上传代码
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@ -39,17 +39,17 @@ type Chat struct {
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modelChat *modelChatComp
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}
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//重构模块配置对象
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// 重构模块配置对象
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func (this *Chat) NewOptions() (options core.IModuleOptions) {
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return new(Options)
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}
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//模块名
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// 模块名
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func (this *Chat) GetType() core.M_Modules {
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return comm.ModuleChat
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}
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//模块初始化接口 注册用户创建角色事件
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// 模块初始化接口 注册用户创建角色事件
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func (this *Chat) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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@ -73,7 +73,7 @@ func (this *Chat) Start() (err error) {
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return
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}
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//装备组件
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// 装备组件
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func (this *Chat) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp)
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@ -81,15 +81,15 @@ func (this *Chat) OnInstallComp() {
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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//Event------------------------------------------------------------------------------------------------------------
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// Event------------------------------------------------------------------------------------------------------------
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func (this *Chat) EventUserOffline(uid, sessionid string) {
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if err := this.modelChat.removeCrossChannelMember(uid); err != nil {
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this.Error("EventUserOffline", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
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}
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}
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//RPC--------------------------------------------------------------------------------------------------------------
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//推送聊天消息
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// RPC--------------------------------------------------------------------------------------------------------------
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// 推送聊天消息
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func (this *Chat) Rpc_ModuleChatPushChat(ctx context.Context, args *pb.DBChat, reply *pb.EmptyResp) (err error) {
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var (
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max_chat int32
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@ -133,8 +133,8 @@ func (this *Chat) Rpc_ModuleChatPushChat(ctx context.Context, args *pb.DBChat, r
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return
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}
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//对外接口----------------------------------------------------------------------------------------------------------
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//向世界频道发送聊天消息
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// 对外接口----------------------------------------------------------------------------------------------------------
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// 向世界频道发送聊天消息
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func (this *Chat) SendWorldChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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var (
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max_chat int32
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@ -173,7 +173,7 @@ func (this *Chat) SendWorldChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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return
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}
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//向工会发送聊天消息
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// 向工会发送聊天消息
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func (this *Chat) SendUnionChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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var (
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max_chat int32
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@ -212,7 +212,7 @@ func (this *Chat) SendUnionChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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return
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}
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//向个人发送聊天消息
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// 向个人发送聊天消息
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func (this *Chat) SendUserChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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var (
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err error
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@ -246,7 +246,7 @@ func (this *Chat) SendUserChat(msg *pb.DBChat) (errdata *pb.ErrorData) {
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return
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}
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//广播系统消息
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// 广播系统消息
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func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata interface{}, value0 int32, value1 int32, agrs ...string) (errdata *pb.ErrorData) {
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var (
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jsonStr []byte
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@ -263,7 +263,8 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
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AppendInt: int64(st.Key),
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AppendStrs: agrs,
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}
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if ctype == comm.ChatSystem3 { //装备分享
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switch ctype {
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case comm.ChatSystem3:
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msg.Ctype = pb.ChatType_Share
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if appenddata != nil {
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if jsonStr, err = json.Marshal(appenddata); err != nil {
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@ -280,6 +281,23 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
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msg.AppendStr = string(jsonStr)
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}
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}
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case comm.ChatSystem7, comm.ChatSystem8, comm.ChatSystem9, comm.ChatSystem10, comm.ChatSystem11:
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msg.Ctype = pb.ChatType_Share
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if appenddata != nil {
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if jsonStr, err = json.Marshal(appenddata); err != nil {
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this.Errorf("err:%v", err)
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} else {
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data := map[string]interface{}{
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agrs[1]: map[string]interface{}{
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"key": agrs[1],
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"appendStr": string(jsonStr),
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"itemType": pb.ChatType_HeroShare,
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},
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}
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jsonStr, _ = json.Marshal(data)
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msg.AppendStr = string(jsonStr)
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}
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}
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}
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if this.IsCross() {
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@ -307,7 +325,7 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
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return
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}
