From a5a4c3ae373da7149c76c2d7d850109e3a6ddfc4 Mon Sep 17 00:00:00 2001 From: meixiongfeng <766881921@qq.com> Date: Wed, 31 Aug 2022 17:31:44 +0800 Subject: [PATCH] =?UTF-8?q?tables=20=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- sys/configure/structs/Tables.go | 956 ++++++++++++++++---------------- 1 file changed, 476 insertions(+), 480 deletions(-) diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index c2c0d18fb..3c0fd02a4 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,488 +11,484 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Plot *GamePlot - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibrary *GameEquipAttrlibrary - EquipSuit *GameEquipSuit - EquipColor *GameEquipColor - EquipIntensify *GameEquipIntensify - Item *GameItem - HeroSkillLevel *GameHeroSkillLevel - HeroResonance *GameHeroResonance - ComAtn *GameComAtn - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Skill *GameSkill - Model *GameModel - MainlineChapter *GameMainlineChapter - MainlineEasy *GameMainlineEasy - MainlineHard *GameMainlineHard - MainlinePurgatory *GameMainlinePurgatory - DrawCard *GameDrawCard - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Propsgroup *GamePropsgroup - Facemod *GameFacemod - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Stroy *GameStroy - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - PagodaSeasonReward *GamePagodaSeasonReward - PagodaseasonLoop *GamePagodaseasonLoop - Rdtask *GameRdtask - RdtaskCondi *GameRdtaskCondi - RdtaskChoose *GameRdtaskChoose - RdtaskSide *GameRdtaskSide - KungfuUnlock *GameKungfuUnlock - KungfuMasterworker *GameKungfuMasterworker - Gourmet *GameGourmet - GourmetSkill *GameGourmetSkill - Drop *GameDrop - Smithy *GameSmithy - SmithyStove *GameSmithyStove - VikingBoss *GameVikingBoss - VikingChallenge *GameVikingChallenge + Global *GameGlobal + Plot *GamePlot + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibrary *GameEquipAttrlibrary + EquipSuit *GameEquipSuit + EquipColor *GameEquipColor + EquipIntensify *GameEquipIntensify + Item *GameItem + HeroSkillLevel *GameHeroSkillLevel + HeroResonance *GameHeroResonance + ComAtn *GameComAtn + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Skill *GameSkill + Model *GameModel + MainlineChapter *GameMainlineChapter + MainlineEasy *GameMainlineEasy + MainlineHard *GameMainlineHard + MainlinePurgatory *GameMainlinePurgatory + DrawCard *GameDrawCard + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Propsgroup *GamePropsgroup + Facemod *GameFacemod + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Stroy *GameStroy + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + PagodaSeasonReward *GamePagodaSeasonReward + PagodaseasonLoop *GamePagodaseasonLoop + Rdtask *GameRdtask + RdtaskCondi *GameRdtaskCondi + RdtaskChoose *GameRdtaskChoose + RdtaskSide *GameRdtaskSide + KungfuUnlock *GameKungfuUnlock + KungfuMasterworker *GameKungfuMasterworker + Gourmet *GameGourmet + Drop *GameDrop + Smithy *GameSmithy + SmithyStove *GameSmithyStove + VikingBoss *GameVikingBoss + VikingChallenge *GameVikingChallenge } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_plot") ; err != nil { - return nil, err - } - if tables.Plot, err = NewGamePlot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary") ; err != nil { - return nil, err - } - if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor") ; err != nil { - return nil, err - } - if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroresonance") ; err != nil { - return nil, err - } - if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_comatn") ; err != nil { - return nil, err - } - if tables.ComAtn, err = NewGameComAtn(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skill") ; err != nil { - return nil, err - } - if tables.Skill, err = NewGameSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlinechapter") ; err != nil { - return nil, err - } - if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlineeasy") ; err != nil { - return nil, err - } - if tables.MainlineEasy, err = NewGameMainlineEasy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlinehard") ; err != nil { - return nil, err - } - if tables.MainlineHard, err = NewGameMainlineHard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlinepurgatory") ; err != nil { - return nil, err - } - if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcard") ; err != nil { - return nil, err - } - if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_propsgroup") ; err != nil { - return nil, err - } - if tables.Propsgroup, err = NewGamePropsgroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_facemod") ; err != nil { - return nil, err - } - if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stroy") ; err != nil { - return nil, err - } - if tables.Stroy, err = NewGameStroy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodaseasonreward") ; err != nil { - return nil, err - } - if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodaseasonloop") ; err != nil { - return nil, err - } - if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtask") ; err != nil { - return nil, err - } - if tables.Rdtask, err = NewGameRdtask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskchoose") ; err != nil { - return nil, err - } - if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskside") ; err != nil { - return nil, err - } - if tables.RdtaskSide, err = NewGameRdtaskSide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfuunlock") ; err != nil { - return nil, err - } - if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfumasterworker") ; err != nil { - return nil, err - } - if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmet") ; err != nil { - return nil, err - } - if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmetskill") ; err != nil { - return nil, err - } - if tables.GourmetSkill, err = NewGameGourmetSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithy") ; err != nil { - return nil, err - } - if tables.Smithy, err = NewGameSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystove") ; err != nil { - return nil, err - } - if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingchallenge") ; err != nil { - return nil, err - } - if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_plot"); err != nil { + return nil, err + } + if tables.Plot, err = NewGamePlot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary"); err != nil { + return nil, err + } + if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor"); err != nil { + return nil, err + } + if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroresonance"); err != nil { + return nil, err + } + if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_comatn"); err != nil { + return nil, err + } + if tables.ComAtn, err = NewGameComAtn(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skill"); err != nil { + return nil, err + } + if tables.Skill, err = NewGameSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainlinechapter"); err != nil { + return nil, err + } + if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainlineeasy"); err != nil { + return nil, err + } + if tables.MainlineEasy, err = NewGameMainlineEasy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainlinehard"); err != nil { + return nil, err + } + if tables.MainlineHard, err = NewGameMainlineHard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainlinepurgatory"); err != nil { + return nil, err + } + if tables.MainlinePurgatory, err = NewGameMainlinePurgatory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcard"); err != nil { + return nil, err + } + if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_propsgroup"); err != nil { + return nil, err + } + if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_facemod"); err != nil { + return nil, err + } + if tables.Facemod, err = NewGameFacemod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stroy"); err != nil { + return nil, err + } + if tables.Stroy, err = NewGameStroy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodaseasonreward"); err != nil { + return nil, err + } + if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodaseasonloop"); err != nil { + return nil, err + } + if tables.PagodaseasonLoop, err = NewGamePagodaseasonLoop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtask"); err != nil { + return nil, err + } + if tables.Rdtask, err = NewGameRdtask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskchoose"); err != nil { + return nil, err + } + if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskside"); err != nil { + return nil, err + } + if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfuunlock"); err != nil { + return nil, err + } + if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfumasterworker"); err != nil { + return nil, err + } + if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmet"); err != nil { + return nil, err + } + if tables.Gourmet, err = NewGameGourmet(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmetskill"); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithy"); err != nil { + return nil, err + } + if tables.Smithy, err = NewGameSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystove"); err != nil { + return nil, err + } + if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingchallenge"); err != nil { + return nil, err + } + if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { + return nil, err + } + return tables, nil }