update
This commit is contained in:
parent
b0b2c7bc12
commit
af5c089189
@ -15,9 +15,9 @@
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"access": [
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"access": [
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],
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],
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"model": "54101_3",
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"model": "",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "",
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"etime": 0,
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"etime": 0,
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"stime": 0,
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"stime": 0,
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"hp": 0,
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"hp": 0,
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@ -47,9 +47,9 @@
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"access": [
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"access": [
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],
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],
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"model": "54101_3",
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"model": "",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "",
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"etime": 0,
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"etime": 0,
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"stime": 0,
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"stime": 0,
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"hp": 0,
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"hp": 0,
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@ -111,9 +111,9 @@
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"access": [
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"access": [
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166
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],
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],
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"model": "54101_3",
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"model": "",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "",
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||||||
"etime": 0,
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"etime": 0,
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||||||
"stime": 0,
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"stime": 0,
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"hp": 0,
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"hp": 0,
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@ -143,9 +143,9 @@
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"access": [
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"access": [
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166
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],
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],
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"model": "54101_3",
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"model": "",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "",
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"etime": 0,
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"etime": 0,
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"stime": 0,
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"stime": 0,
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"hp": 0,
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"hp": 0,
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@ -175,7 +175,7 @@
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"access": [
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"access": [
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166
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],
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],
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"model": "54101_3",
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"model": "54102_3",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "Person/mount/10000M_54101.controller",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"etime": 50,
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"etime": 50,
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@ -207,7 +207,7 @@
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"access": [
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"access": [
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166
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],
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],
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"model": "54101_3",
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"model": "54103_1",
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||||||
"controller": "Person/mount/10000M_54101.controller",
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"controller": "Person/mount/10000M_54101.controller",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"etime": 0,
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"etime": 0,
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@ -239,7 +239,7 @@
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"access": [
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"access": [
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166
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166
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],
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],
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"model": "54101_3",
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"model": "54103_2",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "Person/mount/10000M_54101.controller",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"etime": 0,
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"etime": 0,
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@ -271,7 +271,7 @@
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"access": [
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"access": [
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],
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],
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"model": "54101_3",
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"model": "54103_3",
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"controller": "Person/mount/10000M_54101.controller",
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"controller": "Person/mount/10000M_54101.controller",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"point": "Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/peoplepos",
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"etime": 45,
