This commit is contained in:
liwei1dao 2023-05-17 16:48:02 +08:00
commit a70204f3b1
34 changed files with 420 additions and 396 deletions

View File

@ -52,7 +52,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
for _, k1 := range cityInfo.Like {
if k == k1 {
if v < caravan.Items[k].Count {
if v <= caravan.Items[k].Count {
caravan.Items[k].Count -= v
} else {
code = pb.ErrorCode_TrollSellMax // 卖出数量不足
@ -73,6 +73,13 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
addScore += price * v // 卖出收益
}
if this.module.ArrayBag(caravan, upperLimit) { // 背包满了
code = pb.ErrorCode_TrollMaxItemCount
return
}
// 统计 收益
caravan.Profit += int64(addScore)
update["profit"] = caravan.Profit
} else { // 买入
for k, v := range req.Items {
items, ok := caravan.Items[k]
@ -99,10 +106,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
}
caravan.Items[k].Count += v
if this.module.ArrayBag(caravan, upperLimit) { // 背包满了
code = pb.ErrorCode_TrollMaxItemCount
return
}
totla += price * v
caravan.Items[k].Price = totla / caravan.Items[k].Count
// 同步更新该城市的 出售货物信息
@ -116,6 +120,10 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
addScore -= price * v
}
if this.module.ArrayBag(caravan, upperLimit) { // 背包满了
code = pb.ErrorCode_TrollMaxItemCount
return
}
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
@ -126,6 +134,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
update["item"] = caravan.Items
update["baglimit"] = caravan.Baglimit
update["useCount"] = caravan.UseCount // 更新背包使用数量
this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "buyorsell", &pb.CaravanBuyOrSellResp{
Data: caravan,

