Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
a76c281e49
@ -354,3 +354,22 @@ func (this *MCompConfigure) GetEquipmentConfigureById(equipmentId string) (confi
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}
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return
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}
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func (this *MCompConfigure) GetAllItemConfigure() (item []*cfg.GameItemData) {
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if v, err := this.GetConfigure(game_item); err == nil {
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for _, v1 := range v.(*cfg.GameItem).GetDataMap() {
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item = append(item, v1)
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}
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}
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return
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}
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func (this *MCompConfigure) GetAllEquipmentConfigure(equipmentId string) (configure []*cfg.GameEquipData) {
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if v, err := this.GetConfigure(game_equip); err == nil {
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for _, v1 := range v.(*cfg.GameEquip).GetDataMap() {
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configure = append(configure, v1)
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}
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return
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}
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return
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}
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@ -111,25 +111,38 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
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var (
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res []*cfg.Gameatn
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)
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if val, err := this.configure.GetYouDaddyConf(); err == nil {
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for _, v := range val.GetDataList() {
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res = append(res, v.Var...)
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equip := this.configure.GetAllItemConfigure()
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for _, v1 := range equip {
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res = append(res, &cfg.Gameatn{
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A: "equi",
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T: v1.Id,
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N: 1,
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})
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}
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data := this.configure.GetHeroConfigData()
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for _, v := range data {
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if v.Handbook != -1 {
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res = append(res, &cfg.Gameatn{
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A: "hero",
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T: v.Hid,
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N: 1,
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})
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}
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data := this.configure.GetHeroConfigData()
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for _, v := range data {
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if v.Handbook != -1 {
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res = append(res, &cfg.Gameatn{
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A: "hero",
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T: v.Hid,
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N: 1,
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})
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}
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}
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code = this.DispenseRes(session, res, true)
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if code != pb.ErrorCode_Success {
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this.Errorf("资源发放失败,%v", code)
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}
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}
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// 发所有道具
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item := this.configure.GetAllItemConfigure()
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for _, v := range item {
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res = append(res, &cfg.Gameatn{
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A: "item",
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T: v.Id,
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N: 100,
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})
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}
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code = this.DispenseRes(session, res, true)
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if code != pb.ErrorCode_Success {
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this.Errorf("资源发放失败,%v", code)
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}
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this.Debug("使用bingo命令",
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log.Field{Key: "uid", Value: session.GetUserId()},
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@ -336,8 +336,9 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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N: 1,
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}
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if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success {
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var list *pb.AtnoData
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list.Atno = atno
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list := &pb.AtnoData{}
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list.Atno = append(list.Atno, atno...)
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rsp.Data = append(rsp.Data, list)
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for _, v := range atno {
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if v.A == "hero" {
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@ -339,22 +339,22 @@ func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DB
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suite2Star := hero.Suite2Star
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suite1Lv := hero.Suite1Lv
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suite2Lv := hero.Suite2Lv
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if hero.SameCount > 1 {
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// 克隆一个新的
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hero.SameCount -= 1
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hero.Suite1Star = 0
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hero.Suite2Star = 0
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hero.Suite1Lv = 0
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hero.Suite2Lv = 0
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hero.SuiteId = 0
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hero.SuiteExtId = 0
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hero.EquipID = make([]string, 8)
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newHero = this.CloneNewHero(uid, hero)
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hero.EquipID = make([]string, 8)
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hero.SameCount = 1
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update["sameCount"] = 1
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update["horoscopeProperty"] = hero.HoroscopeProperty
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}
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// if hero.SameCount > 1 {
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// // 克隆一个新的
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// hero.SameCount -= 1
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// hero.Suite1Star = 0
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// hero.Suite2Star = 0
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// hero.Suite1Lv = 0
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// hero.Suite2Lv = 0
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// hero.SuiteId = 0
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// hero.SuiteExtId = 0
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// hero.EquipID = make([]string, 8)
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// newHero = this.CloneNewHero(uid, hero)
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// hero.EquipID = make([]string, 8)
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// hero.SameCount = 1
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// update["sameCount"] = 1
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// update["horoscopeProperty"] = hero.HoroscopeProperty
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// }
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// 修改装备属性 并更新
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update["suiteId"] = _suiteId
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update["suiteExtId"] = _suiteExtId
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@ -456,6 +456,7 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
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if hero.Id != "" { // objID 为空表示是怪物对象 不享受天赋属性加成
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this.resetTalentProperty(hero)
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this.moduleHero.moduleHoroscope.ComputeHeroNumeric(hero.Uid, hero)
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}
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this.resetJuexingProperty(hero)
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}
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@ -464,9 +465,10 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
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func (this *ModelHero) ChangeHeroProperty(session comm.IUserSession, hero *pb.DBHero) (err error) {
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this.PropertyCompute(hero) //重新计算 property 的值
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update := map[string]interface{}{
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"property": hero.Property,
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"talentProperty": hero.TalentProperty,
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"juexProperty": hero.JuexProperty,
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"property": hero.Property,
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"talentProperty": hero.TalentProperty,
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"juexProperty": hero.JuexProperty,
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"horoscopeProperty": hero.HoroscopeProperty,
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}
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if err = this.ChangeList(session.GetUserId(), hero.Id, update); err != nil {
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@ -344,15 +344,15 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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}
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
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_changeHero = append(_changeHero, newHero)
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}
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// if _hero.SameCount > 1 {
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// _hero.SameCount -= 1
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// newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
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// _changeHero = append(_changeHero, newHero)
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// }
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_heroMap := map[string]interface{}{
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"status": pb.HeroType_HeroTypeKongFu,
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"sameCount": 1,
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"horoscopeProperty": _hero.HoroscopeProperty,
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"status": pb.HeroType_HeroTypeKongFu,
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"sameCount": 1,
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//"horoscopeProperty": _hero.HoroscopeProperty,
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}
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_hero.Status = pb.HeroType_HeroTypeKongFu
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_hero.SameCount = 1
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@ -660,13 +660,15 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
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hero.SameCount = 1
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this.modelHero.PropertyCompute(hero) // 重新计算属性
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_heroMap := map[string]interface{}{
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"lv": hero.Lv,
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"star": hero.Star,
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"juexingLv": hero.JuexingLv,
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"sameCount": 1,
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"normalSkill": hero.NormalSkill,
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"talentProperty": hero.TalentProperty,
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"property": hero.Property,
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"lv": hero.Lv,
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"star": hero.Star,
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"juexingLv": hero.JuexingLv,
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"sameCount": 1,
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"normalSkill": hero.NormalSkill,
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"talentProperty": hero.TalentProperty,
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"property": hero.Property,
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"horoscopeProperty": hero.HoroscopeProperty,
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"juexProperty": hero.JuexProperty,
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}
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// 保存数据
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