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"etime": 45,
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@ -744,6 +744,9 @@
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"buzkashi_goalscore": 5,
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"buzkashi_goalscore": 5,
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"buzkashi_goalteamscore": 10,
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"buzkashi_goalteamscore": 10,
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"buzkashi_bumpdis": 5,
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"buzkashi_bumpdis": 5,
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"buzkashi_hpbumpdis": 5,
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"buzkashi_hpbumpscore": 5,
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"buzkashi_hpbumphp": 100,
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"buzkashi_recovertime": 2000,
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"buzkashi_recovertime": 2000,
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"buzkashi_recoverHp": 1,
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"buzkashi_recoverHp": 1,
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"buzkashi_deathspeed": 800,
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"buzkashi_deathspeed": 800,
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@ -35,7 +35,7 @@
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{
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{
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"a": "mts",
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"a": "mts",
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"t": "20030001",
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"t": "20030001",
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"n": 1
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"n": 21
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}
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}
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]
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]
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},
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},
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@ -58,5 +58,25 @@
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"n": 10
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"n": 10
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}
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}
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]
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]
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},
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{
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"index": "359",
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"var": [
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{
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"a": "mts",
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"t": "20030002",
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"n": 21
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}
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]
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},
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{
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"index": "360",
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"var": [
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{
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"a": "mts",
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"t": "20030003",
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"n": 1
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}
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]
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}
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}
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]
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]
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@ -17800,7 +17800,7 @@
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"passSkill": [],
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"passSkill": [],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133001311_1",
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"key": "skill_skill_atk_Desc_133001311_1",
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"text": "巫嘎对敌方1个目标造成攻击力300%的伤害,并附加1回合[color=#e5621b]冰冻[/color]以及2回合[color=#e5621b]防御下降[/color]状态。"
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"text": "巫嘎对敌方1个目标造成攻击力300%的伤害,并附加1回合[color=#e5621b]冰冻[/color]状态。"
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},
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},
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"buffid": [
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"buffid": [
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390001106,
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390001106,
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@ -18952,7 +18952,7 @@
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"passSkill": [],
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"passSkill": [],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_113005111_1",
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"key": "skill_skill_atk_Desc_113005111_1",
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"text": "攻击1个敌方,伤害为自身攻击力300%提升至自身25%行动值。"
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"text": "攻击1个敌方,伤害为自身攻击力300%,提升自身25%行动值。"
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},
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},
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"buffid": [],
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"buffid": [],
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"map": ""
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"map": ""
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@ -19618,7 +19618,9 @@
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224009313
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224009313
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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224009313
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_124009311_1",
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"key": "skill_skill_atk_Desc_124009311_1",
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"text": "云朵先生为自身附加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方目标造成3次自身攻击力150%的伤害,若此次伤害触发了暴击,则有40%的概率[color=#e5621b]冰冻[/color]目标,持续1回合。"
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"text": "云朵先生为自身附加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方目标造成3次自身攻击力150%的伤害,若此次伤害触发了暴击,则有40%的概率[color=#e5621b]冰冻[/color]目标,持续1回合。"
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@ -19653,7 +19655,9 @@
