Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
aa477d139c
@ -4507,12 +4507,12 @@
|
||||
"des": 3,
|
||||
"icon": "",
|
||||
"task_Tname": {
|
||||
"key": "连续战斗10次",
|
||||
"text": "连续战斗10次"
|
||||
"key": "连续战斗3次",
|
||||
"text": "连续战斗3次"
|
||||
},
|
||||
"task_name": {
|
||||
"key": "连续战斗10次",
|
||||
"text": "连续战斗10次"
|
||||
"key": "连续战斗3次",
|
||||
"text": "连续战斗3次"
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "连续战斗10次",
|
||||
@ -4765,7 +4765,7 @@
|
||||
"key": 30260,
|
||||
"lock": 1,
|
||||
"lockend": 0,
|
||||
"ontxe": 20070,
|
||||
"ontxe": 20020,
|
||||
"id_after": 30270,
|
||||
"group": 440,
|
||||
"des": 3,
|
||||
@ -4897,7 +4897,7 @@
|
||||
"key": 30290,
|
||||
"lock": 1,
|
||||
"lockend": 0,
|
||||
"ontxe": 20080,
|
||||
"ontxe": 20030,
|
||||
"id_after": 0,
|
||||
"group": 450,
|
||||
"des": 3,
|
||||
@ -4941,7 +4941,7 @@
|
||||
"key": 30300,
|
||||
"lock": 1,
|
||||
"lockend": 0,
|
||||
"ontxe": 20090,
|
||||
"ontxe": 20030,
|
||||
"id_after": 0,
|
||||
"group": 460,
|
||||
"des": 3,
|
||||
|
@ -558,25 +558,25 @@ const (
|
||||
Rtype72 TaskType = 72 //完成一次捏人
|
||||
Rtype73 TaskType = 73 //通关难度A维京远征指定BOSSN次(从接到任务开始,只有通关A难度进度才+1)
|
||||
//Rtype74 TaskType = 74 //通关难度A维京远征指定BOSS(检查最高难度记录是否超过了此难度,超过则完成)
|
||||
Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)
|
||||
Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
|
||||
Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)
|
||||
Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)
|
||||
Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)
|
||||
Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
|
||||
Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype85 TaskType = 85 //赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype86 TaskType = 86 //本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype87 TaskType = 87 //发现月之秘境N次(从接到任务开始,发现一次则进度+1)
|
||||
Rtype88 TaskType = 88 //完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))
|
||||
Rtype89 TaskType = 89 //任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)
|
||||
Rtype90 TaskType = 90 //进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype91 TaskType = 91 //进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype92 TaskType = 92 //强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)
|
||||
// Rtype93 TaskType = 93 //拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)
|
||||
Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)
|
||||
Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
|
||||
Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)
|
||||
Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)
|
||||
Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)
|
||||
Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
|
||||
Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype85 TaskType = 85 //赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype86 TaskType = 86 //本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype87 TaskType = 87 //发现月之秘境N次(从接到任务开始,发现一次则进度+1)
|
||||
Rtype88 TaskType = 88 //完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))
|
||||
Rtype89 TaskType = 89 //任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)
|
||||
Rtype90 TaskType = 90 //进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype91 TaskType = 91 //进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype92 TaskType = 92 //强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)
|
||||
Rtype93 TaskType = 93 //拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)
|
||||
Rtype94 TaskType = 94 //装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)
|
||||
Rtype95 TaskType = 95 //装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)
|
||||
Rtype96 TaskType = 96 //强化失败N次(从接到任务开始,强化失败进度+1)
|
||||
@ -664,12 +664,12 @@ const (
|
||||
//Rtype178 TaskType = 178
|
||||
Rtype179 TaskType = 179 //解锁X阶段装备新图纸X个
|
||||
Rtype180 TaskType = 180 //在X副本内使用好友助战X次
|
||||
Rtype181 TaskType = 181
|
||||
Rtype181 TaskType = 181 //X维京副本X难度自动战斗X次(接取任务后开始记录,在对应副本的指定难度内,使用自动战斗每有1次,进度便加一)
|
||||
Rtype182 TaskType = 182 //打赢武馆内踢馆X次(接取任务后开始记录,每赢得一次踢馆战斗的胜利,进度便加一)
|
||||
Rtype183 TaskType = 183 //去好友武馆踢馆X次(接取任务后开始记录,每次在好友武馆开启一场踢馆,便进度加一)
|
||||
Rtype184 TaskType = 184 //使用好友武馆木桩X次(接取任务后,每次使用好友的木桩训练英雄一次,进度便加一)
|
||||
Rtype185 TaskType = 185 //完成X次每日1健(接取任务后,每完成1次每日1健,便进度加一)
|
||||
Rtype186 TaskType = 186
|
||||
Rtype186 TaskType = 186 //武馆的派遣悬赏X次(接取任务后开始计算,当玩家的派遣完成1次,进度便加一,不领奖也算一次,只要倒计时结束即可)
|
||||
