Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev

This commit is contained in:
meixiongfeng 2023-02-08 12:02:35 +08:00
commit a76c281e49
5 changed files with 90 additions and 53 deletions

View File

@ -354,3 +354,22 @@ func (this *MCompConfigure) GetEquipmentConfigureById(equipmentId string) (confi
}
return
}
func (this *MCompConfigure) GetAllItemConfigure() (item []*cfg.GameItemData) {
if v, err := this.GetConfigure(game_item); err == nil {
for _, v1 := range v.(*cfg.GameItem).GetDataMap() {
item = append(item, v1)
}
}
return
}
func (this *MCompConfigure) GetAllEquipmentConfigure(equipmentId string) (configure []*cfg.GameEquipData) {
if v, err := this.GetConfigure(game_equip); err == nil {
for _, v1 := range v.(*cfg.GameEquip).GetDataMap() {
configure = append(configure, v1)
}
return
}
return
}

View File

@ -111,25 +111,38 @@ func (this *GM) CreateCmd(session comm.IUserSession, cmd string) (code pb.ErrorC
var (
res []*cfg.Gameatn
)
if val, err := this.configure.GetYouDaddyConf(); err == nil {
for _, v := range val.GetDataList() {
res = append(res, v.Var...)
equip := this.configure.GetAllItemConfigure()
for _, v1 := range equip {
res = append(res, &cfg.Gameatn{
A: "equi",
T: v1.Id,
N: 1,
})
}
data := this.configure.GetHeroConfigData()
for _, v := range data {
if v.Handbook != -1 {
res = append(res, &cfg.Gameatn{
A: "hero",
T: v.Hid,
N: 1,
})
}
data := this.configure.GetHeroConfigData()
for _, v := range data {
if v.Handbook != -1 {
res = append(res, &cfg.Gameatn{
A: "hero",
T: v.Hid,
N: 1,
})
}
}
code = this.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
this.Errorf("资源发放失败,%v", code)
}
}
// 发所有道具
item := this.configure.GetAllItemConfigure()
for _, v := range item {
res = append(res, &cfg.Gameatn{
A: "item",
T: v.Id,
N: 100,
})
}
code = this.DispenseRes(session, res, true)
if code != pb.ErrorCode_Success {
this.Errorf("资源发放失败,%v", code)
}
this.Debug("使用bingo命令",
log.Field{Key: "uid", Value: session.GetUserId()},

View File

@ -336,8 +336,9 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
N: 1,
}
if code, atno := this.module.DispenseAtno(session, []*cfg.Gameatn{res}, true); code == pb.ErrorCode_Success {
var list *pb.AtnoData
list.Atno = atno
list := &pb.AtnoData{}
list.Atno = append(list.Atno, atno...)
rsp.Data = append(rsp.Data, list)
for _, v := range atno {
if v.A == "hero" {

View File

@ -339,22 +339,22 @@ func (this *ModelHero) setEquipment(uid string, hero *pb.DBHero) (newHero *pb.DB
suite2Star := hero.Suite2Star
suite1Lv := hero.Suite1Lv
suite2Lv := hero.Suite2Lv
if hero.SameCount > 1 {
// 克隆一个新的
hero.SameCount -= 1
hero.Suite1Star = 0
hero.Suite2Star = 0
hero.Suite1Lv = 0
hero.Suite2Lv = 0
hero.SuiteId = 0
hero.SuiteExtId = 0
hero.EquipID = make([]string, 8)
newHero = this.CloneNewHero(uid, hero)
hero.EquipID = make([]string, 8)
hero.SameCount = 1
update["sameCount"] = 1
update["horoscopeProperty"] = hero.HoroscopeProperty
}
// if hero.SameCount > 1 {
// // 克隆一个新的
// hero.SameCount -= 1
// hero.Suite1Star = 0
// hero.Suite2Star = 0
// hero.Suite1Lv = 0
// hero.Suite2Lv = 0
// hero.SuiteId = 0
// hero.SuiteExtId = 0
// hero.EquipID = make([]string, 8)
// newHero = this.CloneNewHero(uid, hero)
// hero.EquipID = make([]string, 8)
// hero.SameCount = 1
// update["sameCount"] = 1
// update["horoscopeProperty"] = hero.HoroscopeProperty
// }
// 修改装备属性 并更新
update["suiteId"] = _suiteId
update["suiteExtId"] = _suiteExtId
@ -456,6 +456,7 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
if hero.Id != "" { // objID 为空表示是怪物对象 不享受天赋属性加成
this.resetTalentProperty(hero)
this.moduleHero.moduleHoroscope.ComputeHeroNumeric(hero.Uid, hero)
}
this.resetJuexingProperty(hero)
}
@ -464,9 +465,10 @@ func (this *ModelHero) PropertyCompute(hero *pb.DBHero) {
func (this *ModelHero) ChangeHeroProperty(session comm.IUserSession, hero *pb.DBHero) (err error) {
this.PropertyCompute(hero) //重新计算 property 的值
update := map[string]interface{}{
"property": hero.Property,
"talentProperty": hero.TalentProperty,
"juexProperty": hero.JuexProperty,
"property": hero.Property,
"talentProperty": hero.TalentProperty,
"juexProperty": hero.JuexProperty,
"horoscopeProperty": hero.HoroscopeProperty,
}
if err = this.ChangeList(session.GetUserId(), hero.Id, update); err != nil {

View File

@ -344,15 +344,15 @@ func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongf
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
if _hero.SameCount > 1 {
_hero.SameCount -= 1
newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
_changeHero = append(_changeHero, newHero)
}
// if _hero.SameCount > 1 {
// _hero.SameCount -= 1
// newHero := this.modelHero.CloneNewHero(session.GetUserId(), _hero)
// _changeHero = append(_changeHero, newHero)
// }
_heroMap := map[string]interface{}{
"status": pb.HeroType_HeroTypeKongFu,
"sameCount": 1,
"horoscopeProperty": _hero.HoroscopeProperty,
"status": pb.HeroType_HeroTypeKongFu,
"sameCount": 1,
//"horoscopeProperty": _hero.HoroscopeProperty,
}
_hero.Status = pb.HeroType_HeroTypeKongFu
_hero.SameCount = 1
@ -660,13 +660,15 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
hero.SameCount = 1
this.modelHero.PropertyCompute(hero) // 重新计算属性
_heroMap := map[string]interface{}{
"lv": hero.Lv,
"star": hero.Star,
"juexingLv": hero.JuexingLv,
"sameCount": 1,
"normalSkill": hero.NormalSkill,
"talentProperty": hero.TalentProperty,
"property": hero.Property,
"lv": hero.Lv,
"star": hero.Star,
"juexingLv": hero.JuexingLv,
"sameCount": 1,
"normalSkill": hero.NormalSkill,
"talentProperty": hero.TalentProperty,
"property": hero.Property,
"horoscopeProperty": hero.HoroscopeProperty,
"juexProperty": hero.JuexProperty,
}
// 保存数据