View File

@ -9,11 +9,11 @@ import (
)
const (
game_caravan = "game_itinerant_city.json"
game_caravan_lv = "game_itinerant_lv.json"
game_caravan_reward = "game_itinerant_reward.json"
game_caravan_thing = "game_itinerant_thing.json"
game_itinerant_event = "game_itinerant_event.json"
game_caravan = "game_caravan_city.json"
game_caravan_lv = "game_caravan_lv.json"
game_caravan_reward = "game_caravan_reward.json"
game_caravan_thing = "game_caravan_thing.json"
game_caravan_event = "game_caravan_event.json"
)
///配置管理基础组件
@ -26,11 +26,11 @@ type configureComp struct {
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Caravan)
this.LoadConfigure(game_caravan, cfg.NewGameitinerant_city)
this.LoadConfigure(game_caravan_lv, cfg.NewGameitinerant_lv)
this.LoadConfigure(game_caravan_reward, cfg.NewGameitinerant_reward)
this.LoadConfigure(game_caravan_thing, cfg.NewGameitinerant_thing)
this.LoadConfigure(game_itinerant_event, cfg.NewGameitinerant_event)
this.LoadConfigure(game_caravan, cfg.NewGameCaravanCity)
this.LoadConfigure(game_caravan_lv, cfg.NewGameCaravanLv)
this.LoadConfigure(game_caravan_reward, cfg.NewGameCaravanReward)
this.LoadConfigure(game_caravan_thing, cfg.NewGameCaravanThing)
this.LoadConfigure(game_caravan_event, cfg.NewGameCaravanRvent)
return
}
@ -52,9 +52,9 @@ func (this *configureComp) GetConfigure(name string) (v interface{}, err error)
}
// 获取列车货物信息
func (this *configureComp) GetCaravanCity(cityId int32) (data *cfg.Gameitinerant_cityData) {
func (this *configureComp) GetCaravanCity(cityId int32) (data *cfg.GameCaravanCityData) {
if v, err := this.GetConfigure(game_caravan); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_city); ok {
if configure, ok := v.(*cfg.GameCaravanCity); ok {
data = configure.Get(cityId)
return
}
@ -65,9 +65,9 @@ func (this *configureComp) GetCaravanCity(cityId int32) (data *cfg.Gameitinerant
}
// 获取货物基本信息
func (this *configureComp) GetCaravanLv(lv int32) (data *cfg.Gameitinerant_lvData) {
func (this *configureComp) GetCaravanLv(lv int32) (data *cfg.GameCaravanLvData) {
if v, err := this.GetConfigure(game_caravan_lv); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_lv); ok {
if configure, ok := v.(*cfg.GameCaravanLv); ok {
data = configure.Get(lv)
return
}
@ -77,9 +77,9 @@ func (this *configureComp) GetCaravanLv(lv int32) (data *cfg.Gameitinerant_lvDat
return
}
func (this *configureComp) GetCaravanGoods(itemId int32) (data *cfg.Gameitinerant_thingData) {
func (this *configureComp) GetCaravanGoods(itemId int32) (data *cfg.GameCaravanThingData) {
if v, err := this.GetConfigure(game_caravan_thing); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_thing); ok {
if configure, ok := v.(*cfg.GameCaravanThing); ok {
data = configure.Get(itemId)
return
}
@ -89,9 +89,9 @@ func (this *configureComp) GetCaravanGoods(itemId int32) (data *cfg.Gameitineran
return
}
func (this *configureComp) GetAllCaravanCity() (data []*cfg.Gameitinerant_cityData) {
func (this *configureComp) GetAllCaravanCity() (data []*cfg.GameCaravanCityData) {
if v, err := this.GetConfigure(game_caravan); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_city); ok {
if configure, ok := v.(*cfg.GameCaravanCity); ok {
for _, v := range configure.GetDataList() {
data = append(data, v)
}
@ -102,9 +102,9 @@ func (this *configureComp) GetAllCaravanCity() (data []*cfg.Gameitinerant_cityDa
}
return
}
func (this *configureComp) GetAllCaravanItem() (data []*cfg.Gameitinerant_thingData) {
func (this *configureComp) GetAllCaravanItem() (data []*cfg.GameCaravanThingData) {
if v, err := this.GetConfigure(game_caravan_thing); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_thing); ok {
if configure, ok := v.(*cfg.GameCaravanThing); ok {
for _, v := range configure.GetDataList() {
data = append(data, v)
}
@ -117,9 +117,9 @@ func (this *configureComp) GetAllCaravanItem() (data []*cfg.Gameitinerant_thingD
}
// 获取随机事件
func (this *configureComp) GetCaravanEventById(id int32) (data *cfg.Gameitinerant_eventData) {
if v, err := this.GetConfigure(game_itinerant_event); err == nil {
if configure, ok := v.(*cfg.Gameitinerant_event); ok {
func (this *configureComp) GetCaravanEventById(id int32) (data *cfg.GameCaravanRventData) {
if v, err := this.GetConfigure(game_caravan_event); err == nil {
if configure, ok := v.(*cfg.GameCaravanRvent); ok {
data = configure.Get(id)
return
}

View File

@ -43,6 +43,7 @@ func (this *modelCaravan) getCaravanList(uid string) (result *pb.DBCaravan, err
result.Id = primitive.NewObjectID().Hex()
result.Resettime = configure.Now().Unix() // 设置起始刷新时间
result.Lv = 1
if conf := this.module.configure.GetCaravanLv(1); conf != nil {
result.Baglimit = conf.Bagtop
}

View File

@ -320,5 +320,23 @@ func (this *Caravan) ArrayBag(data *pb.DBCaravan, limit int32) (bFull bool) {
if count > data.Baglimit {
return false
}
data.UseCount = count
return true
}
// 校验商队等级
func (this *Caravan) CheckCaravavLvUp(data *pb.DBCaravan) (curLv int32) {
curLv = data.Lv
for {
curLv++
if conf := this.configure.GetCaravanLv(curLv); conf != nil {
if conf.Newmoneyexp > int32(data.Profit) {
curLv -= 1
break
}
} else {
break
}
}
return curLv
}

View File

@ -126,10 +126,6 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
if v.HeroID == talent.HeroId { // 找到对应的英雄ID
this.module.modelHero.setTalentProperty(v, talentConf)
chanegCard = append(chanegCard, v) // 添加推送属性变化信息
// 天赋学技能
if talentConf.Skill != 0 {
}
}
}