Rtype187 TaskType = 187
|
||||
Rtype188 TaskType = 188 //玩家创建1个工会
|
||||
)
|
||||
|
@ -148,6 +148,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
|
||||
hero.SuiteId = confs[0].Suittype
|
||||
hero.Suite1Star = suite1Str
|
||||
hero.Suite1Lv = suite1Lv
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype93, 1, hero.SuiteId, suite1Lv))
|
||||
}
|
||||
} else {
|
||||
hero.SuiteId = 0
|
||||
@ -159,6 +160,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
|
||||
hero.SuiteExtId = confs[4].Suittype
|
||||
hero.Suite2Star = suite2Str
|
||||
hero.Suite2Lv = suite2Lv
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype93, 1, hero.SuiteExtId, suite2Lv))
|
||||
}
|
||||
} else {
|
||||
hero.SuiteExtId = 0
|
||||
|
@ -118,7 +118,57 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HeroBuyReq) (code pb
|
||||
for _, v := range need {
|
||||
if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
|
||||
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, utils.ToInt32(v.T)))
|
||||
switch v.T {
|
||||
case comm.ResGold:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 1))
|
||||
break
|
||||
case comm.ResExp:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 3))
|
||||
break
|
||||
case comm.ResDiamond:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.VipExp:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.ResTaskActive:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.ResFriend:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 4))
|
||||
break
|
||||
case comm.StarCoin:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 9))
|
||||
break
|
||||
case comm.SociatyCoin:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 8))
|
||||
break
|
||||
case comm.ArenaCoin:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 11))
|
||||
break
|
||||
case comm.ResPs:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 12))
|
||||
break
|
||||
case comm.Moongold:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 14))
|
||||
break
|
||||
case comm.Talent1:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.Talent2:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.Talent3:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.Talent4:
|
||||
// tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 2))
|
||||
break
|
||||
case comm.Merchantmoney:
|
||||
tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, 15))
|
||||
break
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
go this.module.ModuleRtask.TriggerTask(session.GetUserId(), tasks...)
|
||||
|
@ -138,7 +138,7 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
|
||||
var szTask []*comm.TaskParam
|
||||
// 查询英雄相关信息
|
||||
if heroObj := this.module.QueryHeroByConfId(session.GetUserId(), talent.HeroId); heroObj != nil {
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype123, 1, heroObj.Lv, heroObj.Star))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype123, 1, int32(len(talent.Talent)), heroObj.Star))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype124, 1))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype125, 1, utils.ToInt32(heroObj.HeroID)))
|
||||
cfg := this.module.configure.GetHeroConfig(heroObj.HeroID)
|
||||
|
@ -80,7 +80,7 @@ func (this *ModuleRtask) getHandle(tt comm.TaskType) (handles []*rtaskCondHandle
|
||||
for _, v := range this.configure.getRtaskCondis(int32(tt)) {
|
||||
switch tt {
|
||||
// 两个参数 大于1个参数且第一个参数累计,第二个参数等于
|
||||
case comm.Rtype1, comm.Rtype16, comm.Rtype17, comm.Rtype50, comm.Rtype51,
|
||||
case comm.Rtype1, comm.Rtype16, comm.Rtype17, comm.Rtype51,
|
||||
comm.Rtype125, comm.Rtype126, comm.Rtype127, comm.Rtype187:
|
||||
handle := &rtaskCondHandle{
|
||||
condId: v.Id,
|
||||
@ -99,6 +99,15 @@ func (this *ModuleRtask) getHandle(tt comm.TaskType) (handles []*rtaskCondHandle
|
||||
}
|
||||
handles = append(handles, handle)
|
||||
this.registerVerifyHandle(v.Id, handle)
|
||||
// 两个参数 第一个参数累计 第二个参数大于等于
|
||||
case comm.Rtype50:
|
||||
handle := &rtaskCondHandle{
|
||||
condId: v.Id,
|
||||
verify: this.modelRtaskRecord.veriftyGreatEqualParam,
|
||||
update: this.modelRtaskRecord.addUpdate,
|
||||
}
|
||||
handles = append(handles, handle)
|
||||
this.registerVerifyHandle(v.Id, handle)
|
||||
// 两个参数 第一个大于等于 第二个等于
|
||||
case comm.Rtype61, comm.Rtype159, comm.Rtype160, comm.Rtype75:
|
||||
handle := &rtaskCondHandle{
|
||||
@ -188,7 +197,8 @@ func (this *ModuleRtask) getHandle(tt comm.TaskType) (handles []*rtaskCondHandle
