), equip.Id, map[string]interface{}{
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@ -326,7 +326,12 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
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func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equip *cfg.GameEquipData, intensify *cfg.GameEquipIntensifyData) (err error) {
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equipment.Lv++
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equipment.MainEntry.Lv++
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equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(equipment.MainEntry.BaseValue)*float64(intensify.Bonus)/1000.0)
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var mainconfigure *cfg.GameEquipAttrlibraryData
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if mainconfigure, err = this.module.configure.GetEquipmentAttrlibraryConfigureByKey(equipment.MainEntry.Id); err != nil {
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this.module.Errorf("升级服务错误 读取主词条配置错误!")
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return
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}
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equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(mainconfigure.AttrvarCorrect)*float64(intensify.Bonus)/1000.0)
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if !intensify.Activation { //不触发副词条变化
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return
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}
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@ -7,6 +7,7 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"github.com/go-redis/redis/v8"
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)
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@ -175,6 +176,59 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
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return
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}
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///出售装备
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func (this *Equipment) SellEquipments(session comm.IUserSession, equs []string) (code pb.ErrorCode, atno []*pb.UserAtno) {
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var (
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err error
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equipments []*pb.DB_Equipment
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confs []*cfg.GameEquipData
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sale [][]*cfg.Gameatn
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)
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if equipments, err = this.modelEquipment.QueryUserEquipmentsByIds(session.GetUserId(), equs); err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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confs = make([]*cfg.GameEquipData, len(equipments))
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sale = make([][]*cfg.Gameatn, len(equipments))
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for i, v := range equipments {
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if v.HeroId != "" || v.Islock {
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code = pb.ErrorCode_EquipmentNoCanSell
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this.Errorf("NoCanSell %v", v)
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return
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}
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if confs[i], err = this.configure.GetEquipmentConfigureById(v.CId); err != nil {
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this.Errorln(err)
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code = pb.ErrorCode_EquipmentOnFoundEquipment
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return
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}
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if confs[i].Sale == nil || len(confs[i].Sale) == 0 {
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code = pb.ErrorCode_EquipmentNoCanSell
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return
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}
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sale[i] = make([]*cfg.Gameatn, len(confs[i].Sale))
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for n, s := range confs[i].Sale {
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_s := &cfg.Gameatn{
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A: s.A,
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T: s.T,
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N: s.N + int32(math.Floor(float64(s.N*(v.Lv-1))*float64(confs[i].Salecoef))),
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}
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sale[i][n] = _s
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}
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}
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sales := make([]*cfg.Gameatn, 0)
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for _, v := range sale {
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sales = append(sales, v...)
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}
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if code, atno = this.DispenseAtno(session, sales, true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.DelEquipments(session, equs, true); code != pb.ErrorCode_Success {
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return
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}
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return
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}
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//Evens--------------------------------------------------------------------------------------------------------------------------------
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//推送道具变化消息
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func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {
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@ -37,6 +37,8 @@ import (
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20、bingo:cleanitem
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21、bingo:allequip
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21、bingo:chat,1
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22、bingo:itemtype,1,1 // 获取某种类型所有道具(道具类型,数量)
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18、bingo:viplv,50
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*/
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//参数校验
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func (this *apiComp) CmdCheck(session comm.IUserSession, req *pb.GMCmdReq) (code pb.ErrorCode) {
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@ -425,6 +425,50 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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)
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} else if len(datas) == 3 && (datas[0] == "itemtype") {
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num1, err := strconv.Atoi(datas[1])
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if err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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num2, err := strconv.Atoi(datas[2])
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if err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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_data := this.configure.GetItemConfigureByType(int32(num1))
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for _, v := range _data {
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res := &cfg.Gameatn{
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A: "item",
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T: v.Id,
