数据校验
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@ -3,6 +3,7 @@ package viking
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import (
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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"google.golang.org/protobuf/proto"
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)
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)
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@ -37,11 +38,11 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
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if amount <= 0 { // 有没有挑战次数
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code = pb.ErrorCode_VikingMaxChallengeCount
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code = pb.ErrorCode_VikingMaxChallengeCount
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return
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return
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}
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}
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cfgData := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
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cfgData := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
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if cfgData == nil {
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if cfgData == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -81,13 +81,13 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if !bWin { // 战斗失败 直接返回
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if !bWin { // 战斗失败 直接返回
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return
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return
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}
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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// 校验门票数量够不够
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// 校验门票数量够不够
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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@ -96,6 +96,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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if conf != nil {
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if conf != nil {
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if amount < conf.VikingNum {
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if amount < conf.VikingNum {
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viking.RecoveryTime = configure.Now().Unix()
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viking.RecoveryTime = configure.Now().Unix()
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mapData["recoveryTime"] = viking.RecoveryTime
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}
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}
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}
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}
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this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
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this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
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@ -38,7 +38,6 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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if !utils.IsToday(list.CTime) {
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if !utils.IsToday(list.CTime) {
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list.CTime = configure.Now().Unix()
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list.CTime = configure.Now().Unix()
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list.BuyCount = 0
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list.BuyCount = 0
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mapData["cTime"] = list.CTime
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mapData["cTime"] = list.CTime
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mapData["buyCount"] = list.BuyCount
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mapData["buyCount"] = list.BuyCount
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@ -49,7 +48,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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}
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}
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costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos
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costRes := conf.VikingExpeditionCos
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if costRes == nil {
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if costRes == nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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return
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return
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@ -57,7 +56,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
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curCount = amount
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curCount = amount
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// 道具上限
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// 道具上限
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if amount != conf.VikingNum {
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if amount < conf.VikingNum {
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if list.RecoveryTime == 0 {
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if list.RecoveryTime == 0 {
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list.RecoveryTime = configure.Now().Unix()
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list.RecoveryTime = configure.Now().Unix()
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}
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}
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@ -72,6 +71,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
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list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
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}
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}
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addCount := curCount - amount
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addCount := curCount - amount
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if addCount > 0 {
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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A: "item",
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A: "item",
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T: ticketId,
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T: ticketId,
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@ -79,6 +79,7 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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}}, true); code != pb.ErrorCode_Success {
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}}, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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}
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} else {
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} else {
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list.RecoveryTime = 0
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list.RecoveryTime = 0
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}
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}
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