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanBattle struct {
_dataMap map[int32]*GameCaravanBattleData
_dataList []*GameCaravanBattleData
}
func NewGameCaravanBattle(_buf []map[string]interface{}) (*GameCaravanBattle, error) {
_dataList := make([]*GameCaravanBattleData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanBattleData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanBattleData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCaravanBattle{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanBattle) GetDataMap() map[int32]*GameCaravanBattleData {
return table._dataMap
}
func (table *GameCaravanBattle) GetDataList() []*GameCaravanBattleData {
return table._dataList
}
func (table *GameCaravanBattle) Get(key int32) *GameCaravanBattleData {
return table._dataMap[key]
}

View File

@ -10,7 +10,7 @@ package cfg
import "errors"
type Gameitinerant_battleData struct {
type GameCaravanBattleData struct {
Id int32
FormatList []int32
BattleReadyID int32
@ -18,13 +18,13 @@ type Gameitinerant_battleData struct {
Playexp *Gameatn
}
const TypeId_Gameitinerant_battleData = -635912269
const TypeId_GameCaravanBattleData = 520687388
func (*Gameitinerant_battleData) GetTypeId() int32 {
return -635912269
func (*GameCaravanBattleData) GetTypeId() int32 {
return 520687388
}
func (_v *Gameitinerant_battleData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanBattleData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
@ -59,8 +59,8 @@ func (_v *Gameitinerant_battleData)Deserialize(_buf map[string]interface{}) (err
return
}
func DeserializeGameitinerant_battleData(_buf map[string]interface{}) (*Gameitinerant_battleData, error) {
v := &Gameitinerant_battleData{}
func DeserializeGameCaravanBattleData(_buf map[string]interface{}) (*GameCaravanBattleData, error) {
v := &GameCaravanBattleData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanCity struct {
_dataMap map[int32]*GameCaravanCityData
_dataList []*GameCaravanCityData
}
func NewGameCaravanCity(_buf []map[string]interface{}) (*GameCaravanCity, error) {
_dataList := make([]*GameCaravanCityData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanCityData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanCityData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCaravanCity{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanCity) GetDataMap() map[int32]*GameCaravanCityData {
return table._dataMap
}
func (table *GameCaravanCity) GetDataList() []*GameCaravanCityData {
return table._dataList
}
func (table *GameCaravanCity) Get(key int32) *GameCaravanCityData {
return table._dataMap[key]
}

View File

@ -10,7 +10,7 @@ package cfg
import "errors"
type Gameitinerant_cityData struct {
type GameCaravanCityData struct {
Id int32
Citylink []int32
Cityticket []*Gameatn
@ -33,13 +33,13 @@ type Gameitinerant_cityData struct {
Cityevent []int32
}
const TypeId_Gameitinerant_cityData = 675778342
const TypeId_GameCaravanCityData = 145138895
func (*Gameitinerant_cityData) GetTypeId() int32 {
return 675778342
func (*GameCaravanCityData) GetTypeId() int32 {
return 145138895
}
func (_v *Gameitinerant_cityData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanCityData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
@ -141,8 +141,8 @@ func (_v *Gameitinerant_cityData)Deserialize(_buf map[string]interface{}) (err e
return
}
func DeserializeGameitinerant_cityData(_buf map[string]interface{}) (*Gameitinerant_cityData, error) {
v := &Gameitinerant_cityData{}
func DeserializeGameCaravanCityData(_buf map[string]interface{}) (*GameCaravanCityData, error) {
v := &GameCaravanCityData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanLv struct {
_dataMap map[int32]*GameCaravanLvData
_dataList []*GameCaravanLvData
}
func NewGameCaravanLv(_buf []map[string]interface{}) (*GameCaravanLv, error) {
_dataList := make([]*GameCaravanLvData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanLvData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanLvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Lv] = _v
}
}
return &GameCaravanLv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanLv) GetDataMap() map[int32]*GameCaravanLvData {
return table._dataMap
}
func (table *GameCaravanLv) GetDataList() []*GameCaravanLvData {
return table._dataList
}
func (table *GameCaravanLv) Get(key int32) *GameCaravanLvData {
return table._dataMap[key]
}

