订单跨天情况
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117019a57d
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@ -4,6 +4,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"time"
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"google.golang.org/protobuf/proto"
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@ -65,6 +66,13 @@ func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreat
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}
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if _gourmet.CookingFood == nil || (_gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0) {
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if _gourmet.Ctime == 0 {
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_gourmet.Ctime = time.Now().Unix()
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}
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if !utils.IsToday(_gourmet.Ctime) {
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_gourmet.Ctime = time.Now().Unix()
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_gourmet.OrderCostTime = 0
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}
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for _, v := range _gourmet.Foods {
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if v.FoodCount > 0 {
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v.FoodCount--
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@ -7,6 +7,7 @@ import (
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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@ -60,8 +61,8 @@ func (this *modelGourmet) modifyGourmetDataByObjId(uid string, data map[string]i
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}
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// todo 调用drop 表 获取掉落信息
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func (this *modelGourmet) GetDropReward(count, dropId int32) (res []*cfg.Gameatn) {
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func (this *modelGourmet) GetDropReward(count, dropId int32, Items []*pb.UserAssets) {
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res := make([]*cfg.Gameatn, 0)
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for i := 0; i < int(count); i++ {
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data := this.module.configure.GetDropData(dropId)
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szW := make([]int32, 0)
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@ -71,6 +72,22 @@ func (this *modelGourmet) GetDropReward(count, dropId int32) (res []*cfg.Gameatn
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index := comm.GetRandW(szW)
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res = append(res, data[index].Prize...)
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}
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for _, v := range res {
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bFind := false
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for _, v1 := range Items {
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if v.A == v1.A && v.T == v1.T {
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v1.N += v.N
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bFind = true
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}
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}
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if !bFind {
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Items = append(Items, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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}
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return
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}
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@ -105,26 +122,21 @@ func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet)
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_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
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for i := 0; i < int(order.FoodCount); i++ {
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curTime += _skillCfg.Needtime
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order.FoodCount--
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res := this.GetDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup)
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for _, v := range res {
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bFind := false
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for _, v1 := range gourmet.Items {
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if v.A == v1.A && v.T == v1.T {
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v1.N += v.N
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bFind = true
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}
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}
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if !bFind {
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gourmet.Items = append(gourmet.Items, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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// 判断是不是第二天
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if gourmet.CookingFood.ETime == 0 {
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gourmet.CookingFood.ETime = time.Now().Unix()
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}
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if !utils.IsToday(gourmet.CookingFood.ETime + int64(curTime)) { // 判断是不是今天
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// 跨天了
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gourmet.CookingFood.ETime = gourmet.CookingFood.ETime + int64(curTime) // 设置下单的时间
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gourmet.Ctime = gourmet.CookingFood.ETime // 设置创建订单时间
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gourmet.OrderCostTime = 0 // 清空当天的订单时长
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}
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order.FoodCount--
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this.GetDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
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if curTime > costTime {
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gourmet.OrderCostTime += int32(curTime - costTime)
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// 转时间戳
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eTimd := time.Now().Unix() + int64(curTime-costTime)
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gourmet.CookingFood.FoodType = order.FoodType
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@ -1,3 +1,8 @@
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/*
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模块名:Gourmet
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描述:美食家模块
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开发:梅雄风
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*/
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package gourmet
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import (
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