Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
aac7850519
@ -432,13 +432,13 @@ const (
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Rtype72 TaskType = 72 //完成一次捏人
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Rtype73 TaskType = 73 //通关难度A维京远征指定BOSSN次(从接到任务开始,只有通关A难度进度才+1)
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Rtype74 TaskType = 74 //通关难度A维京远征指定BOSS(检查最高难度记录是否超过了此难度,超过则完成)
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Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)
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Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
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Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
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//Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)
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//Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
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//Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
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Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)
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Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)
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Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)
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Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
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//Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)
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//Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
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Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
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Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
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@ -497,7 +497,11 @@ const (
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Rtype137 TaskType = 137 //累计铁匠铺锻造X小时(历史)(从创号开始记录,满1小时进度+1)
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Rtype138 TaskType = 138 //在线N分钟(从接到任务开始,记录玩家在线时间并记入进度)
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Rtype139 TaskType = 139 //通过融合获得指定英雄(从接到任务开始记录,通过融合获得指定英雄则任务完成)
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<<<<<<< HEAD
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Rtype140 TaskType = 140 //关卡编辑器完成条件
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=======
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>>>>>>> 8def819e118af719604f8c08eda354d931faa7c7
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)
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const (
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@ -5,11 +5,7 @@ import (
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"strconv"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"google.golang.org/protobuf/proto"
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)
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@ -29,7 +25,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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newChallenge bool // 新的关卡
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reward []*cfg.Gameatn
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asset []*pb.UserAssets
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costTime int32 // 战斗花费的时间
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bWin bool // 战斗是否胜利
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)
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mapData = make(map[string]interface{}, 0)
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reward = make([]*cfg.Gameatn, 0)
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@ -73,85 +69,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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}
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mapData["boss"] = viking.Boss
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}
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if req.Report != nil {
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costTime = req.Report.Costtime
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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code, _ = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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}
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if !bWin { // 战斗失败 直接返回
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return
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}
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// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
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code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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viking.LeftCount--
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mapData["leftCount"] = viking.LeftCount
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viking.ChallengeCount++
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mapData["challengeCount"] = viking.ChallengeCount
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conf := this.module.configure.GetGlobalConf()
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if conf != nil {
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if viking.LeftCount >= conf.VikingNum {
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viking.RecoveryTime = configure.Now().Unix()
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}
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}
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viking.LeftCount--
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mapData["leftCount"] = viking.LeftCount
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viking.ChallengeCount++
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mapData["challengeCount"] = viking.ChallengeCount
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key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
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if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId] { // 刷新记录
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viking.BossTime[key] = costTime
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szLine := make([]*pb.LineUp, 5)
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Leadpos := 0
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if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
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costTime = req.Report.Costtime
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Leadpos = int(req.Report.Info.Redflist[0].Leadpos)
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for i, v := range req.Report.Info.Redflist[0].Team {
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if v != nil {
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szLine[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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}
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}
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}
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// 写入排行榜
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objID := ""
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bFind := false
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ranks := this.module.modulerank.getVikingRankList(session.GetUserId())
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for _, v := range ranks {
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if v.Bosstype == req.BossId {
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = req.Difficulty
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mapRankData["bosstype"] = req.BossId
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.ChangeList(session.GetUserId(), v.Id, mapRankData)
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objID = v.Id
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bFind = true
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break
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}
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}
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if !bFind {
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userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
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new := &pb.DBVikingRank{
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Id: primitive.NewObjectID().Hex(),
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Uid: session.GetUserId(),
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Difficulty: req.Difficulty,
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Bosstype: req.BossId,
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Nickname: userinfo.Name,
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Icon: "",
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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}
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objID = new.Id
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.AddList(session.GetUserId(), new.Id, new)
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}
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this.module.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(req.BossId)), req.Difficulty<<16+costTime, objID)
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}
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this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
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mapData["bossTime"] = viking.BossTime // 更新时间
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if newChallenge { // 新关卡挑战通过 发放首通奖励
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if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
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@ -184,5 +121,18 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
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Data: viking,
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Asset: asset,
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})
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// 随机任务统计
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype73, req.Difficulty, req.BossId, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype74, req.Difficulty, req.BossId)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype78, req.Difficulty, req.BossId, req.Report.Costtime)
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if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
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for _, v := range req.Report.Info.Redflist[0].Team {
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if v.Ishelp { // 判断是否有助战
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype79, req.Difficulty, req.BossId)
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break
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}
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}
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}
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return
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}
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@ -10,6 +10,11 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/db"
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"strconv"
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"time"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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type Viking struct {
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@ -75,3 +80,67 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank
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}
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return
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}
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func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) {
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costTime := report.Costtime
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key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
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if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录
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viking.BossTime[key] = costTime
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szLine := make([]*pb.LineUp, 5)
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Leadpos := 0
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if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
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costTime = report.Costtime
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Leadpos = int(report.Info.Redflist[0].Leadpos)
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for i, v := range report.Info.Redflist[0].Team {
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if v != nil {
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szLine[i] = &pb.LineUp{
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Cid: v.HeroID,
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Star: v.Star,
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Lv: v.Lv,
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}
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}
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}
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}
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// 写入排行榜
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objID := ""
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bFind := false
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ranks := this.modulerank.getVikingRankList(uid)
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for _, v := range ranks {
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if v.Bosstype == boosID {
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mapRankData := make(map[string]interface{}, 0)
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mapRankData["difficulty"] = difficulty
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mapRankData["bosstype"] = boosID
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mapRankData["Leadpos"] = Leadpos
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mapRankData["line"] = szLine
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mapRankData["costTime"] = costTime
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.ChangeList(uid, v.Id, mapRankData)
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objID = v.Id
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bFind = true
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break
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}
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}
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if !bFind {
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userinfo := this.ModuleUser.GetUser(uid)
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new := &pb.DBVikingRank{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Difficulty: difficulty,
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Bosstype: boosID,
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Nickname: userinfo.Name,
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Icon: "",
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Lv: userinfo.Lv,
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Leadpos: int32(Leadpos),
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Line: szLine,
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CostTime: costTime,
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}
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objID = new.Id
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conn_, _ := db.Cross()
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dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
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dbModel.AddList(uid, new.Id, new)
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}
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this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
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}
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}
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