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N: int32(num2),
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}
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this.DispenseRes(session, []*cfg.Gameatn{res}, true)
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}
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this.Debug("使用bingo命令:uid = %s ",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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log.Field{Key: "1", Value: datas[1]},
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log.Field{Key: "2", Value: datas[2]},
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)
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} else if len(datas) == 2 && (datas[0] == "viplv") { // 玩家等级
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module1, err := this.service.GetModule(comm.ModuleUser)
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if err != nil {
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return
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}
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num, err := strconv.Atoi(datas[1])
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if err != nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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if err = module1.(comm.IUser).BingoSetUserVipLv(session, int32(num)); err == nil {
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code = pb.ErrorCode_Success
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}
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this.Debug("使用bingo命令:uid = %s ",
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log.Field{Key: "uid", Value: session.GetUserId()},
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log.Field{Key: "0", Value: datas[0]},
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log.Field{Key: "N", Value: int32(num)},
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)
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}
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}
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}
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|
@ -159,6 +159,23 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
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return
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}
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case 11: //药剂使用
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sale := make([]*cfg.Gameatn, 0, len(prop))
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for _, v := range itemcf.DecomposeDeplete {
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sale = append(sale, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: v.N * int32(req.Amount),
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})
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}
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if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
|
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return
|
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}
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||||
break
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default:
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code = pb.ErrorCode_ItemsUseNotSupported
|
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return
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|
@ -710,3 +710,24 @@ func (this *User) AddUserVit(session comm.IUserSession, add int32) (code pb.Erro
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}
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return
|
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}
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func (this *User) BingoSetUserVipLv(session comm.IUserSession, lv int32) error {
|
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if lv <= 0 {
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||||
return comm.NewCustomError(pb.ErrorCode_ReqParameterError)
|
||||
}
|
||||
update := map[string]interface{}{
|
||||
"vip": lv,
|
||||
"vipexp": 0,
|
||||
}
|
||||
if err := this.modelUser.Change(session.GetUserId(), update); err == nil {
|
||||
if err := session.SendMsg(string(this.GetType()), UserSubTypeLvChangedPush,
|
||||
&pb.UserVipChangedPush{Uid: session.GetUserId(), VipExp: 0, VipLv: lv}); err != nil {
|
||||
this.Error("Bingo玩家等级变化 UserVipChangedPush推送失败",
|
||||
log.Field{Key: "uid", Value: session.GetUserId()},
|
||||
log.Field{Key: "vipexp", Value: 0},
|
||||
log.Field{Key: "viplv", Value: lv},
|
||||
)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ type apiComp struct {
|
||||
module *Viking
|
||||
friend comm.IFriend
|
||||
chat comm.IChat
|
||||
equip comm.IEquipment
|
||||
}
|
||||
|
||||
//组件初始化接口
|
||||
@ -46,5 +47,10 @@ func (this *apiComp) Start() (err error) {
|
||||
return
|
||||
}
|
||||
this.chat = module.(comm.IChat)
|
||||
|
||||
if module, err = this.service.GetModule(comm.ModuleEquipment); err != nil {
|
||||
return
|
||||
}
|
||||
this.equip = module.(comm.IEquipment)
|
||||
return
|
||||
}
|
||||
|
@ -24,12 +24,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
|
||||
var (
|
||||
mapData map[string]interface{}
|
||||
reward []*cfg.Gameatn
|
||||
asset []*pb.UserAssets
|
||||
bWin bool // 战斗是否胜利
|
||||
bWin bool // 战斗是否胜利
|
||||
atno []*pb.UserAtno // atno 类型
|
||||
del []string // 自动出售的装备
|
||||
)
|
||||
mapData = make(map[string]interface{}, 0)
|
||||
reward = make([]*cfg.Gameatn, 0)
|
||||
asset = make([]*pb.UserAssets, 0)
|
||||
code = this.ChallengeOverCheck(session, req)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return // 参数校验失败直接返回
|
||||
@ -96,34 +96,34 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
|
||||
if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
for _, v := range vikingCfg.Firstprize {
|
||||
asset = append(asset, &pb.UserAssets{
|
||||
A: v.A,
|
||||
T: v.T,
|
||||
N: v.N,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
|
||||
reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
|
||||
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
|
||||
if code, atno = this.module.DispenseAtno(session, reward, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
for _, v := range reward {
|
||||
asset = append(asset, &pb.UserAssets{
|
||||
A: v.A,
|
||||
T: v.T,
|
||||
N: v.N,
|
||||
})
|
||||
}
|
||||
|
||||
for _, v := range req.Star {
|
||||
for _, v1 := range atno {
|
||||
if v1.A == "equp" {
|
||||
cfg := this.configure.GetEquipmentConfigureById(v1.T)
|
||||
if cfg.Star == v {
|
||||
del = append(del, v1.O)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if len(del) > 0 { // 自动出售
|
||||
this.equip.SellEquipments(session, del)
|
||||
}
|
||||
mapData["bossTime"] = viking.BossTime // 更新时间
|
||||
|
||||
code = this.module.ModifyVikingData(session.GetUserId(), mapData)
|
||||
session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{
|
||||
Data: viking,
|
||||
Asset: asset,
|
||||
Asset: atno,
|
||||
Sell: del,
|
||||
})
|
||||
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
|
||||
this.chat.SendSysChatToWorld(comm.ChatSystem14, nil, req.BossId, req.Difficulty, user.Name)
|
||||
|
232
pb/hero_db.pb.go
232
pb/hero_db.pb.go
@ -369,61 +369,6 @@ func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
|
||||
return nil
|
||||
}
|
||||
|
||||
type Floor struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
H4 int32 `protobuf:"varint,1,opt,name=h4,proto3" json:"h4"` // 4星次数
|
||||
H5 int32 `protobuf:"varint,2,opt,name=h5,proto3" json:"h5"` // 5星次数
|
||||
}
|
||||
|
||||
func (x *Floor) Reset() {
|
||||
*x = Floor{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Floor) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Floor) ProtoMessage() {}
|
||||
|
||||
func (x *Floor) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Floor.ProtoReflect.Descriptor instead.
