上传代码

This commit is contained in:
liwei1dao 2024-01-26 14:40:14 +08:00
parent 2499ddf77e
commit abd877dddd
21 changed files with 1007 additions and 948 deletions

View File

@ -4171,7 +4171,7 @@
}, },
"value": 1, "value": 1,
"filter": [ "filter": [
1101024 1101019
], ],
"filter2": [] "filter2": []
}, },
@ -4184,7 +4184,7 @@
"type_sp": 1, "type_sp": 1,
"tasktxt": { "tasktxt": {
"key": "buried_buried_condi_tasktxt_119", "key": "buried_buried_condi_tasktxt_119",
"text": "承载希望的幼龙" "text": "将龙群交给黑袍人"
}, },
"type": 61, "type": 61,
"valid": 0, "valid": 0,
@ -4201,7 +4201,7 @@
}, },
"value": 1, "value": 1,
"filter": [ "filter": [
1101020 1101024
], ],
"filter2": [] "filter2": []
}, },

View File

@ -472,7 +472,7 @@
"img": "attr_sxmoney", "img": "attr_sxmoney",
"intr": { "intr": {
"key": "item_coin_intr_18", "key": "item_coin_intr_18",
"text": "用于在巅峰之王指定商店内消耗的货币" "text": "用于在胜者为王玩法指定商店内消耗的货币"
}, },
"describe": { "describe": {
"key": "", "key": "",
@ -499,7 +499,7 @@
"img": "attr_sxintegral", "img": "attr_sxintegral",
"intr": { "intr": {
"key": "item_coin_intr_19", "key": "item_coin_intr_19",
"text": "巅峰之王内的积分道具,增加可以获得进度奖励" "text": "胜者为王内的积分道具,增加可以获得进度奖励"
}, },
"describe": { "describe": {
"key": "", "key": "",

View File

@ -17,26 +17,26 @@
}, },
{ {
"id": 65, "id": 65,
"value": 15500 "value": 155
}, },
{ {
"id": 68, "id": 68,
"value": 11400 "value": 114
}, },
{ {
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"value": 14000 "value": 140
}, },
{ {
"id": 74, "id": 74,
"value": 14000 "value": 140
}, },
{ {
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"value": 20000 "value": 200
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{ {
"id": 14, "id": 14,
"value": 20000 "value": 200
} }
] ]

View File

@ -182,7 +182,7 @@
}, },
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"type": 5, "type": 5,
"jumpId": 10070, "jumpId": 10064,
"icon": "ty_icon_tzlq", "icon": "ty_icon_tzlq",
"mapPos": { "mapPos": {
"x": 5071, "x": 5071,
@ -219,9 +219,9 @@
"text": "扑克对决" "text": "扑克对决"
}, },
"tabId": 11003, "tabId": 11003,
"type": 6, "type": 0,
"jumpId": 10071, "jumpId": 10071,
"icon": "ty_icon_zh", "icon": "ty_icon_zpjl",
"mapPos": { "mapPos": {
"x": 5071, "x": 5071,
"y": 1270 "y": 1270
@ -242,8 +242,8 @@
}, },
"tabId": 11004, "tabId": 11004,
"type": 0, "type": 0,
"jumpId": 10073, "jumpId": 10070,
"icon": "ty_icon_yltx", "icon": "zx_icon_yltx",
"mapPos": { "mapPos": {
"x": 5071, "x": 5071,
"y": 1270 "y": 1270

View File

@ -1061,6 +1061,48 @@
"skipgroup": false, "skipgroup": false,
"reward": [] "reward": []
}, },
{
"id": 1000401,
"group": 4,
"type": 3,
"startPar": "StopTime",
"parameter": "ResiveTime",
"interface": "",
"condition": "flytrigger_Guide1",
"followtj": "",
"followguide": 0,
"finger": [
"flymain",
"btn_left$"
],
"offset": {
"x": 0,
"y": 0
},
"fingerTime": 0,
"objSize": {
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"y": 0
},
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"y": 0
},
"txt": "1000120",
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"y": 0
},
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"sound": "",
"mask": false,
"lock": false,
"uishow": false,
"skiptime": 10000,
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"skipgroup": false,
"reward": []
},
{ {
"id": 1000402, "id": 1000402,
"group": 4, "group": 4,