View File

@ -10,7 +10,7 @@ package cfg
import "errors"
type Gameitinerant_lvData struct {
type GameCaravanLvData struct {
Lv int32
Newmoneyexp int32
Bagtop int32
@ -22,13 +22,13 @@ type Gameitinerant_lvData struct {
Reward []*Gameatn
}
const TypeId_Gameitinerant_lvData = 1265566725
const TypeId_GameCaravanLvData = 1421438958
func (*Gameitinerant_lvData) GetTypeId() int32 {
return 1265566725
func (*GameCaravanLvData) GetTypeId() int32 {
return 1421438958
}
func (_v *Gameitinerant_lvData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanLvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["newmoneyexp"].(float64); !_ok_ { err = errors.New("newmoneyexp error"); return }; _v.Newmoneyexp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bagtop"].(float64); !_ok_ { err = errors.New("bagtop error"); return }; _v.Bagtop = int32(_tempNum_) }
@ -54,8 +54,8 @@ func (_v *Gameitinerant_lvData)Deserialize(_buf map[string]interface{}) (err err
return
}
func DeserializeGameitinerant_lvData(_buf map[string]interface{}) (*Gameitinerant_lvData, error) {
v := &Gameitinerant_lvData{}
func DeserializeGameCaravanLvData(_buf map[string]interface{}) (*GameCaravanLvData, error) {
v := &GameCaravanLvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

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@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanRank struct {
_dataMap map[int32]*GameCaravanRankData
_dataList []*GameCaravanRankData
}
func NewGameCaravanRank(_buf []map[string]interface{}) (*GameCaravanRank, error) {
_dataList := make([]*GameCaravanRankData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanRankData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanRankData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCaravanRank{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanRank) GetDataMap() map[int32]*GameCaravanRankData {
return table._dataMap
}
func (table *GameCaravanRank) GetDataList() []*GameCaravanRankData {
return table._dataList
}
func (table *GameCaravanRank) Get(key int32) *GameCaravanRankData {
return table._dataMap[key]
}

View File

@ -10,19 +10,19 @@ package cfg
import "errors"
type Gameitinerant_rankData struct {
type GameCaravanRankData struct {
Id int32
Group int32
Reward []*Gameatn
}
const TypeId_Gameitinerant_rankData = -1941636761
const TypeId_GameCaravanRankData = 1822691088
func (*Gameitinerant_rankData) GetTypeId() int32 {
return -1941636761
func (*GameCaravanRankData) GetTypeId() int32 {
return 1822691088
}
func (_v *Gameitinerant_rankData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanRankData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{
@ -42,8 +42,8 @@ func (_v *Gameitinerant_rankData)Deserialize(_buf map[string]interface{}) (err e
return
}
func DeserializeGameitinerant_rankData(_buf map[string]interface{}) (*Gameitinerant_rankData, error) {
v := &Gameitinerant_rankData{}
func DeserializeGameCaravanRankData(_buf map[string]interface{}) (*GameCaravanRankData, error) {
v := &GameCaravanRankData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanReward struct {
_dataMap map[int32]*GameCaravanRewardData
_dataList []*GameCaravanRewardData
}
func NewGameCaravanReward(_buf []map[string]interface{}) (*GameCaravanReward, error) {
_dataList := make([]*GameCaravanRewardData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanRewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanRewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameCaravanReward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanReward) GetDataMap() map[int32]*GameCaravanRewardData {
return table._dataMap
}
func (table *GameCaravanReward) GetDataList() []*GameCaravanRewardData {
return table._dataList
}
func (table *GameCaravanReward) Get(key int32) *GameCaravanRewardData {
return table._dataMap[key]
}