|
||||
func (*Floor) Descriptor() ([]byte, []int) {
|
||||
return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *Floor) GetH4() int32 {
|
||||
if x != nil {
|
||||
return x.H4
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Floor) GetH5() int32 {
|
||||
if x != nil {
|
||||
return x.H5
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//英雄扩展数据
|
||||
type DBHeroRecord struct {
|
||||
state protoimpl.MessageState
|
||||
@ -447,7 +392,7 @@ type DBHeroRecord struct {
|
||||
func (x *DBHeroRecord) Reset() {
|
||||
*x = DBHeroRecord{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[2]
|
||||
mi := &file_hero_hero_db_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -460,7 +405,7 @@ func (x *DBHeroRecord) String() string {
|
||||
func (*DBHeroRecord) ProtoMessage() {}
|
||||
|
||||
func (x *DBHeroRecord) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[2]
|
||||
mi := &file_hero_hero_db_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -473,7 +418,7 @@ func (x *DBHeroRecord) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBHeroRecord.ProtoReflect.Descriptor instead.
|
||||
func (*DBHeroRecord) Descriptor() ([]byte, []int) {
|
||||
return file_hero_hero_db_proto_rawDescGZIP(), []int{2}
|
||||
return file_hero_hero_db_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *DBHeroRecord) GetId() string {
|
||||
@ -575,7 +520,7 @@ type DBHeroTalent struct {
|
||||
func (x *DBHeroTalent) Reset() {
|
||||
*x = DBHeroTalent{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[3]
|
||||
mi := &file_hero_hero_db_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -588,7 +533,7 @@ func (x *DBHeroTalent) String() string {
|
||||
func (*DBHeroTalent) ProtoMessage() {}
|
||||
|
||||
func (x *DBHeroTalent) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_hero_hero_db_proto_msgTypes[3]
|
||||
mi := &file_hero_hero_db_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -601,7 +546,7 @@ func (x *DBHeroTalent) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBHeroTalent.ProtoReflect.Descriptor instead.
|
||||
func (*DBHeroTalent) Descriptor() ([]byte, []int) {
|
||||
return file_hero_hero_db_proto_rawDescGZIP(), []int{3}
|
||||
return file_hero_hero_db_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *DBHeroTalent) GetId() string {
|
||||
@ -740,56 +685,54 @@ var file_hero_hero_db_proto_rawDesc = []byte{
|
||||
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|
||||
0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -805,39 +748,38 @@ func file_hero_hero_db_proto_rawDescGZIP() []byte {
|
||||
}
|
||||
|
||||
var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 14)
|
||||
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_hero_hero_db_proto_goTypes = []interface{}{
|
||||
(HeroType)(0), // 0: HeroType
|
||||
(*DBHero)(nil), // 1: DBHero
|
||||
(*Floor)(nil), // 2: Floor
|
||||
(*DBHeroRecord)(nil), // 3: DBHeroRecord
|
||||
(*DBHeroTalent)(nil), // 4: DBHeroTalent
|
||||
nil, // 5: DBHero.PropertyEntry
|
||||
nil, // 6: DBHero.AddPropertyEntry
|
||||
nil, // 7: DBHero.EnergyEntry
|
||||
nil, // 8: DBHero.EnergyPropertyEntry
|
||||
nil, // 9: DBHero.JuexPropertyEntry
|
||||
nil, // 10: DBHero.TalentPropertyEntry
|
||||
nil, // 11: DBHero.HoroscopePropertyEntry
|
||||
nil, // 12: DBHeroRecord.ConditionEntry
|
||||
nil, // 13: DBHeroRecord.Star5HeroEntry
|
||||
nil, // 14: DBHeroTalent.TalentEntry
|
||||
(*SkillData)(nil), // 15: SkillData
|
||||
(*DBHeroRecord)(nil), // 2: DBHeroRecord
|
||||
(*DBHeroTalent)(nil), // 3: DBHeroTalent
|
||||
nil, // 4: DBHero.PropertyEntry
|
||||
nil, // 5: DBHero.AddPropertyEntry
|
||||
nil, // 6: DBHero.EnergyEntry
|
||||
nil, // 7: DBHero.EnergyPropertyEntry
|
||||
nil, // 8: DBHero.JuexPropertyEntry
|
||||
nil, // 9: DBHero.TalentPropertyEntry
|
||||
nil, // 10: DBHero.HoroscopePropertyEntry
|
||||
nil, // 11: DBHeroRecord.ConditionEntry
|
||||
nil, // 12: DBHeroRecord.Star5HeroEntry
|
||||
nil, // 13: DBHeroTalent.TalentEntry
|
||||
(*SkillData)(nil), // 14: SkillData
|
||||
}
|
||||
