Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2023-02-08 12:02:35 +08:00
commit a76c281e49
5 changed files with 90 additions and 53 deletions

View File

@ -354,3 +354,22 @@ func (this *MCompConfigure) GetEquipmentConfigureById(equipmentId string) (confi
} }
return return
} }
func (this *MCompConfigure) GetAllItemConfigure() (item []*cfg.GameItemData) {
if v, err := this.GetConfigure(game_item); err == nil {
for _, v1 := range v.(*cfg.GameItem).GetDataMap() {
item = append(item, v1)
}
}
return
}
func (this *MCompConfigure) GetAllEquipmentConfigure(equipmentId string) (configure []*cfg.GameEquipData) {
if v, err := this.GetConfigure(game_equip); err == nil {
for _, v1 := range v.(*cfg.GameEquip).GetDataMap() {
configure = append(configure, v1)
}
return
}
return
}

View File

@ -111,10 +111,15 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
var ( var (
res []*cfg.Gameatn res []*cfg.Gameatn
) )
if val, err := this.configure.GetYouDaddyConf(); err == nil {
for _, v := range val.GetDataList() {
res = append(res, v.Var...)
equip := this.configure.GetAllItemConfigure()
for _, v1 := range equip {
res = append(res, &cfg.Gameatn{
A: "equi",
T: v1.Id,
N: 1,
})
} }
data := this.configure.GetHeroConfigData() data := this.configure.GetHeroConfigData()
for _, v := range data { for _, v := range data {
@ -126,11 +131,19 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
}) })
} }
} }
// 发所有道具
item := this.configure.GetAllItemConfigure()
for _, v := range item {
res = append(res, &cfg.Gameatn{
A: "item",
T: v.Id,
N: 100,
})
}
code = this.DispenseRes(session, res, true) code = this.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
this.Errorf("资源发放失败,%v", code) this.Errorf("资源发放失败,%v", code)
} }
}
this.Debug("使用bingo命令", this.Debug("使用bingo命令",
log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "uid", Value: session.GetUserId()},
log.Field{Key: "param", Value: datas[0]}, log.Field{Key: "param", Value: datas[0]},

View File

@ -336,8 +336,9 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
N: 1, N: 1,
} }
if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success { if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success {
var list *pb.AtnoData
list.Atno = atno list := &pb.AtnoData{}
list.Atno = append(list.Atno, atno...)
rsp.Data = append(rsp.Data, list) rsp.Data = append(rsp.Data, list)
for _, v := range atno { for _, v := range atno {
if v.A == "hero" { if v.A == "hero" {

View File

@ -339,22 +339,22 @@ func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DB
suite2Star := hero.Suite2Star suite2Star := hero.Suite2Star
suite1Lv := hero.Suite1Lv suite1Lv := hero.Suite1Lv
suite2Lv := hero.Suite2Lv suite2Lv := hero.Suite2Lv
if hero.SameCount > 1 { // if hero.SameCount > 1 {
// 克隆一个新的 // // 克隆一个新的
hero.SameCount -= 1 // hero.SameCount -= 1
hero.Suite1Star = 0 // hero.Suite1Star = 0
hero.Suite2Star = 0 // hero.Suite2Star = 0
hero.Suite1Lv = 0 // hero.Suite1Lv = 0
hero.Suite2Lv = 0 // hero.Suite2Lv = 0
hero.SuiteId = 0 // hero.SuiteId = 0
hero.SuiteExtId = 0 // hero.SuiteExtId = 0
hero.EquipID = make([]string, 8) // hero.EquipID = make([]string, 8)
newHero = this.CloneNewHero(uid, hero) // newHero = this.CloneNewHero(uid, hero)
hero.EquipID = make([]string, 8) // hero.EquipID = make([]string, 8)
hero.SameCount = 1 // hero.SameCount = 1
update["sameCount"] = 1 // update["sameCount"] = 1
update["horoscopeProperty"] = hero.HoroscopeProperty // update["horoscopeProperty"] = hero.HoroscopeProperty
} // }
// 修改装备属性 并更新 // 修改装备属性 并更新
update["suiteId"] = _suiteId update["suiteId"] = _suiteId
update["suiteExtId"] = _suiteExtId update["suiteExtId"] = _suiteExtId
@ -456,6 +456,7 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
if hero.Id != "" { // objID 为空表示是怪物对象 不享受天赋属性加成 if hero.Id != "" { // objID 为空表示是怪物对象 不享受天赋属性加成
this.resetTalentProperty(hero) this.resetTalentProperty(hero)
this.moduleHero.moduleHoroscope.ComputeHeroNumeric(hero.Uid, hero)
} }
this.resetJuexingProperty(hero) this.resetJuexingProperty(hero)
} }
@ -467,6 +468,7 @@ func (this *ModelHero) ChangeHeroProperty(session comm.IUserSession, hero *pb.DB
"property": hero.Property, "property": hero.Property,
"talentProperty": hero.TalentProperty, "talentProperty": hero.TalentProperty,
"juexProperty": hero.JuexProperty, "juexProperty": hero.JuexProperty,
"horoscopeProperty": hero.HoroscopeProperty,
} }
if err = this.ChangeList(session.GetUserId(), hero.Id, update); err != nil { if err = this.ChangeList(session.GetUserId(), hero.Id, update); err != nil {

View File

@ -344,15 +344,15 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero}) session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return return
} }
if _hero.SameCount > 1 { // if _hero.SameCount > 1 {
_hero.SameCount -= 1 // _hero.SameCount -= 1
newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero) // newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
_changeHero = append(_changeHero, newHero) // _changeHero = append(_changeHero, newHero)
} // }
_heroMap := map[string]interface{}{ _heroMap := map[string]interface{}{
"status": pb.HeroType_HeroTypeKongFu, "status": pb.HeroType_HeroTypeKongFu,
"sameCount": 1, "sameCount": 1,
"horoscopeProperty": _hero.HoroscopeProperty, //"horoscopeProperty": _hero.HoroscopeProperty,
} }
_hero.Status = pb.HeroType_HeroTypeKongFu _hero.Status = pb.HeroType_HeroTypeKongFu
_hero.SameCount = 1 _hero.SameCount = 1
@ -667,6 +667,8 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
"normalSkill": hero.NormalSkill, "normalSkill": hero.NormalSkill,
"talentProperty": hero.TalentProperty, "talentProperty": hero.TalentProperty,
"property": hero.Property, "property": hero.Property,
"horoscopeProperty": hero.HoroscopeProperty,
"juexProperty": hero.JuexProperty,
} }
// 保存数据 // 保存数据