View File

@ -10,20 +10,20 @@ package cfg
import "errors"
type Gameitinerant_rewardData struct {
type GameCaravanRewardData struct {
Key int32
Moneystart int32
Moneyend int32
Reward []*Gameatn
}
const TypeId_Gameitinerant_rewardData = -998397270
const TypeId_GameCaravanRewardData = 158202387
func (*Gameitinerant_rewardData) GetTypeId() int32 {
return -998397270
func (*GameCaravanRewardData) GetTypeId() int32 {
return 158202387
}
func (_v *Gameitinerant_rewardData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanRewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moneystart"].(float64); !_ok_ { err = errors.New("moneystart error"); return }; _v.Moneystart = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moneyend"].(float64); !_ok_ { err = errors.New("moneyend error"); return }; _v.Moneyend = int32(_tempNum_) }
@ -44,8 +44,8 @@ func (_v *Gameitinerant_rewardData)Deserialize(_buf map[string]interface{}) (err
return
}
func DeserializeGameitinerant_rewardData(_buf map[string]interface{}) (*Gameitinerant_rewardData, error) {
v := &Gameitinerant_rewardData{}
func DeserializeGameCaravanRewardData(_buf map[string]interface{}) (*GameCaravanRewardData, error) {
v := &GameCaravanRewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanRvent struct {
_dataMap map[int32]*GameCaravanRventData
_dataList []*GameCaravanRventData
}
func NewGameCaravanRvent(_buf []map[string]interface{}) (*GameCaravanRvent, error) {
_dataList := make([]*GameCaravanRventData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanRventData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanRventData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCaravanRvent{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanRvent) GetDataMap() map[int32]*GameCaravanRventData {
return table._dataMap
}
func (table *GameCaravanRvent) GetDataList() []*GameCaravanRventData {
return table._dataList
}
func (table *GameCaravanRvent) Get(key int32) *GameCaravanRventData {
return table._dataMap[key]
}

View File

@ -10,7 +10,7 @@ package cfg
import "errors"
type Gameitinerant_eventData struct {
type GameCaravanRventData struct {
Id int32
Eventtype int32
Mustdo int32
@ -28,13 +28,13 @@ type Gameitinerant_eventData struct {
Eventtime int32
}
const TypeId_Gameitinerant_eventData = 636921875
const TypeId_GameCaravanRventData = -655103337
func (*Gameitinerant_eventData) GetTypeId() int32 {
return 636921875
func (*GameCaravanRventData) GetTypeId() int32 {
return -655103337
}
func (_v *Gameitinerant_eventData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanRventData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventtype"].(float64); !_ok_ { err = errors.New("eventtype error"); return }; _v.Eventtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mustdo"].(float64); !_ok_ { err = errors.New("mustdo error"); return }; _v.Mustdo = int32(_tempNum_) }
@ -92,8 +92,8 @@ func (_v *Gameitinerant_eventData)Deserialize(_buf map[string]interface{}) (err
return
}
func DeserializeGameitinerant_eventData(_buf map[string]interface{}) (*Gameitinerant_eventData, error) {
v := &Gameitinerant_eventData{}
func DeserializeGameCaravanRventData(_buf map[string]interface{}) (*GameCaravanRventData, error) {
v := &GameCaravanRventData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCaravanThing struct {
_dataMap map[int32]*GameCaravanThingData
_dataList []*GameCaravanThingData
}
func NewGameCaravanThing(_buf []map[string]interface{}) (*GameCaravanThing, error) {
_dataList := make([]*GameCaravanThingData, 0, len(_buf))
dataMap := make(map[int32]*GameCaravanThingData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCaravanThingData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCaravanThing{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCaravanThing) GetDataMap() map[int32]*GameCaravanThingData {
return table._dataMap
}
func (table *GameCaravanThing) GetDataList() []*GameCaravanThingData {
return table._dataList
}
func (table *GameCaravanThing) Get(key int32) *GameCaravanThingData {
return table._dataMap[key]
}