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224009313
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224009313
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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224009313
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_124009311_2",
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"key": "skill_skill_atk_Desc_124009311_2",
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"text": "伤害提升至165%。"
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"text": "伤害提升至165%。"
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@ -19688,7 +19692,9 @@
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224009313
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224009313
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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224009313
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_124009311_3",
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"key": "skill_skill_atk_Desc_124009311_3",
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"text": "伤害提升至180%。"
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"text": "伤害提升至180%。"
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@ -19723,7 +19729,9 @@
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224009313
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224009313
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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224009313
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|
],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_124009311_4",
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"key": "skill_skill_atk_Desc_124009311_4",
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"text": "伤害提升至195%。"
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"text": "伤害提升至195%。"
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@ -19758,7 +19766,9 @@
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224009313
|
224009313
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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224009313
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],
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"Desc": {
|
"Desc": {
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"key": "skill_skill_atk_Desc_124009311_5",
|
"key": "skill_skill_atk_Desc_124009311_5",
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"text": "伤害提升至210%。"
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"text": "伤害提升至210%。"
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@ -20318,7 +20328,9 @@
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"key": "skill_skill_atk_Desc_151006211_1",
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"key": "skill_skill_atk_Desc_151006211_1",
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"text": "对敌方发起3次攻击,造成攻击力300%的伤害。"
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"text": "对敌方发起3次攻击,造成攻击力300%的伤害。"
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},
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},
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"buffid": [],
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"buffid": [
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390001107
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],
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"map": ""
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"map": ""
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},
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},
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{
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{
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@ -20566,10 +20578,12 @@
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233002213
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233002213
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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233002213
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133002211_1",
|
"key": "skill_skill_atk_Desc_133002211_1",
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"text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力120%的伤害,有30%概率将自身1个减益状态转移给目标。若触发暴击额外附加2回合【流血】状态"
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"text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力120%的伤害,有30%概率将自身1个减益状态转移给目标。若触发暴击额外附加2回合[color=#e5621b]流血[/color]状态"
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},
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},
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"buffid": [
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"buffid": [
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390001430
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390001430
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@ -20599,13 +20613,15 @@
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233002213
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233002213
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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233002213
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133002211_2",
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"key": "skill_skill_atk_Desc_133002211_2",
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"text": "伤害提升至130%。"
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"text": "伤害提升至130%。"
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},
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},
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"buffid": [
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"buffid": [
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390001431
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390001430
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],
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],
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"map": ""
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"map": ""
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},
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},
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@ -20632,13 +20648,15 @@
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233002213
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233002213
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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233002213
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133002211_3",
|
"key": "skill_skill_atk_Desc_133002211_3",
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"text": "伤害提升至140%。"
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"text": "伤害提升至140%。"
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},
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},
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"buffid": [
