数据校验

This commit is contained in:
meixiongfeng 2022-11-28 19:56:16 +08:00
parent ac247bc78b
commit ab819cec6a
3 changed files with 17 additions and 14 deletions

View File

@ -3,6 +3,7 @@ package viking
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
@ -37,11 +38,11 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
if amount <= 0 { // 有没有挑战次数
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
code = pb.ErrorCode_VikingMaxChallengeCount
return
}
cfgData := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if cfgData == nil {
code = pb.ErrorCode_ConfigNoFound

View File

@ -81,13 +81,13 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if code != pb.ErrorCode_Success {
return
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
if !bWin { // 战斗失败 直接返回
return
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
}
@ -96,6 +96,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if conf != nil {
if amount < conf.VikingNum {
viking.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = viking.RecoveryTime
}
}
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)

View File

@ -38,7 +38,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
@ -49,7 +48,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
code = pb.ErrorCode_ConfigNoFound
return
}
costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos
costRes := conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
@ -57,7 +56,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
// 道具上限
if amount != conf.VikingNum {
if amount < conf.VikingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
@ -72,12 +71,14 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
}
addCount := curCount - amount
if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
A: "item",
T: ticketId,
N: addCount,
}}, true); code != pb.ErrorCode_Success {
return
if addCount > 0 {
if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
A: "item",
T: ticketId,
N: addCount,
}}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0