驯龙养成优化
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@ -47,6 +47,31 @@ func (this *apiComp) Train(session comm.IUserSession, req *pb.DragonTrainReq) (e
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}
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return
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}
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if _, ok := dragon.Play[req.Ttype]; !ok {
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dragon.Play[req.Ttype] = &pb.PlayData{
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Count: 0,
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Cdendtime: 0,
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}
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}
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if dragon.Play[req.Ttype].Cdendtime > configure.Now().Unix() { // cd时间冷却中
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DragonTrainCding,
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Title: pb.ErrorCode_DragonTrainCding.ToString(),
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Message: err.Error(),
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}
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return
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}
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if playConf.Cd > 0 {
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dragon.Play[req.Ttype].Cdendtime = configure.Now().Unix() + int64(playConf.Cd)
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}
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// 校验训练次数
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if dragon.Play[req.Ttype].Count >= playConf.Time {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DragonTrainMaxCount,
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Title: pb.ErrorCode_DragonTrainMaxCount.ToString(),
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}
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return
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}
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if conf, err := this.module.configure.GetDragonConfById(dragon.Dragonid, dragon.Lv); err == nil {
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if playConf, err = this.module.configure.GetDragonPlayConfById(dragon.Dragonid, conf.Type, req.Ttype); err == nil {
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// 校验消耗
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@ -94,54 +119,6 @@ func (this *apiComp) Train(session comm.IUserSession, req *pb.DragonTrainReq) (e
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return
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}
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if curType != preType { // 坐骑升阶 增加属性
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if c, err := this.module.configure.GetDragonMount(dragon.Dragonid, curType); err != nil {
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dragon.Property = make(map[string]int32)
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dragon.Property["stime"] = c.Stime
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dragon.Property["etime"] = c.Etime
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dragon.Property["hp"] = c.Hp
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dragon.Property["moderate"] = c.Moderate
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dragon.Property["sprint"] = c.Sprint
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dragon.Property["acceleration"] = c.Acceleration
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dragon.Property["deceleration"] = c.Deceleration
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// dragon.Property["itemsprint"] = c.Itemsprint
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dragon.Property["caddtime"] = c.Caddtime
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dragon.Property["csubtime"] = c.Csubtime
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update["property"] = dragon.Property // 更新属性
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}
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// 升阶后重置养成属性次数
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dragon.Play = make(map[int32]*pb.PlayData)
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update["play"] = dragon.Play
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}
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if speed > 0 { // 更新最大速度
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dragon.Property["etime"] = speed
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update["property"] = dragon.Property
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}
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if _, ok := dragon.Play[req.Ttype]; !ok {
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dragon.Play[req.Ttype] = &pb.PlayData{
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Count: 0,
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Cdendtime: 0,
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}
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}
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if dragon.Play[req.Ttype].Cdendtime > configure.Now().Unix() { // cd时间冷却中
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DragonTrainCding,
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Title: pb.ErrorCode_DragonTrainCding.ToString(),
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Message: err.Error(),
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}
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return
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}
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if playConf.Cd > 0 {
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dragon.Play[req.Ttype].Cdendtime = configure.Now().Unix() + int64(playConf.Cd)
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}
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// 校验训练次数
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if dragon.Play[req.Ttype].Count >= playConf.Time {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DragonTrainMaxCount,
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Title: pb.ErrorCode_DragonTrainMaxCount.ToString(),
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}
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return
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}
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dragon.Play[req.Ttype].Count += 1 // 次数+1
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update["play"] = dragon.Play
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@ -154,6 +131,28 @@ func (this *apiComp) Train(session comm.IUserSession, req *pb.DragonTrainReq) (e
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}
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rsp.Reward = atno
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}
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if curType != preType { // 坐骑升阶 增加属性
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if c, err := this.module.configure.GetDragonMount(dragon.Dragonid, curType); err != nil {
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dragon.Property = make(map[string]int32)
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dragon.Property["stime"] = c.Stime
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dragon.Property["etime"] = c.Etime
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dragon.Property["hp"] = c.Hp
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dragon.Property["moderate"] = c.Moderate
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dragon.Property["sprint"] = c.Sprint
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dragon.Property["acceleration"] = c.Acceleration
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dragon.Property["deceleration"] = c.Deceleration
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dragon.Property["caddtime"] = c.Caddtime
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dragon.Property["csubtime"] = c.Csubtime
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update["property"] = dragon.Property // 更新属性
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}
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// 升阶后重置养成属性次数
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dragon.Play = make(map[int32]*pb.PlayData)
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update["play"] = dragon.Play
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}
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if speed > dragon.Property["etime"] { // 更新最大速度
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dragon.Property["etime"] = speed
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update["property"] = dragon.Property
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}
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rsp.Dragons = dragon
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this.module.modelDragon.UpdateDragonData(session.GetUserId(), dragon.Id, update)
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