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"buffid": [
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390001432
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390001430
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],
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],
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"map": ""
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"map": ""
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},
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},
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233002213
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233002213
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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233002213
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133002211_4",
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"key": "skill_skill_atk_Desc_133002211_4",
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"text": "伤害提升至150%。"
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"text": "伤害提升至150%。"
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},
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},
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"buffid": [
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"buffid": [
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390001433
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390001430
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],
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],
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"map": ""
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"map": ""
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},
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},
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233002213
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233002213
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]
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]
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},
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},
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"passSkill": [],
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"passSkill": [
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233002213
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],
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"Desc": {
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"Desc": {
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"key": "skill_skill_atk_Desc_133002211_5",
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"key": "skill_skill_atk_Desc_133002211_5",
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"text": "伤害提升至165%。"
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"text": "伤害提升至165%。"
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},
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},
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"buffid": [
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"buffid": [
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390001434
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390001430
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],
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],
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"map": ""
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"map": ""
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},
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},
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"Priority": 0,
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"Priority": 0,
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"NotOverlay": 0,
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"NotOverlay": 0,
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"OverlayTimes": 1,
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"OverlayTimes": 1,
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"SameID": false,
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"SameID": true,
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"golbalbufficon": "",
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"golbalbufficon": "",
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"buffIcon": "ty_icon_buff_fs",
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"buffIcon": "ty_icon_buff_fs",
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"buffeffect": "effect_34002_skill_1_hit_1",
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"buffeffect": "effect_34002_skill_1_hit_1",
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"Id": 424009011,
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"Id": 424009011,
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"When": 10,
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"When": 10,
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"FromCheck": "Target=3",
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"FromCheck": "Target=3",
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"TargetCheck": "3",
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"TargetCheck": "Target=3",
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"MainSkillCheck": "",
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"MainSkillCheck": "MainSkillID=124009111",
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"AfterSkillCheck": "",
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"AfterSkillCheck": "",
|
||||||
"BuffCheck": "",
|
"BuffCheck": "",
|
||||||
"DpsCheck": "",
|
"DpsCheck": "",
|
||||||
@ -8310,7 +8310,8 @@
|
|||||||
"MaxEmitTimes": 0,
|
"MaxEmitTimes": 0,
|
||||||
"MaxEmitTimesInRound": 0,
|
"MaxEmitTimesInRound": 0,
|
||||||
"Callback": [
|
"Callback": [
|
||||||
913003315
|
913003315,
|
||||||
|
913003316
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -8568,17 +8569,17 @@
|
|||||||
"Type": "CallSkillPas",
|
"Type": "CallSkillPas",
|
||||||
"MaxEmitTimesInRoundByRole": 0,
|
"MaxEmitTimesInRoundByRole": 0,
|
||||||
"MaxEmitTimes": 0,
|
"MaxEmitTimes": 0,
|
||||||
"MaxEmitTimesInRound": 0,
|
"MaxEmitTimesInRound": 1,
|
||||||
"Callback": [
|
"Callback": [
|
||||||
934008313
|
934008313
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"Id": 493500231,
|
"Id": 493500231,
|
||||||
"When": 16,
|
"When": 20,
|
||||||
"FromCheck": "Target=3",
|
"FromCheck": "Target=3",
|
||||||
"TargetCheck": "Target=2",
|
"TargetCheck": "Target=2",
|
||||||
"MainSkillCheck": "MainSkillID=135002311",
|
"MainSkillCheck": "SkillPos=3",
|
||||||
"AfterSkillCheck": "",
|
"AfterSkillCheck": "",
|
||||||
"BuffCheck": "",
|
"BuffCheck": "",
|
||||||
"DpsCheck": "",
|
"DpsCheck": "",
|
||||||
@ -8618,7 +8619,7 @@
|
|||||||
"When": 20,
|
"When": 20,
|
||||||
"FromCheck": "Target=3",
|
"FromCheck": "Target=3",
|
||||||
"TargetCheck": "",
|
"TargetCheck": "",
|
||||||