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//广播系统消息
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// 广播系统消息
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func (this *Chat) SendSysChatToUser(session comm.IUserSession, ctype comm.ChatSystemType, value0, value1 int32, agrs ...string) (errdata *pb.ErrorData) {
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if st, ok := this.configure.GetCheckChatSystem(int32(ctype), value0, value1); ok {
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msg := &pb.DBChat{
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@ -320,8 +338,8 @@ func (this *Chat) SendSysChatToUser(session comm.IUserSession, ctype comm.ChatSy
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return
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}
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//Push--------------------------------------------------------------------------------------------------------------
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//推送消息到世界
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// Push--------------------------------------------------------------------------------------------------------------
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// 推送消息到世界
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func (this *Chat) pushChatToWorld(msg *pb.DBChat) (err error) {
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data, _ := anypb.New(&pb.ChatMessagePush{Chat: msg})
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if err = this.service.AcrossClusterBroadcast(context.Background(), msg.Stag, comm.Service_Gateway, string(comm.Rpc_GatewaySendRadioMsg), pb.UserMessage{
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@ -334,7 +352,7 @@ func (this *Chat) pushChatToWorld(msg *pb.DBChat) (err error) {
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return
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}
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//推送消息到工会
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// 推送消息到工会
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func (this *Chat) pushChatToUnion(msg *pb.DBChat) (err error) {
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if members := this.sociaty.MembersBySociatyId(msg.UnionId); members != nil {
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users := make([]string, 0, len(members))
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@ -348,7 +366,7 @@ func (this *Chat) pushChatToUnion(msg *pb.DBChat) (err error) {
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return
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}
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//推送私聊消息
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// 推送私聊消息
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func (this *Chat) pushChatToPrivate(msg *pb.DBChat) (err error) {
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var (
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session comm.IUserSession
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@ -369,7 +387,7 @@ func (this *Chat) pushChatToPrivate(msg *pb.DBChat) (err error) {
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return
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}
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//推送跨服频道消息
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// 推送跨服频道消息
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func (this *Chat) pushChatToCross(msg *pb.DBChat) (err error) {
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var (
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users []*pb.CacheUser
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@ -383,7 +401,7 @@ func (this *Chat) pushChatToCross(msg *pb.DBChat) (err error) {
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return
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}
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//推送系统消息
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// 推送系统消息
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func (this *Chat) pushChatToSystem(msg *pb.DBChat) (err error) {
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data, _ := anypb.New(&pb.ChatMessagePush{Chat: msg})
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if err = this.service.ClusterBroadcast(context.Background(), comm.Service_Gateway, string(comm.Rpc_GatewaySendRadioMsg), pb.UserMessage{
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@ -7,7 +7,7 @@ import (
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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// 参数校验
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func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (errdata *pb.ErrorData) {
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if req.HeroObjID == "" || len(req.Item) == 0 {
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errdata = &pb.ErrorData{
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@ -20,7 +20,7 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
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return
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}
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/// 英雄升级
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// / 英雄升级
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func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (errdata *pb.ErrorData) {
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var (
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@ -96,7 +96,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
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//英雄升级 【玩家名称】已将【英雄名称】培养至60级!
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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this.chat.SendSysChatToWorld(comm.ChatSystem7, nil, _hero.Lv, 0, user.Name, _hero.HeroID)
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this.chat.SendSysChatToWorld(comm.ChatSystem7, _hero, _hero.Lv, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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@ -4,19 +4,21 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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)
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//参数校验
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// 参数校验
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func (this *apiComp) GetGymBuffCheck(session comm.IUserSession, req *pb.PracticeGetGymBuffReq) (errdata *pb.ErrorData) {
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return
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}
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///练功请求
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// /练功请求
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func (this *apiComp) GetGymBuff(session comm.IUserSession, req *pb.PracticeGetGymBuffReq) (errdata *pb.ErrorData) {
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var (
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mryl *cfg.GamePandamasMrylData
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buff *cfg.GamePandamasBuffData
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room *pb.DBPracticeRoom
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err error
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)
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@ -37,6 +39,22 @@ func (this *apiComp) GetGymBuff(session comm.IUserSession, req *pb.PracticeGetGy
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return
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}
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go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype185, 1))
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if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if !utils.IsToday(room.Lastgymtime) {
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if errdata = this.module.DispenseRes(session, this.module.ModuleTools.GetGlobalConf().MrylReward, true); errdata != nil {
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return
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}
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}
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session.SendMsg(string(this.module.GetType()), "getgymbuff", &pb.PracticeGetGymBuffResp{Buffid: buff.Id})
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return
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}
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36
modules/wtask/api_accept.go
Normal file
36
modules/wtask/api_accept.go
Normal file
@ -0,0 +1,36 @@
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package wtask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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)
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// 参数校验
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func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.WTaskAcceptReq) (errdata *pb.ErrorData) {
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return
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}
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// /获取系统公告
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func (this *apiComp) Info(session comm.IUserSession, req *pb.WTaskAcceptReq) (errdata *pb.ErrorData) {