View File

@ -564,11 +564,11 @@
"id": 10073, "id": 10073,
"title": { "title": {
"key": "itemlink_itemlink_title_34", "key": "itemlink_itemlink_title_34",
"text": "巅峰之王获取" "text": "胜者为王获取"
}, },
"desc": { "desc": {
"key": "itemlink_itemlink_desc_34", "key": "itemlink_itemlink_desc_34",
"text": "赢得巅峰之王对战获取" "text": "赢得胜者为王对战获取"
}, },
"jumpid": 10073, "jumpid": 10073,
"btnTitle": { "btnTitle": {

View File

@ -1,6 +1,7 @@
[ [
{ {
"id": 11001, "id": 11001,
"type": 0,
"reward": { "reward": {
"a": "hero", "a": "hero",
"t": "14003", "t": "14003",
@ -46,6 +47,7 @@
}, },
{ {
"id": 12001, "id": 12001,
"type": 1,
"reward": { "reward": {
"a": "item", "a": "item",
"t": "10000001", "t": "10000001",
@ -91,6 +93,7 @@
}, },
{ {
"id": 11002, "id": 11002,
"type": 0,
"reward": { "reward": {
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"t": "44005", "t": "44005",
@ -136,6 +139,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -181,6 +185,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -226,6 +231,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -271,6 +277,7 @@
}, },
{ {
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"type": 0,
"reward": { "reward": {
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@ -316,6 +323,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -361,6 +369,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -406,6 +415,7 @@
}, },
{ {
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@ -451,6 +461,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -496,6 +507,7 @@
}, },
{ {
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"reward": { "reward": {
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@ -541,6 +553,7 @@
}, },
{ {
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View File

@ -392195,12 +392195,12 @@
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"star": 3, "star": 3,
"equip": [], "equip": [],
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255004213 100000001
], ],
"lv": 100, "lv": 100,
"hppro": 750, "hppro": 750,
@ -392342,12 +392342,12 @@
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255004213 100000001
], ],
"lv": 100, "lv": 100,
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@ -392489,12 +392489,12 @@
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255004213 100000001
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View File

@ -61049,7 +61049,7 @@
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@ -61115,7 +61115,7 @@
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@ -61182,7 +61182,7 @@
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@ -61249,7 +61249,7 @@
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@ -61315,7 +61315,7 @@
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@ -61382,7 +61382,7 @@
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@ -61449,7 +61449,7 @@
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@ -61515,7 +61515,7 @@
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@ -61582,7 +61582,7 @@
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@ -61599,5 +61599,38 @@
}, },
"buffid": [], "buffid": [],
"map": "" "map": ""
},
{
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"UnavailablePlayTypes": [],
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"Name": {
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"text": ""
},
"ico": "",
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"ChildSkill": {
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]
},
"passSkill": [],
"Desc": {
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"text": ""
},
"buffid": [],
"map": ""
} }
] ]

View File

@ -14541,7 +14541,7 @@
"EffectArgu": [ "EffectArgu": [
1, 1,
2, 2,
500, 50,
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"BufParNum": 1, "BufParNum": 1,

View File

@ -32,7 +32,7 @@
"map": "" "map": ""
}, },
{ {
"id": 20114, "id": 20115,
"topname": { "topname": {
"key": "tipstxt_tipstxt_main_topname_03", "key": "tipstxt_tipstxt_main_topname_03",
"text": "驯龙篇--第三幕" "text": "驯龙篇--第三幕"