|
||||
}
|
||||
handles = append(handles, handle)
|
||||
this.registerVerifyHandle(v.Id, handle)
|
||||
case comm.Rtype73, comm.Rtype77, comm.Rtype80, comm.Rtype83:
|
||||
// 三个参数 第二个等于 第三个大于等于
|
||||
case comm.Rtype73, comm.Rtype77, comm.Rtype80, comm.Rtype83, comm.Rtype93:
|
||||
handle := &rtaskCondHandle{
|
||||
condId: v.Id,
|
||||
verify: this.modelRtaskRecord.verifyThirdGreatEqualParam,
|
||||
@ -220,6 +230,14 @@ func (this *ModuleRtask) getHandle(tt comm.TaskType) (handles []*rtaskCondHandle
|
||||
}
|
||||
handles = append(handles, handle)
|
||||
this.registerVerifyHandle(v.Id, handle)
|
||||
case comm.Rtype111:
|
||||
handle := &rtaskCondHandle{
|
||||
condId: v.Id,
|
||||
verify: this.modelRtask.verifyRtype111,
|
||||
update: this.modelRtaskRecord.addUpdate,
|
||||
}
|
||||
handles = append(handles, handle)
|
||||
this.registerVerifyHandle(v.Id, handle)
|
||||
default:
|
||||
log.Warnf("rtaskType[%v] handle not register", tt)
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ func (this *ModelRtaskRecord) verifyFirstGreatEqualParam(uid string, cfg *cfg.Ga
|
||||
|
||||
// three params (first-greatEqual second-equal third-lessEqual)
|
||||
func (this *ModelRtaskRecord) verifyThirdLessEqualParam(uid string, cfg *cfg.GameRdtaskCondiData, params ...int32) (ok bool, count int32, err error) {
|
||||
if len(params) == 0 {
|
||||
if len(params) != 3 {
|
||||
err = errors.New("玩家参数数据缺失")
|
||||
return
|
||||
}
|
||||
@ -127,7 +127,7 @@ func (this *ModelRtaskRecord) verifyThirdLessEqualParam(uid string, cfg *cfg.Gam
|
||||
|
||||
// three params (first-greatEqual second-equal third-greatEqual)
|
||||
func (this *ModelRtaskRecord) verifyThirdGreatEqualParam(uid string, cfg *cfg.GameRdtaskCondiData, params ...int32) (ok bool, count int32, err error) {
|
||||
if len(params) == 0 {
|
||||
if len(params) != 3 {
|
||||
err = errors.New("玩家参数数据缺失")
|
||||
return
|
||||
}
|
||||
@ -179,6 +179,21 @@ func (this *ModelRtaskRecord) veriftyEqualParam(uid string, cfg *cfg.GameRdtaskC
|
||||
return
|
||||
}
|
||||
|
||||
// two params (first-Equal second-GreatEqual)
|
||||
func (this *ModelRtaskRecord) veriftyGreatEqualParam(uid string, cfg *cfg.GameRdtaskCondiData, params ...int32) (ok bool, count int32, err error) {
|
||||
if len(params) != 2 {
|
||||
err = errors.New("玩家参数数据缺失")
|
||||
return
|
||||
}
|
||||
// var paramLen int
|
||||
if _, err = lenParam(cfg, params...); err == nil {
|
||||
if ok, err = soGreatEqual(params[1], cfg.Data2); !ok {
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// 英雄指定
|
||||
func (this *ModelRtask) verfiyRtype1(uid string, cfg *cfg.GameRdtaskCondiData, params ...int32) (ok bool, err error) {
|
||||
heroModule, err := this.service.GetModule(comm.ModuleHero)
|
||||
@ -450,3 +465,21 @@ func (this *ModelRtask) verifyRtype43(uid string, cfg *cfg.GameRdtaskCondiData,
|
||||
ok = true
|
||||
return
|
||||
}
|
||||
|
||||
func (this *ModelRtask) verifyRtype111(uid string, cfg *cfg.GameRdtaskCondiData, params ...int32) (ok bool, count int32, err error) {
|
||||
m, err := this.service.GetModule(comm.ModuleHero)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if ml, y := m.(comm.IHero); y {
|
||||
for _, hero := range ml.GetHeroList(uid) {
|
||||
if ok, err = soGreatEqual(hero.Lv, cfg.Data2); ok {
|
||||
count++
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
ok = true
|
||||
return
|
||||
}
|
||||
|
@ -250,7 +250,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
|
||||
}
|
||||
// 解锁了新的图纸
|
||||
this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype177, 1))
|
||||
this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype179, nextProficiency.Value1, 1))
|
||||
this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype179, 1, nextProficiency.Value1))
|
||||
}
|
||||
// 是否解锁新套装
|
||||
if nextProficiency.Type == comm.SmithyReelType4 {
|
||||
|
@ -187,7 +187,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
|
||||
if req.Auto {
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype75, req.BossId, req.Difficulty))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype172, 1))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype181, req.BossId, req.Difficulty, 1))
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype181, 1, req.BossId, req.Difficulty))
|
||||
}
|
||||
szTask = append(szTask, comm.GettaskParam(comm.Rtype76, 1, req.BossId))
|
||||
if bHelp {
|
||||
|
Loading…
Reference in New Issue
Block a user