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var (
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wtask *pb.DBWTask
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err error
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)
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if errdata = this.InfoCheck(session, req); errdata != nil {
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return
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}
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if wtask, err = this.module.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if errdata = this.module.pushtaskprogress(session, wtask); errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), "info", &pb.WTaskInfoResp{Activations: wtask.Activations, Accepttask: wtask.Accepts, Completes: wtask.Completes})
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return
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}
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@ -242,11 +242,12 @@ func (this *WTask) fishtask(session comm.IUserSession, wtask *pb.DBWTask) {
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// 查询可接取任务列表
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func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTask, lv int32, opencmd []string) (err error) {
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var (
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conf *cfg.GameWorldTask
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completeMap map[int32]struct{} = make(map[int32]struct{})
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opencmdMap map[string]struct{} = make(map[string]struct{})
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ok bool
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change bool
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conf *cfg.GameWorldTask
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completeMap map[int32]struct{} = make(map[int32]struct{})
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opencmdMap map[string]struct{} = make(map[string]struct{})
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ok bool
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changeActiva bool
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changeAccept bool
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)
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if conf, err = this.configure.getWorldtaskCfg(); err != nil {
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return
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@ -276,15 +277,21 @@ func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTa
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}
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if v.AutoAccept == 0 {
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wtask.Activations = append(wtask.Activations, v.Key)
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change = true
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changeActiva = true
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} else if v.AutoAccept == 1 { //自动接取任务
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wtask.Accepts = append(wtask.Accepts, v.Key)
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changeAccept = true
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}
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}
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if change {
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//有新任务接取
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if changeActiva {
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session.SendMsg(string(this.GetType()), "activations", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
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}
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if changeAccept {
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this.pushtaskprogress(session, wtask)
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}
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return
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}
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@ -399,19 +399,20 @@ type DBPracticeRoom struct {
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Gymaction int32 `protobuf:"varint,3,opt,name=gymaction,proto3" json:"gymaction"` //健身房动作
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Gymrefresh int32 `protobuf:"varint,4,opt,name=gymrefresh,proto3" json:"gymrefresh"` //健身房刷新次数
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Lastrefresh int64 `protobuf:"varint,5,opt,name=lastrefresh,proto3" json:"lastrefresh"` //最后刷新时间
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Full map[int32]int32 `protobuf:"bytes,6,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
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Knapsack map[string]*DBPracticeRes `protobuf:"bytes,7,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
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Pillar1 *DBPracticePillar `protobuf:"bytes,8,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
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Pillar2 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
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Pillar3 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
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Pillarf *DBPracticePillar `protobuf:"bytes,11,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
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Statuers []*DBPracticeStatuer `protobuf:"bytes,12,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
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Currnpc int32 `protobuf:"varint,13,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
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Npcstate int32 `protobuf:"varint,14,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
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Refresh int64 `protobuf:"varint,15,opt,name=refresh,proto3" json:"refresh"` //刷新时间
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Battlenum int32 `protobuf:"varint,16,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
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Captain int32 `protobuf:"varint,17,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
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Formation []*BattleRole `protobuf:"bytes,18,rep,name=formation,proto3" json:"formation"` //战斗阵型
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Lastgymtime int64 `protobuf:"varint,6,opt,name=lastgymtime,proto3" json:"lastgymtime"` //上一次每日一练的时间
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Full map[int32]int32 `protobuf:"bytes,7,rep,name=full,proto3" json:"full" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //满级登记
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Knapsack map[string]*DBPracticeRes `protobuf:"bytes,8,rep,name=knapsack,proto3" json:"knapsack" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //资源
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Pillar1 *DBPracticePillar `protobuf:"bytes,9,opt,name=pillar1,proto3" json:"pillar1"` //柱子1
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Pillar2 *DBPracticePillar `protobuf:"bytes,10,opt,name=pillar2,proto3" json:"pillar2"` //柱子2
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Pillar3 *DBPracticePillar `protobuf:"bytes,11,opt,name=pillar3,proto3" json:"pillar3"` //柱子3
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Pillarf *DBPracticePillar `protobuf:"bytes,12,opt,name=pillarf,proto3" json:"pillarf"` //好友柱子
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Statuers []*DBPracticeStatuer `protobuf:"bytes,13,rep,name=statuers,proto3" json:"statuers"` //武馆雕像
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Currnpc int32 `protobuf:"varint,14,opt,name=currnpc,proto3" json:"currnpc"` //当前npc
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Npcstate int32 `protobuf:"varint,15,opt,name=npcstate,proto3" json:"npcstate"` //npc状态 -1未开启 0 未挑战 1 挑战失败 2挑战成功 3 CD中
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Refresh int64 `protobuf:"varint,16,opt,name=refresh,proto3" json:"refresh"` //刷新时间
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Battlenum int32 `protobuf:"varint,17,opt,name=battlenum,proto3" json:"battlenum"` //战斗次数
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Captain int32 `protobuf:"varint,18,opt,name=captain,proto3" json:"captain"` //战斗征信队长位
|
||||
Formation []*BattleRole `protobuf:"bytes,19,rep,name=formation,proto3" json:"formation"` //战斗阵型
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) Reset() {
|
||||
@ -481,6 +482,13 @@ func (x *DBPracticeRoom) GetLastrefresh() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) GetLastgymtime() int64 {
|
||||
if x != nil {
|
||||
return x.Lastgymtime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBPracticeRoom) GetFull() map[int32]int32 {
|
||||
if x != nil {
|
||||
return x.Full
|
||||
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@ -771,65 +779,67 @@ var file_practice_practice_db_proto_rawDesc = []byte{
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}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user