View File

@ -42,7 +42,7 @@
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@ -1947,7 +1947,7 @@
"heroexp": 288, "heroexp": 288,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303031 303031
@ -2010,7 +2010,7 @@
"heroexp": 340, "heroexp": 340,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303034 303034
@ -2078,7 +2078,7 @@
"heroexp": 450, "heroexp": 450,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303037 303037
@ -2146,7 +2146,7 @@
"heroexp": 570, "heroexp": 570,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303040 303040
@ -2214,7 +2214,7 @@
"heroexp": 700, "heroexp": 700,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303043 303043
@ -2277,7 +2277,7 @@
"heroexp": 800, "heroexp": 800,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 55006,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
303046 303046
@ -3860,7 +3860,7 @@
"heroexp": 5000, "heroexp": 5000,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306001 306001
@ -3923,7 +3923,7 @@
"heroexp": 6050, "heroexp": 6050,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306004 306004
@ -3986,7 +3986,7 @@
"heroexp": 7200, "heroexp": 7200,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306007 306007
@ -4049,7 +4049,7 @@
"heroexp": 8450, "heroexp": 8450,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306010, 306010,
@ -4113,7 +4113,7 @@
"heroexp": 9800, "heroexp": 9800,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306013, 306013,
@ -4177,7 +4177,7 @@
"heroexp": 11250, "heroexp": 11250,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306016, 306016,
@ -4241,7 +4241,7 @@
"heroexp": 12800, "heroexp": 12800,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306019, 306019,
@ -4305,7 +4305,7 @@
"heroexp": 14450, "heroexp": 14450,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306022, 306022,
@ -4375,7 +4375,7 @@
"heroexp": 16200, "heroexp": 16200,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306025, 306025,
@ -4445,7 +4445,7 @@
"heroexp": 19000, "heroexp": 19000,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306028, 306028,
@ -4515,7 +4515,7 @@
"heroexp": 22000, "heroexp": 22000,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306031, 306031,
@ -4585,7 +4585,7 @@
"heroexp": 25000, "heroexp": 25000,
"manexp": [], "manexp": [],
"scene": "", "scene": "",
"bossmodel": 0, "bossmodel": 14002,
"boss_skill": 0, "boss_skill": 0,
"boss": [ "boss": [
306034, 306034,

View File

@ -1,9 +1,13 @@
[ [
{ {
"id": 1, "id": 1,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_1", "key": "vikingexpedition_recommend_describe1_1",
"text": "BOSS拥有极高的单体伤害能力且完成击杀后会立即获得回合。<br>需要持续保证友方队伍的血量安全。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_1",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_1", "key": "vikingexpedition_recommend_recommendtype1_1",
@ -30,9 +34,13 @@
}, },
{ {
"id": 2, "id": 2,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_2", "key": "vikingexpedition_recommend_describe1_2",
"text": "BOSS拥有特殊的状态可以抵消指定次数的攻击。且在此状态下拥有极高的输出。<br>需要使用多段伤害的角色快速打掉改特殊减伤状态。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_2",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_2", "key": "vikingexpedition_recommend_recommendtype1_2",
@ -59,9 +67,13 @@
}, },
{ {
"id": 3, "id": 3,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_3", "key": "vikingexpedition_recommend_describe1_3",
"text": "BOSS拥有极高的毒素伤害且在受到指定次数攻击后会立即进行反击。<br>需要使用单体单段高爆发类英雄进行输出,同时要带好净化" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_3",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_3", "key": "vikingexpedition_recommend_recommendtype1_3",
@ -88,9 +100,13 @@
}, },
{ {
"id": 4, "id": 4,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_4", "key": "vikingexpedition_recommend_describe1_4",
"text": "陷入低血量时会进入狂暴状态,极大提升攻击能力可恢复能力。<br>需要在BOSS陷入低血量后通过高频打条限制其出手。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_4",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_4", "key": "vikingexpedition_recommend_recommendtype1_4",
@ -117,9 +133,13 @@
}, },
{ {
"id": 5, "id": 5,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_5", "key": "vikingexpedition_recommend_describe1_5",
"text": "BOSS小怪带有极高回复技能可极快回复BOSS血量。<br>需要限制BOSS的受疗效果。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_5",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_5", "key": "vikingexpedition_recommend_recommendtype1_5",
@ -146,9 +166,13 @@
}, },
{ {
"id": 6, "id": 6,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_6", "key": "vikingexpedition_recommend_describe1_6",
"text": "BOSS拥有极高防御可减免大量伤害。<br>需要使用无视防御类的伤害攻击BOSS。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_6",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_6", "key": "vikingexpedition_recommend_recommendtype1_6",
@ -175,9 +199,13 @@
}, },
{ {
"id": 7, "id": 7,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_7", "key": "vikingexpedition_recommend_describe1_7",
"text": "BOSS拥有极高血量极难快速击杀。<br>需要使用目标血量百分比的伤害攻击BOSS。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_7",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_7", "key": "vikingexpedition_recommend_recommendtype1_7",
@ -204,9 +232,13 @@
}, },
{ {
"id": 8, "id": 8,
"describe": { "describe1": {
"key": "vikingexpedition_recommend_describe_8", "key": "vikingexpedition_recommend_describe1_8",
"text": "BOSS拥有极高的单体伤害能力且完成击杀后会立即获得回合。<br>需要持续保证友方队伍的血量安全。" "text": "可以针对boss技能1"
},
"describe2": {
"key": "vikingexpedition_recommend_describe2_8",
"text": "可以针对boss技能2"
}, },
"recommendtype1": { "recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_8", "key": "vikingexpedition_recommend_recommendtype1_8",

