上传代码

This commit is contained in:
liwei 2023-07-05 19:45:41 +08:00
parent 5800195195
commit b22b585a08
6 changed files with 194 additions and 105 deletions

View File

@ -263,7 +263,8 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
AppendInt: int64(st.Key),
AppendStrs: agrs,
}
if ctype == comm.ChatSystem3 { //装备分享
switch ctype {
case comm.ChatSystem3:
msg.Ctype = pb.ChatType_Share
if appenddata != nil {
if jsonStr, err = json.Marshal(appenddata); err != nil {
@ -280,6 +281,23 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
msg.AppendStr = string(jsonStr)
}
}
case comm.ChatSystem7, comm.ChatSystem8, comm.ChatSystem9, comm.ChatSystem10, comm.ChatSystem11:
msg.Ctype = pb.ChatType_Share
if appenddata != nil {
if jsonStr, err = json.Marshal(appenddata); err != nil {
this.Errorf("err:%v", err)
} else {
data := map[string]interface{}{
agrs[1]: map[string]interface{}{
"key": agrs[1],
"appendStr": string(jsonStr),
"itemType": pb.ChatType_HeroShare,
},
}
jsonStr, _ = json.Marshal(data)
msg.AppendStr = string(jsonStr)
}
}
}
if this.IsCross() {

View File

@ -96,7 +96,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
//英雄升级 【玩家名称】已将【英雄名称】培养至60级
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
this.chat.SendSysChatToWorld(comm.ChatSystem7, nil, _hero.Lv, 0, user.Name, _hero.HeroID)
this.chat.SendSysChatToWorld(comm.ChatSystem7, _hero, _hero.Lv, 0, user.Name, _hero.HeroID)
} else {
this.module.Errorf("no found userdata uid:%s", session.GetUserId())
}

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
)
// 参数校验
@ -17,6 +18,7 @@ func (this *apiComp) GetGymBuff(session comm.IUserSession, req *pb.PracticeGetGy
var (
mryl *cfg.GamePandamasMrylData
buff *cfg.GamePandamasBuffData
room *pb.DBPracticeRoom
err error
)
@ -37,6 +39,22 @@ func (this *apiComp) GetGymBuff(session comm.IUserSession, req *pb.PracticeGetGy
return
}
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype185, 1))
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if !utils.IsToday(room.Lastgymtime) {
if errdata = this.module.DispenseRes(session, this.module.ModuleTools.GetGlobalConf().MrylReward, true); errdata != nil {
return
}
}
session.SendMsg(string(this.module.GetType()), "getgymbuff", &pb.PracticeGetGymBuffResp{Buffid: buff.Id})
return
}

View File

@ -0,0 +1,36 @@
package wtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
// 参数校验
func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.WTaskAcceptReq) (errdata *pb.ErrorData) {
return
}
// /获取系统公告
func (this *apiComp) Info(session comm.IUserSession, req *pb.WTaskAcceptReq) (errdata *pb.ErrorData) {
var (
wtask *pb.DBWTask
err error
)
if errdata = this.InfoCheck(session, req); errdata != nil {
return
}
if wtask, err = this.module.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if errdata = this.module.pushtaskprogress(session, wtask); errdata != nil {
return
}
session.SendMsg(string(this.module.GetType()), "info", &pb.WTaskInfoResp{Activations: wtask.Activations, Accepttask: wtask.Accepts, Completes: wtask.Completes})
return
}

View File

@ -246,7 +246,8 @@ func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTa
completeMap map[int32]struct{} = make(map[int32]struct{})
opencmdMap map[string]struct{} = make(map[string]struct{})
ok bool
change bool
changeActiva bool
changeAccept bool
)
if conf, err = this.configure.getWorldtaskCfg(); err != nil {
return
@ -276,15 +277,21 @@ func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTa
}
if v.AutoAccept == 0 {
wtask.Activations = append(wtask.Activations, v.Key)
change = true
changeActiva = true
} else if v.AutoAccept == 1 { //自动接取任务
wtask.Accepts = append(wtask.Accepts, v.Key)
changeAccept = true
}
}
if change {
//有新任务接取
if changeActiva {
session.SendMsg(string(this.GetType()), "activations", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
}
if changeAccept {
this.pushtaskprogress(session, wtask)
}
return
}

View File

@ -399,19 +399,20 @@ type DBPracticeRoom struct {
Gymaction int32 `protobuf:"varint,3,opt,name=gymaction,proto3" json:"gymaction"` //健身房动作
Gymrefresh int32 `protobuf:"varint,4,opt,name=gymrefresh,proto3" json:"gymrefresh"` //健身房刷新次数
Lastrefresh int64 `protobuf:"varint,5,opt,name=lastrefresh,proto3" json:"lastrefresh"` //最后刷新时间
Full map[int32]int32 `protobuf:"bytes,6,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,7,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
Pillar1 *DBPracticePillar `protobuf:"bytes,8,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
Pillar2 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
Pillar3 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
Formation []*BattleRole `protobuf:"bytes,18,rep,name=formation,proto3" json:"formation"` //战斗阵型
Lastgymtime int64 `protobuf:"varint,6,opt,name=lastgymtime,proto3" json:"lastgymtime"` //上一次每日一练的时间
Full map[int32]int32 `protobuf:"bytes,7,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
Knapsack map[string]*DBPracticeRes `protobuf:"bytes,8,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
Pillar1 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
Pillar2 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
Pillar3 *DBPracticePillar `protobuf:"bytes,11,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
Pillarf *DBPracticePillar `protobuf:"bytes,12,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
Statuers []*DBPracticeStatuer `protobuf:"bytes,13,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
Currnpc int32 `protobuf:"varint,14,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
Npcstate int32 `protobuf:"varint,15,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
Refresh int64 `protobuf:"varint,16,opt,name=refresh,proto3" json:"refresh"` //刷新时间
Battlenum int32 `protobuf:"varint,17,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
Captain int32 `protobuf:"varint,18,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
Formation []*BattleRole `protobuf:"bytes,19,rep,name=formation,proto3" json:"formation"` //战斗阵型
}
func (x *DBPracticeRoom) Reset() {
@ -481,6 +482,13 @@ func (x *DBPracticeRoom) GetLastrefresh() int64 {
return 0
}
func (x *DBPracticeRoom) GetLastgymtime() int64 {
if x != nil {
return x.Lastgymtime
}
return 0
}
func (x *DBPracticeRoom) GetFull() map[int32]int32 {
if x != nil {
return x.Full
@ -762,7 +770,7 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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@ -771,65 +779,67 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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