View File

@ -10,7 +10,7 @@ package cfg
import "errors"
type Gameitinerant_thingData struct {
type GameCaravanThingData struct {
Id int32
Goodsname string
Goodsinfor string
@ -28,13 +28,13 @@ type Gameitinerant_thingData struct {
Goodsnum int32
}
const TypeId_Gameitinerant_thingData = -91590553
const TypeId_GameCaravanThingData = 638455774
func (*Gameitinerant_thingData) GetTypeId() int32 {
return -91590553
func (*GameCaravanThingData) GetTypeId() int32 {
return 638455774
}
func (_v *Gameitinerant_thingData)Deserialize(_buf map[string]interface{}) (err error) {
func (_v *GameCaravanThingData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["goodsname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Goodsname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Goodsname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["goodsinfor"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Goodsinfor error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Goodsinfor, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
@ -118,8 +118,8 @@ func (_v *Gameitinerant_thingData)Deserialize(_buf map[string]interface{}) (err
return
}
func DeserializeGameitinerant_thingData(_buf map[string]interface{}) (*Gameitinerant_thingData, error) {
v := &Gameitinerant_thingData{}
func DeserializeGameCaravanThingData(_buf map[string]interface{}) (*GameCaravanThingData, error) {
v := &GameCaravanThingData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_battle struct {
_dataMap map[int32]*Gameitinerant_battleData
_dataList []*Gameitinerant_battleData
}
func NewGameitinerant_battle(_buf []map[string]interface{}) (*Gameitinerant_battle, error) {
_dataList := make([]*Gameitinerant_battleData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_battleData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_battleData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_battle{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_battle) GetDataMap() map[int32]*Gameitinerant_battleData {
return table._dataMap
}
func (table *Gameitinerant_battle) GetDataList() []*Gameitinerant_battleData {
return table._dataList
}
func (table *Gameitinerant_battle) Get(key int32) *Gameitinerant_battleData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_city struct {
_dataMap map[int32]*Gameitinerant_cityData
_dataList []*Gameitinerant_cityData
}
func NewGameitinerant_city(_buf []map[string]interface{}) (*Gameitinerant_city, error) {
_dataList := make([]*Gameitinerant_cityData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_cityData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_cityData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_city{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_city) GetDataMap() map[int32]*Gameitinerant_cityData {
return table._dataMap
}
func (table *Gameitinerant_city) GetDataList() []*Gameitinerant_cityData {
return table._dataList
}
func (table *Gameitinerant_city) Get(key int32) *Gameitinerant_cityData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_event struct {
_dataMap map[int32]*Gameitinerant_eventData
_dataList []*Gameitinerant_eventData
}
func NewGameitinerant_event(_buf []map[string]interface{}) (*Gameitinerant_event, error) {
_dataList := make([]*Gameitinerant_eventData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_eventData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_eventData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_event{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_event) GetDataMap() map[int32]*Gameitinerant_eventData {
return table._dataMap
}
func (table *Gameitinerant_event) GetDataList() []*Gameitinerant_eventData {
return table._dataList
}
func (table *Gameitinerant_event) Get(key int32) *Gameitinerant_eventData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_lv struct {
_dataMap map[int32]*Gameitinerant_lvData
_dataList []*Gameitinerant_lvData
}
func NewGameitinerant_lv(_buf []map[string]interface{}) (*Gameitinerant_lv, error) {
_dataList := make([]*Gameitinerant_lvData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_lvData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_lvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Lv] = _v
}
}
return &Gameitinerant_lv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_lv) GetDataMap() map[int32]*Gameitinerant_lvData {
return table._dataMap
}
func (table *Gameitinerant_lv) GetDataList() []*Gameitinerant_lvData {
return table._dataList
}
func (table *Gameitinerant_lv) Get(key int32) *Gameitinerant_lvData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_rank struct {
_dataMap map[int32]*Gameitinerant_rankData
_dataList []*Gameitinerant_rankData
}
func NewGameitinerant_rank(_buf []map[string]interface{}) (*Gameitinerant_rank, error) {
_dataList := make([]*Gameitinerant_rankData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_rankData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_rankData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_rank{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_rank) GetDataMap() map[int32]*Gameitinerant_rankData {
return table._dataMap
}
func (table *Gameitinerant_rank) GetDataList() []*Gameitinerant_rankData {
return table._dataList
}
func (table *Gameitinerant_rank) Get(key int32) *Gameitinerant_rankData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_reward struct {
_dataMap map[int32]*Gameitinerant_rewardData
_dataList []*Gameitinerant_rewardData
}
func NewGameitinerant_reward(_buf []map[string]interface{}) (*Gameitinerant_reward, error) {
_dataList := make([]*Gameitinerant_rewardData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_rewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_rewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &Gameitinerant_reward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_reward) GetDataMap() map[int32]*Gameitinerant_rewardData {
return table._dataMap
}
func (table *Gameitinerant_reward) GetDataList() []*Gameitinerant_rewardData {
return table._dataList
}
func (table *Gameitinerant_reward) Get(key int32) *Gameitinerant_rewardData {
return table._dataMap[key]
}

