获得三选一buff 的时候需重置buff 三选一次数
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@ -349,6 +349,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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newEvent = eventConf.PostEvent
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this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
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} else { // 没有后置事件的事件处理特权事件
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// 查特权
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for _, v := range stone.Privilege {
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@ -357,7 +358,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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v == pb.StonehengePrivilege_StonehengePrivilege_6 { // 4 5 6 特权
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if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
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if stone.Selectcount > p.Value2 { // 达到指定次数
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if _, ok := stone.PrivilegeEvent[int32(v)]; !ok {
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if _, ok := stone.Privilegeevent[int32(v)]; !ok {
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// 记录buff 三选一的次数
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if stone.Selectcount == p.Value2 { //可额外触发一次随机buff三选一事件
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if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
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@ -154,6 +154,9 @@ func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoR
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}
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}
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// 重置一些信息
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stone.Privilegeevent = map[int32]int32{}
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update["privilegeevent"] = stone.Privilegeevent
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{
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@ -32,7 +32,7 @@ func (this *apiComp) ResetBuff(session comm.IUserSession, req *pb.StonehengeRese
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return
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}
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// 检查特权
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if stone.Resetcount == 0 {
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if stone.Rooms.Resetcount == 0 {
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for _, v := range stone.Privilege {
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if v == pb.StonehengePrivilege_StonehengePrivilege_7 { //随机buff三选一事件,新增重置功能
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if eventConf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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@ -43,11 +43,11 @@ func (this *apiComp) ResetBuff(session comm.IUserSession, req *pb.StonehengeRese
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ownerbuff[k] = struct{}{}
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}
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stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(eventConf.Value1, v, ownerbuff)
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stone.Resetcount += 1
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stone.Rooms.Resetcount += 1
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// 更新数据
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update["rooms"] = stone.Rooms
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update["resetcount"] = stone.Resetcount
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "resetbuff", &pb.StonehengeResetBuffResp{
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Selectbuff: stone.Rooms.Selectbuff,
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@ -68,7 +68,7 @@ func (this *MStonehenge) GetStonehengeData(uid string) (info *pb.DBStonehenge, e
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Talentproperty: make(map[string]int32),
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Privilege: make([]pb.StonehengePrivilege, 0),
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Task: make(map[int32]bool),
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PrivilegeEvent: make(map[int32]int32),
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Privilegeevent: make(map[int32]int32),
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}
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err = this.Add(uid, info)
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}
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@ -127,6 +127,7 @@ func (this *MStonehenge) AddNewEvent(event []int32, stone *pb.DBStonehenge) {
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ownerbuff[k] = struct{}{}
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}
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stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(newEventConf.Value1, v, ownerbuff)
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stone.Rooms.Resetcount = 0 // 重置buff 三选一次数
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}
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case EventType10: // 宝箱事件
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if _, ok := stone.Rooms.Box[newEventConf.EventId]; !ok {
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@ -98,14 +98,15 @@ type RoomData struct {
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Portal []int32 `protobuf:"varint,2,rep,packed,name=portal,proto3" json:"portal"` // 传送门id
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Selectbuff []int32 `protobuf:"varint,3,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组
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// map<int32,int32> group = 4; // 事件组
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Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
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Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
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Roomid int32 `protobuf:"varint,7,opt,name=roomid,proto3" json:"roomid"` // 房间id
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Hero []string `protobuf:"bytes,8,rep,name=hero,proto3" json:"hero"` //上阵英雄 继承血量用
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Box map[int32]int32 `protobuf:"bytes,9,rep,name=box,proto3" json:"box" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 宝箱事件
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Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
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Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
