Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
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commit
b2484bb1a1
@ -91,7 +91,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.EnchantCha
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}
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}
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mapData["challengeTime"] = enchant.BossTime
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mapData["bossTime"] = enchant.BossTime
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mapData["boss"] = enchant.Boss
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code = this.module.ModifyEnchantData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), EnchantChallengeOverResp, &pb.EnchantChallengeOverResp{Data: enchant})
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@ -52,14 +52,12 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallen
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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hunting.Boss[req.BossType] = 1
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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}
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code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_hunting,
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@ -61,15 +61,15 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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}
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value, ok := hunting.Boss[req.BossType]
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if !ok { // 类型校验
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hunting.Boss[req.BossType] = 0
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hunting.Boss[req.BossType] = 1
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}
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if value < req.Difficulty {
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if value+1 != req.Difficulty {
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if value == req.Difficulty {
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newChallenge = true
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} else if value < req.Difficulty {
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code = pb.ErrorCode_HuntingLvErr
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return
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}
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newChallenge = true
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}
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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@ -104,10 +104,8 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
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mapData["boss"] = hunting.Boss
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}
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for k := range hunting.Boss {
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hunting.Boss[k] += 1
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}
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mapData["challengeTime"] = hunting.BossTime
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mapData["bossTime"] = hunting.BossTime
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code = this.module.ModifyHuntingData(session.GetUserId(), mapData)
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session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting})
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@ -173,9 +173,7 @@ func (this *Hunting) CompleteAllLevel(session comm.IUserSession) (code pb.ErrorC
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}
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mapData["boss"] = list.Boss
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code = this.ModifyHuntingData(session.GetUserId(), mapData)
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for k := range list.Boss {
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list.Boss[k] += 1
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}
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session.SendMsg(string(this.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list})
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return
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}
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