View File

@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_thing struct {
_dataMap map[int32]*Gameitinerant_thingData
_dataList []*Gameitinerant_thingData
}
func NewGameitinerant_thing(_buf []map[string]interface{}) (*Gameitinerant_thing, error) {
_dataList := make([]*Gameitinerant_thingData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_thingData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_thingData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_thing{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_thing) GetDataMap() map[int32]*Gameitinerant_thingData {
return table._dataMap
}
func (table *Gameitinerant_thing) GetDataList() []*Gameitinerant_thingData {
return table._dataList
}
func (table *Gameitinerant_thing) Get(key int32) *Gameitinerant_thingData {
return table._dataMap[key]
}

View File

@ -171,13 +171,13 @@ type Tables struct {
Potions *GamePotions
SellCoefficient *GameSellCoefficient
Lottery *GameLottery
itinerant_city *Gameitinerant_city
itinerant_thing *Gameitinerant_thing
itinerant_lv *Gameitinerant_lv
itinerant_reward *Gameitinerant_reward
itinerant_rank *Gameitinerant_rank
itinerant_battle *Gameitinerant_battle
itinerant_event *Gameitinerant_event
CaravanCity *GameCaravanCity
CaravanThing *GameCaravanThing
CaravanLv *GameCaravanLv
CaravanReward *GameCaravanReward
CaravanRank *GameCaravanRank
CaravanBattle *GameCaravanBattle
CaravanRvent *GameCaravanRvent
NewRedDot *GameNewRedDot
Talent *GameTalent
Favorability *GameFavorability
@ -1163,46 +1163,46 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Lottery, err = NewGameLottery(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_city") ; err != nil {
if buf, err = loader("game_caravancity") ; err != nil {
return nil, err
}
if tables.itinerant_city, err = NewGameitinerant_city(buf) ; err != nil {
if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_thing") ; err != nil {
if buf, err = loader("game_caravanthing") ; err != nil {
return nil, err
}
if tables.itinerant_thing, err = NewGameitinerant_thing(buf) ; err != nil {
if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_lv") ; err != nil {
if buf, err = loader("game_caravanlv") ; err != nil {
return nil, err
}
if tables.itinerant_lv, err = NewGameitinerant_lv(buf) ; err != nil {
if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_reward") ; err != nil {
if buf, err = loader("game_caravanreward") ; err != nil {
return nil, err
}
if tables.itinerant_reward, err = NewGameitinerant_reward(buf) ; err != nil {
if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_rank") ; err != nil {
if buf, err = loader("game_caravanrank") ; err != nil {
return nil, err
}
if tables.itinerant_rank, err = NewGameitinerant_rank(buf) ; err != nil {
if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_battle") ; err != nil {
if buf, err = loader("game_caravanbattle") ; err != nil {
return nil, err
}
if tables.itinerant_battle, err = NewGameitinerant_battle(buf) ; err != nil {
if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itinerant_event") ; err != nil {
if buf, err = loader("game_caravanrvent") ; err != nil {
return nil, err
}
if tables.itinerant_event, err = NewGameitinerant_event(buf) ; err != nil {
if tables.CaravanRvent, err = NewGameCaravanRvent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newreddot") ; err != nil {