var file_hero_hero_db_proto_depIdxs = []int32{
|
||||
15, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||
5, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
||||
6, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
||||
7, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
|
||||
8, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry
|
||||
9, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
|
||||
14, // 0: DBHero.normalSkill:type_name -> SkillData
|
||||
4, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
|
||||
5, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
|
||||
6, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
|
||||
7, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry
|
||||
8, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
|
||||
0, // 6: DBHero.status:type_name -> HeroType
|
||||
10, // 7: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
|
||||
15, // 8: DBHero.equipSkill:type_name -> SkillData
|
||||
11, // 9: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
|
||||
12, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
|
||||
13, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
|
||||
14, // 12: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
||||
9, // 7: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
|
||||
14, // 8: DBHero.equipSkill:type_name -> SkillData
|
||||
10, // 9: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
|
||||
11, // 10: DBHeroRecord.condition:type_name -> DBHeroRecord.ConditionEntry
|
||||
12, // 11: DBHeroRecord.star5Hero:type_name -> DBHeroRecord.Star5HeroEntry
|
||||
13, // 12: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
|
||||
13, // [13:13] is the sub-list for method output_type
|
||||
13, // [13:13] is the sub-list for method input_type
|
||||
13, // [13:13] is the sub-list for extension type_name
|
||||
@ -865,18 +807,6 @@ func file_hero_hero_db_proto_init() {
|
||||
}
|
||||
}
|
||||
file_hero_hero_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Floor); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_hero_hero_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBHeroRecord); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -888,7 +818,7 @@ func file_hero_hero_db_proto_init() {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_hero_hero_db_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
file_hero_hero_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBHeroTalent); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -907,7 +837,7 @@ func file_hero_hero_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_hero_hero_db_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 14,
|
||||
NumMessages: 13,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
@ -240,6 +240,7 @@ type VikingChallengeOverReq struct {
|
||||
BossId int32 `protobuf:"varint,1,opt,name=bossId,proto3" json:"bossId"` // boos 类型
|
||||
Difficulty int32 `protobuf:"varint,2,opt,name=difficulty,proto3" json:"difficulty"` // 难度
|
||||
Report *BattleReport `protobuf:"bytes,3,opt,name=report,proto3" json:"report"` //战报
|
||||
Star []int32 `protobuf:"varint,4,rep,packed,name=star,proto3" json:"star"` // 自动出售装备的星级
|
||||
}
|
||||
|
||||
func (x *VikingChallengeOverReq) Reset() {
|
||||
@ -295,14 +296,22 @@ func (x *VikingChallengeOverReq) GetReport() *BattleReport {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *VikingChallengeOverReq) GetStar() []int32 {
|
||||
if x != nil {
|
||||
return x.Star
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 客户端通知服务器打赢了
|
||||
type VikingChallengeOverResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Data *DBViking `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
|
||||
Asset []*UserAssets `protobuf:"bytes,2,rep,name=asset,proto3" json:"asset"` // GameRe // 推送atn
|
||||
Data *DBViking `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
|
||||
Asset []*UserAtno `protobuf:"bytes,2,rep,name=asset,proto3" json:"asset"` // 推送atno
|
||||
Sell []string `protobuf:"bytes,3,rep,name=sell,proto3" json:"sell"` // 自动出售的装备