File diff suppressed because it is too large Load Diff

View File

@ -96,7 +96,7 @@ func (this *modelLand) createPlunderLandData(uid string) (land *pb.DBPlunderLand
if _, err = this.module.modelRecord.getPlunderRecordData(land.Id); err != nil { if _, err = this.module.modelRecord.getPlunderRecordData(land.Id); err != nil {
return return
} }
if _, err = this.DB.UpdateMany(core.SqlTable(comm.TablePlunder), bson.M{"$in": bson.M{"uid": uids}}, bson.M{"landid": land.Id}); err != nil { if _, err = this.DB.UpdateMany(core.SqlTable(comm.TablePlunder), bson.M{"uid": bson.M{"$in": uids}}, bson.M{"$set": bson.M{"landid": land.Id}}); err != nil {
return return
} }
return return

View File

@ -12,6 +12,7 @@ import "errors"
type GameMainChapterData struct { type GameMainChapterData struct {
Id int32 Id int32
Type int32
Reward *Gameatn Reward *Gameatn
Describe string Describe string
Achunlock int32 Achunlock int32
@ -37,6 +38,7 @@ func (*GameMainChapterData) GetTypeId() int32 {
func (_v *GameMainChapterData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameMainChapterData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["reward"].(map[string]interface{}); !_ok_ { err = errors.New("reward error"); return }; if _v.Reward, err = DeserializeGameatn(_x_); err != nil { return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["achunlock"].(float64); !_ok_ { err = errors.New("achunlock error"); return }; _v.Achunlock = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["achunlock"].(float64); !_ok_ { err = errors.New("achunlock error"); return }; _v.Achunlock = int32(_tempNum_) }