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Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
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Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
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Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
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Roomid int32 `protobuf:"varint,7,opt,name=roomid,proto3" json:"roomid"` // 房间id
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Hero []string `protobuf:"bytes,8,rep,name=hero,proto3" json:"hero"` //上阵英雄 继承血量用
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Box map[int32]int32 `protobuf:"bytes,9,rep,name=box,proto3" json:"box" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 宝箱事件
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Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
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Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
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Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
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Resetcount int32 `protobuf:"varint,13,opt,name=resetcount,proto3" json:"resetcount"` //三选一事件重置次数
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}
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func (x *RoomData) Reset() {
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@ -217,6 +218,13 @@ func (x *RoomData) GetPassive() map[int32]int32 {
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return nil
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}
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func (x *RoomData) GetResetcount() int32 {
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if x != nil {
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return x.Resetcount
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}
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return 0
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}
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type DBStonehenge struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -240,9 +248,8 @@ type DBStonehenge struct {
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Integral int32 `protobuf:"varint,16,opt,name=integral,proto3" json:"integral"` //积分
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Weeklyreward map[int32]bool `protobuf:"bytes,17,rep,name=weeklyreward,proto3" json:"weeklyreward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //周长奖励领取
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Task map[int32]bool `protobuf:"bytes,18,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
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PrivilegeEvent map[int32]int32 `protobuf:"bytes,19,rep,name=privilegeEvent,proto3" json:"privilegeEvent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 记录特权完成情况
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Privilegeevent map[int32]int32 `protobuf:"bytes,19,rep,name=privilegeevent,proto3" json:"privilegeevent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 记录特权完成情况
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Selectcount int32 `protobuf:"varint,20,opt,name=selectcount,proto3" json:"selectcount"` //三选一事件次数
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Resetcount int32 `protobuf:"varint,21,opt,name=resetcount,proto3" json:"resetcount"` //三选一事件重置次数
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}
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func (x *DBStonehenge) Reset() {
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@ -403,9 +410,9 @@ func (x *DBStonehenge) GetTask() map[int32]bool {
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return nil
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}
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func (x *DBStonehenge) GetPrivilegeEvent() map[int32]int32 {
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func (x *DBStonehenge) GetPrivilegeevent() map[int32]int32 {
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if x != nil {
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return x.PrivilegeEvent
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return x.Privilegeevent
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}
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return nil
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}
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@ -417,13 +424,6 @@ func (x *DBStonehenge) GetSelectcount() int32 {
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return 0
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}
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func (x *DBStonehenge) GetResetcount() int32 {
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if x != nil {
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return x.Resetcount
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}
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return 0
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}
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type StageData struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -676,7 +676,7 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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|
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0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61,
|
||||
0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
|
||||
@ -900,7 +900,7 @@ var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
||||
nil, // 16: DBStonehenge.TalentpropertyEntry
|
||||
nil, // 17: DBStonehenge.WeeklyrewardEntry
|
||||
nil, // 18: DBStonehenge.TaskEntry
|
||||
nil, // 19: DBStonehenge.PrivilegeEventEntry
|
||||
nil, // 19: DBStonehenge.PrivilegeeventEntry
|
||||
nil, // 20: DBStoneBoss.BossstageEntry
|
||||
nil, // 21: DBStonehengeBook.AwardEntry
|
||||
nil, // 22: DBStonehengeBookAward.StageEntry
|
||||
@ -921,7 +921,7 @@ var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
|
||||
0, // 11: DBStonehenge.privilege:type_name -> StonehengePrivilege
|
||||
17, // 12: DBStonehenge.weeklyreward:type_name -> DBStonehenge.WeeklyrewardEntry
|
||||
18, // 13: DBStonehenge.task:type_name -> DBStonehenge.TaskEntry
|
||||
19, // 14: DBStonehenge.privilegeEvent:type_name -> DBStonehenge.PrivilegeEventEntry
|
||||
19, // 14: DBStonehenge.privilegeevent:type_name -> DBStonehenge.PrivilegeeventEntry
|
||||
20, // 15: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
|
||||
21, // 16: DBStonehengeBook.award:type_name -> DBStonehengeBook.AwardEntry
|
||||
22, // 17: DBStonehengeBookAward.stage:type_name -> DBStonehengeBookAward.StageEntry
|
||||
|
Loading…
Reference in New Issue
Block a user