"MainSkillCheck": "MainSkillID=135006311",
|
"MainSkillCheck": "SkillPos=3",
|
||||||
"AfterSkillCheck": "",
|
"AfterSkillCheck": "",
|
||||||
"BuffCheck": "",
|
"BuffCheck": "",
|
||||||
"DpsCheck": "",
|
"DpsCheck": "",
|
||||||
|
@ -121,8 +121,6 @@ type (
|
|||||||
|
|
||||||
// 充值了多少钱
|
// 充值了多少钱
|
||||||
RechargeMoney(uid string, money int32)
|
RechargeMoney(uid string, money int32)
|
||||||
// 多少天没登录
|
|
||||||
NoLoginDay(uid string, day int32)
|
|
||||||
|
|
||||||
// 拥有N个X级英雄
|
// 拥有N个X级英雄
|
||||||
CheckLvNum(uid string, lv int32) int32
|
CheckLvNum(uid string, lv int32) int32
|
||||||
|
@ -46,10 +46,6 @@ func (this *apiComp) Agree(session comm.IUserSession, req *pb.FriendAgreeReq) (e
|
|||||||
//同意的好友
|
//同意的好友
|
||||||
agreeIds := []string{}
|
agreeIds := []string{}
|
||||||
for _, friendId := range req.FriendIds {
|
for _, friendId := range req.FriendIds {
|
||||||
// 验证friendId是否有效
|
|
||||||
if _, err = this.module.ModuleUser.GetUser(friendId); err != nil {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
|
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
|
||||||
//不在好友列表中就加入
|
//不在好友列表中就加入
|
||||||
agreeIds = append(agreeIds, friendId)
|
agreeIds = append(agreeIds, friendId)
|
||||||
|
@ -113,10 +113,7 @@ func (this *PushGiftbag) BuriedsNotify(session comm.IUserSession, condis []*pb.C
|
|||||||
this.Errorln(err)
|
this.Errorln(err)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if _, err = this.ModuleUser.GetUser(session.GetUserId()); err != nil {
|
|
||||||
this.Error("no found user!", log.Field{Key: "uid", Value: session.GetUserId()})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if info, err = this.model.getUserPushGift(session.GetUserId()); err != nil {
|
if info, err = this.model.getUserPushGift(session.GetUserId()); err != nil {
|
||||||
this.Errorln(err)
|
this.Errorln(err)
|
||||||
return
|
return
|
||||||
|
@ -20,17 +20,6 @@ func (this *apiComp) Modifybgp(session comm.IUserSession, req *pb.UserModifybgpR
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
_, err := this.module.GetUser(session.GetUserId())
|
|
||||||
|
|
||||||
if err != nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_UserSessionNobeing,
|
|
||||||
Title: pb.ErrorCode_UserSessionNobeing.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
update := map[string]interface{}{
|
update := map[string]interface{}{
|
||||||
"bgp": req.BgpId,
|
"bgp": req.BgpId,
|
||||||
}
|
}
|
||||||
|
@ -17,9 +17,6 @@ type GameMainStageData struct {
|
|||||||
PreviousGroupId []int32
|
PreviousGroupId []int32
|
||||||
Previoustage int32
|
Previoustage int32
|
||||||
Episodetype int32
|
Episodetype int32
|
||||||
IsNear int32
|
|
||||||
Openlevel int32
|
|
||||||
EditorStage int32
|
|
||||||
Venturemodelspeed float32
|
Venturemodelspeed float32
|
||||||
Venturemodelscale float32
|
Venturemodelscale float32
|
||||||
MoveType int32
|
MoveType int32
|
||||||
@ -28,6 +25,9 @@ type GameMainStageData struct {
|
|||||||
Venturetype int32
|
Venturetype int32
|
||||||
Ventureavatar []string
|
Ventureavatar []string
|
||||||
SceneEffectfilter string
|
SceneEffectfilter string
|
||||||
|
IsNear int32
|
||||||
|
Openlevel int32
|
||||||
|
EditorStage int32
|
||||||
Herocolor int32
|
Herocolor int32
|
||||||
Heroimg string
|
Heroimg string
|
||||||
Bubbletext string
|
Bubbletext string
|
||||||
@ -85,9 +85,6 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["is_near"].(float64); !_ok_ { err = errors.New("is_near error"); return }; _v.IsNear = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_type"].(float64); !_ok_ { err = errors.New("move_type error"); return }; _v.MoveType = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_type"].(float64); !_ok_ { err = errors.New("move_type error"); return }; _v.MoveType = int32(_tempNum_) }
|
||||||
@ -109,6 +106,9 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
|
|||||||
}
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; if _v.SceneEffectfilter, _ok_ = _buf["scene_effectfilter"].(string); !_ok_ { err = errors.New("scene_effectfilter error"); return } }
|
{ var _ok_ bool; if _v.SceneEffectfilter, _ok_ = _buf["scene_effectfilter"].(string); !_ok_ { err = errors.New("scene_effectfilter error"); return } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["is_near"].(float64); !_ok_ { err = errors.New("is_near error"); return }; _v.IsNear = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["herocolor"].(float64); !_ok_ { err = errors.New("herocolor error"); return }; _v.Herocolor = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } }
|
{ var _ok_ bool; if _v.Heroimg, _ok_ = _buf["heroimg"].(string); !_ok_ { err = errors.New("heroimg error"); return } }
|
||||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
@ -249,6 +249,9 @@ type GameGlobalData struct {
|
|||||||
BuzkashiGoalscore int32
|
BuzkashiGoalscore int32
|
||||||
BuzkashiGoalteamscore int32
|
BuzkashiGoalteamscore int32
|
||||||
BuzkashiBumpdis float32
|
BuzkashiBumpdis float32
|
||||||
|
BuzkashiHpbumpdis float32
|
||||||
|
BuzkashiHpbumpscore int32
|
||||||
|
BuzkashiHpbumphp int32
|
||||||
BuzkashiRecovertime int32
|
BuzkashiRecovertime int32
|
||||||
BuzkashiRecoverHp int32
|
BuzkashiRecoverHp int32
|
||||||
BuzkashiDeathspeed int32
|
BuzkashiDeathspeed int32
|
||||||
@ -1016,6 +1019,9 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
|||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_goalscore"].(float64); !_ok_ { err = errors.New("buzkashi_goalscore error"); return }; _v.BuzkashiGoalscore = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_goalscore"].(float64); !_ok_ { err = errors.New("buzkashi_goalscore error"); return }; _v.BuzkashiGoalscore = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_goalteamscore"].(float64); !_ok_ { err = errors.New("buzkashi_goalteamscore error"); return }; _v.BuzkashiGoalteamscore = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_goalteamscore"].(float64); !_ok_ { err = errors.New("buzkashi_goalteamscore error"); return }; _v.BuzkashiGoalteamscore = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_bumpdis"].(float64); !_ok_ { err = errors.New("buzkashi_bumpdis error"); return }; _v.BuzkashiBumpdis = float32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_bumpdis"].(float64); !_ok_ { err = errors.New("buzkashi_bumpdis error"); return }; _v.BuzkashiBumpdis = float32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_hpbumpdis"].(float64); !_ok_ { err = errors.New("buzkashi_hpbumpdis error"); return }; _v.BuzkashiHpbumpdis = float32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_hpbumpscore"].(float64); !_ok_ { err = errors.New("buzkashi_hpbumpscore error"); return }; _v.BuzkashiHpbumpscore = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_hpbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_hpbumphp error"); return }; _v.BuzkashiHpbumphp = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) }
|
||||||
|
Loading…
Reference in New Issue
Block a user