|
||||
}
|
||||
|
||||
func (x *VikingChallengeOverResp) Reset() {
|
||||
@ -344,13 +353,20 @@ func (x *VikingChallengeOverResp) GetData() *DBViking {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *VikingChallengeOverResp) GetAsset() []*UserAssets {
|
||||
func (x *VikingChallengeOverResp) GetAsset() []*UserAtno {
|
||||
if x != nil {
|
||||
return x.Asset
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *VikingChallengeOverResp) GetSell() []string {
|
||||
if x != nil {
|
||||
return x.Sell
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 购买
|
||||
type VikingBuyReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -576,35 +592,37 @@ var file_viking_viking_msg_proto_rawDesc = []byte{
|
||||
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||||
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|
||||
0x32, 0x0d, 0x2e, 0x44, 0x42, 0x56, 0x69, 0x6b, 0x69, 0x6e, 0x67, 0x52, 0x61, 0x6e, 0x6b, 0x52,
|
||||
0x05, 0x72, 0x61, 0x6e, 0x6b, 0x73, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06,
|
||||
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x69, 0x6e, 0x67, 0x52, 0x04, 0x64, 0x61, 0x74, 0x61, 0x22, 0x47, 0x0a, 0x11, 0x56, 0x69, 0x6b,
|
||||
0x69, 0x6e, 0x67, 0x52, 0x61, 0x6e, 0x6b, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x65, 0x71, 0x12, 0x1a,
|
||||
0x0a, 0x08, 0x62, 0x6f, 0x6f, 0x73, 0x54, 0x79, 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
|
||||
0x52, 0x08, 0x62, 0x6f, 0x6f, 0x73, 0x54, 0x79, 0x70, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x66, 0x72,
|
||||
0x69, 0x65, 0x6e, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x66, 0x72, 0x69, 0x65,
|
||||
0x6e, 0x64, 0x22, 0x39, 0x0a, 0x12, 0x56, 0x69, 0x6b, 0x69, 0x6e, 0x67, 0x52, 0x61, 0x6e, 0x6b,
|
||||
0x4c, 0x69, 0x73, 0x74, 0x52, 0x65, 0x73, 0x70, 0x12, 0x23, 0x0a, 0x05, 0x72, 0x61, 0x6e, 0x6b,
|
||||
0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x44, 0x42, 0x56, 0x69, 0x6b, 0x69,
|
||||
0x6e, 0x67, 0x52, 0x61, 0x6e, 0x6b, 0x52, 0x05, 0x72, 0x61, 0x6e, 0x6b, 0x73, 0x42, 0x06, 0x5a,
|
||||
0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -635,7 +653,7 @@ var file_viking_viking_msg_proto_goTypes = []interface{}{
|
||||
(*BattleFormation)(nil), // 11: BattleFormation
|
||||
(*BattleInfo)(nil), // 12: BattleInfo
|
||||
(*BattleReport)(nil), // 13: BattleReport
|
||||
(*UserAssets)(nil), // 14: UserAssets
|
||||
(*UserAtno)(nil), // 14: UserAtno
|
||||
(*DBVikingRank)(nil), // 15: DBVikingRank
|
||||
}
|
||||
var file_viking_viking_msg_proto_depIdxs = []int32{
|
||||
@ -644,7 +662,7 @@ var file_viking_viking_msg_proto_depIdxs = []int32{
|
||||
12, // 2: VikingChallengeResp.info:type_name -> BattleInfo
|
||||
13, // 3: VikingChallengeOverReq.report:type_name -> BattleReport
|
||||
10, // 4: VikingChallengeOverResp.data:type_name -> DBViking
|
||||
14, // 5: VikingChallengeOverResp.asset:type_name -> UserAssets
|
||||
14, // 5: VikingChallengeOverResp.asset:type_name -> UserAtno
|
||||
10, // 6: VikingBuyResp.data:type_name -> DBViking
|
||||
15, // 7: VikingRankListResp.ranks:type_name -> DBVikingRank
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
|
@ -15,6 +15,7 @@ type GameEquipAttrlibraryData struct {
|
||||
Libraryid int32
|
||||
Attrkey string
|
||||
Attrvar int32
|
||||
AttrvarCorrect int32
|
||||
Probability int32
|
||||
Addition []int32
|
||||
}
|
||||
@ -30,6 +31,7 @@ func (_v *GameEquipAttrlibraryData)Deserialize(_buf map[string]interface{}) (err
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["libraryid"].(float64); !_ok_ { err = errors.New("libraryid error"); return }; _v.Libraryid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attrvar"].(float64); !_ok_ { err = errors.New("attrvar error"); return }; _v.Attrvar = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attrvar_correct"].(float64); !_ok_ { err = errors.New("attrvar_correct error"); return }; _v.AttrvarCorrect = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
|
Loading…
Reference in New Issue
Block a user