性能优化 部分逻辑携程处理
优化熟练度技能接口
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@ -757,4 +757,5 @@ const (
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SmithyToolsSkill3 = 3 // 所有图纸炉温消耗减少
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SmithyToolsSkill4 = 4 // 每日顾客数量提升至{0}人
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SmithyToolsSkill5 = 5 // 顾客购买装备数量上限提高至{0}件
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)
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@ -33,6 +33,7 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.SmithyCreate
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code = pb.ErrorCode_DBError
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return
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}
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_skillCfg := this.module.configure.GetSmithyStoveConfigData(_smithy.StoveLv)
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needTime := _skillCfg.Time // 订单需要的时间
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for _, order := range req.Order {
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@ -202,9 +202,10 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
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// 更新图鉴信息
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for _, v := range rsp.Equip {
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if equipConf := this.module.configure.GetEquipmentConfigureById(v.CId); equipConf != nil { // 获取装备等级
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this.module.modelAtlas.CheckActivateAtlas(session.GetUserId(), v.CId, equipConf.Star, int32(len(v.AdverbEntry)+1), stove.Forge[req.ReelId])
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go func(cid string, star int32, AdverbEntry int32) {
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this.module.modelAtlas.CheckActivateAtlas(session.GetUserId(), cid, star, AdverbEntry, stove.Forge[req.ReelId])
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}(v.CId, equipConf.Star, int32(len(v.AdverbEntry)+1)) // 品质按副词条数+1 来算
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}
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}
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return
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}
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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@ -58,12 +59,15 @@ func (this *modelAtlas) modifySmithyAtlasList(uid string, data map[string]interf
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// 检查是否激活图鉴
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func (this *modelAtlas) CheckActivateAtlas(uid string, id string, lv int32, quality int32, forgeCount int32) bool {
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atlasConf := this.module.configure.GetSmithyAtlasConf(id)
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if atlasConf == nil {
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var (
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atlasConf *cfg.GameSmithyAtlasData
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list *pb.DBAtlas
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err error
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)
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if atlasConf = this.module.configure.GetSmithyAtlasConf(id); atlasConf == nil {
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return false
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}
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list, err := this.module.modelAtlas.getSmithyAtlasList(uid)
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if err != nil {
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if list, err = this.module.modelAtlas.getSmithyAtlasList(uid); err != nil {
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return false
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}
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if atlasConf.TypeId == 1 { // 装备收藏图鉴信息
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@ -230,3 +230,14 @@ func (this *modelStove) CheckUnlockSuid(reelId, lv, dropid int32) int32 {
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}
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return dropid
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}
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// 获取工具台数据加成
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func (this *modelStove) getStoveToolSkill(uid string, skillType int32) int32 {
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if stove, err := this.module.modelStove.getSmithyStoveList(uid); err == nil {
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if conf := this.module.configure.GetSmithySkill(skillType, stove.Skill[skillType]); conf != nil {
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return conf.Value
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}
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}
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return 0
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}
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