View File

@ -33,89 +33,20 @@ func (*GamePlunderDevelopData) GetTypeId() int32 {
} }
func (_v *GamePlunderDevelopData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GamePlunderDevelopData)Deserialize(_buf map[string]interface{}) (err error) {
{ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
var _ok_ bool { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error"); return }; _v.Itype = int32(_tempNum_) }
var _tempNum_ float64 {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ {
err = errors.New("itype error")
return
}
_v.Itype = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Name error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Skillname error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool
if _arr_, _ok_ = _buf["open"].([]interface{}); !_ok_ { if _arr_, _ok_ = _buf["open"].([]interface{}); !_ok_ { err = errors.New("open error"); return }
err = errors.New("open error")
return
}
_v.Open = make([]int32, 0, len(_arr_)) _v.Open = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ { for _, _e_ := range _arr_ {
var _list_v_ int32 var _list_v_ int32
{ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Open = append(_v.Open, _list_v_) _v.Open = append(_v.Open, _list_v_)
} }
} }
@ -123,122 +54,37 @@ func (_v *GamePlunderDevelopData) Deserialize(_buf map[string]interface{}) (err
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool
if _arr_, _ok_ = _buf["last"].([]interface{}); !_ok_ { if _arr_, _ok_ = _buf["last"].([]interface{}); !_ok_ { err = errors.New("last error"); return }
err = errors.New("last error")
return
}
_v.Last = make([]int32, 0, len(_arr_)) _v.Last = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ { for _, _e_ := range _arr_ {
var _list_v_ int32 var _list_v_ int32
{ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Last = append(_v.Last, _list_v_) _v.Last = append(_v.Last, _list_v_)
} }
} }
{ { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
var _ok_ bool { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
err = errors.New("icon error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ {
err = errors.New("place error")
return
}
_v.Place = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool
if _arr_, _ok_ = _buf["skilleffect"].([]interface{}); !_ok_ { if _arr_, _ok_ = _buf["skilleffect"].([]interface{}); !_ok_ { err = errors.New("skilleffect error"); return }
err = errors.New("skilleffect error")
return
}
_v.Skilleffect = make([]*Gameatr, 0, len(_arr_)) _v.Skilleffect = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ { for _, _e_ := range _arr_ {
var _list_v_ *Gameatr var _list_v_ *Gameatr
{ { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatr(_x_); err != nil {
return
}
}
_v.Skilleffect = append(_v.Skilleffect, _list_v_) _v.Skilleffect = append(_v.Skilleffect, _list_v_)
} }
} }
{ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error"); return }; _v.BuffID = int32(_tempNum_) }
var _ok_ bool {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
var _tempNum_ float64 { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["consume"].(map[string]interface{}); !_ok_ { err = errors.New("consume error"); return }; if _v.Consume, err = DeserializeGameatn(_x_); err != nil { return } }
if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ {
err = errors.New("buffID error")
return
}
_v.BuffID = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Txt error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _buf["consume"].(map[string]interface{}); !_ok_ {
err = errors.New("consume error")
return
}
if _v.Consume, err = DeserializeGameatn(_x_); err != nil {
return
}
}
return return
} }

View File

@ -12,7 +12,8 @@ import "errors"
type GameVikingRecommendData struct { type GameVikingRecommendData struct {
Id int32 Id int32
Describe string Describe1 string
Describe2 string
Recommendtype1 string Recommendtype1 string
Herolist1 []string Herolist1 []string
Recommendtype2 string Recommendtype2 string
@ -27,7 +28,8 @@ func (*GameVikingRecommendData) GetTypeId() int32 {
func (_v *GameVikingRecommendData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GameVikingRecommendData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["recommendtype1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Recommendtype1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Recommendtype1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["recommendtype1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Recommendtype1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Recommendtype1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ {
var _arr_ []interface{} var _arr_ []interface{}

View File

@ -16,4 +16,6 @@ const (
TEnumEChapterGameType_Monkey = 4 TEnumEChapterGameType_Monkey = 4
TEnumEChapterGameType_Donkey = 5 TEnumEChapterGameType_Donkey = 5
TEnumEChapterGameType_TD = 6 TEnumEChapterGameType_TD = 6
TEnumEChapterGameType_Card = 7
TEnumEChapterGameType_Three = 8
) )

View File

@ -0,0 +1,14 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
const (
TEnumEMainLineChapterType_Main = 0
TEnumEMainLineChapterType_Branchline = 1
)

View File

@ -158,3 +158,18 @@ func TestRa(t *testing.T) {
} }
} }
func TestUpdateMany(t *testing.T) {
if sys, err := mgo.NewSys(
mgo.SetMongodbUrl("mongodb://10.0.0.9:10013"),
mgo.SetMongodbDatabase("dreamfactory3"),
); err != nil {
fmt.Printf("err:%v", err)
return
} else {
if _, err = sys.UpdateMany(core.SqlTable(comm.TablePlunder), bson.M{"uid": bson.M{"$in": []string{"dfli_65b3482e9da33e16bc36fa65", "dfli_65b348f156cd9edac8a01f1e"}}}, bson.M{"$set": bson.M{"landid": "liwei1dao"}}); err != nil {
fmt.Printf("err:%v", err)
return
}
}
}