完善对战
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@ -28,10 +28,11 @@ type Room struct {
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module *Entertainment
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round int32 // 轮数
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operatetimer *timewheel.Task //操作倒计时定时器
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//aiTimer *timewheel.Task //AI操作随机做个延时
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curPower string // 当前操作的玩家
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NexPower string // 下一个操作的玩家
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MaxRound int32
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curPower string // 当前操作的玩家
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NexPower string // 下一个操作的玩家
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MaxRound int32
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rd1 bool
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rd2 bool
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}
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func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
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@ -111,9 +112,9 @@ func (this *Room) AiOperator() {
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var (
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curScore int32
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szMap []*pb.MapData
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oid1 int32
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oid2 int32
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bAddPs bool
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oid1 int32
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oid2 int32
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)
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this.module.Debugf("AI 操作\n")
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@ -124,16 +125,22 @@ func (this *Room) AiOperator() {
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this.player1.Ps = MaxPs
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// 交换元素
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curScore, szMap, oid1, oid2 = this.chessboard.AiSwapGirde()
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curScore, szMap, oid1, oid2, bAddPs = this.chessboard.AiSwapGirde()
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if this.NexPower != this.curPower {
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this.round++
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}
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for _, v := range szMap { //
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if v.Xgrid > 0 {
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this.player2.Energy += v.Xgrid
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if v.CurEnergy > 0 {
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this.player2.Energy += v.CurEnergy
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}
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}
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if bAddPs {
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this.player2.Ps++
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if this.player2.Ps > MaxPs {
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this.player2.Ps = MaxPs
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}
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}
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this.player2.Score += curScore
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// 广播消息
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
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@ -169,6 +176,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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oid1 int32 // 唯一id
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oid2 int32
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color int32 // 校验消除的颜色
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bAddPs bool
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)
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var szMap []*pb.MapData
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req := msg.(*pb.EntertainOperatorReq)
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@ -209,6 +217,36 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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this.player1.Score += curScore
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_EntertainNoEnergy,
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Title: pb.ErrorCode_EntertainNoEnergy.ToString(),
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}
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return
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}
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this.NexPower = this.curPower
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} else {
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conf, err := this.module.configure.GetGameConsumeHero(this.player2.Cardid)
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_EntertainNoHeroSkill,
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Title: pb.ErrorCode_EntertainNoHeroSkill.ToString(),
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}
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return
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}
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if this.player2.Energy >= conf.Skillload {
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this.player2.Energy = 0 // 清零
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if score, m := this.chessboard.SkillUp(conf.Skilleffect, conf.Skillvalue); score > 0 {
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curScore += score
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szMap = append(szMap, m...)
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} else {
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szMap = append(szMap, &pb.MapData{
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Data: this.chessboard.GetPalatData(),
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})
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}
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this.player2.Score += curScore
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_EntertainNoEnergy,
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@ -245,9 +283,10 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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return
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}
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if score, m := this.chessboard.CheckMap(color); score > 0 {
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if score, m, b := this.chessboard.CheckMap(color); score > 0 {
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curScore += score
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szMap = append(szMap, m...)
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bAddPs = b
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} else { // 不能消除
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this.chessboard.SwapGirde(req.Targetid, req.Curid) // 换到原来的位置
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errdata = &pb.ErrorData{
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@ -260,30 +299,30 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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if this.curPower == this.player1.Uid { //权限校验
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this.player1.Score += curScore
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this.player1.Ps--
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// if curScore >= 4 {
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// this.player1.Ps++
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// if this.player1.Ps > MaxPs {
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// this.player1.Ps = MaxPs
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// }
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// }
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if bAddPs {
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this.player1.Ps++
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if this.player1.Ps > MaxPs {
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this.player1.Ps = MaxPs
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}
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}
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this.player2.Ps = MaxPs
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} else { // this.curPower == this.player2.Uid
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this.player2.Score += curScore
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this.player2.Ps--
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// if curScore >= 4 {
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// this.player2.Ps++
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// if this.player2.Ps > MaxPs {
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// this.player2.Ps = MaxPs
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// }
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// }
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if bAddPs {
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this.player2.Ps++
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if this.player2.Ps > MaxPs {
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this.player2.Ps = MaxPs
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}
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}
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this.player1.Ps = MaxPs
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}
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for _, v := range szMap { //
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if v.Xgrid > 0 {
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if v.CurEnergy > 0 {
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if color == 1 {
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this.player1.Energy += v.Xgrid
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this.player1.Energy += v.CurEnergy
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} else {
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this.player2.Energy += v.Xgrid
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this.player2.Energy += v.CurEnergy
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}
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}
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}
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@ -304,15 +343,6 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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}
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// for _, v := range szMap {
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// fmt.Printf("======szMap=======\n")
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// for index := Width - 1; index >= 0; index-- {
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// for j := 0; j < Height; j++ {
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// fmt.Printf("%d:%d ", v.Data[index+j*Height].Oid, v.Data[index+j*Height].Color)
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// }
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// fmt.Printf("\n")
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// }
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// }
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// 广播消息
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
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Mpadata: szMap,
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@ -349,12 +379,30 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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Mpadata: &pb.MapData{Data: this.chessboard.Plat},
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Power: this.NexPower,
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Round: this.round,
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Roomid: "",
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Roomid: this.Id, // 房间ID
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
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} else {
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if this.player1.Uid == session.GetUserId() {
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this.rd1 = true
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} else if this.player2.Uid == session.GetUserId() {
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this.rd2 = true
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}
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if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
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if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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Mpadata: &pb.MapData{Data: this.chessboard.Plat},
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Power: this.NexPower,
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Round: this.round,
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Roomid: this.Id,
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
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}
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}
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}
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@ -79,8 +79,7 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
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this.operElem = append(this.operElem, newId)
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this.operElem = append(this.operElem, oldId)
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}
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this.Debugf()
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//this.CheckMap(color)
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//this.Debugf()
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return
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}
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@ -89,10 +88,10 @@ func (this *MapData) SetMap() {
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1, 1, 2, 5, 1, 5, 2,
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3, 2, 3, 1, 2, 4, 4,
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2, 1, 1, 3, 6, 4, 1,
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1, 3, 1, 4, 3, 6, 3,
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1, 3, 3, 5, 1, 6, 1,
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5, 1, 2, 5, 1, 3, 1,
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1, 1, 5, 1, 2, 1, 4,
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4, 1, 1, 4, 3, 6, 3,
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4, 3, 4, 5, 1, 6, 1,
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5, 4, 2, 5, 1, 3, 1,
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4, 1, 5, 1, 2, 1, 4,
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}
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var pos int
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for index := Width - 1; index >= 0; index-- {
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@ -440,33 +439,36 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
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}
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// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
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func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData) {
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// xc 判断用来是否加体力
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func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, xc bool) {
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var curScore int32
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for {
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curScore = 0
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var count int32
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var energy int32
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if bRet, s, c := this.Check5X(color); bRet {
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fmt.Printf("=====检测消除5x===========\n")
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curScore += s
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count += c
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energy += c
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xc = true // 只要有 4x 5x 就标记ture
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}
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if bRet, s, c := this.Check4X(color); bRet {
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fmt.Printf("=====检测消除4x===========\n")
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curScore += s
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count += c
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energy += c
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xc = true
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}
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if bRet, s, c := this.Check3X(color); bRet {
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fmt.Printf("=====检测消除3x===========\n")
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curScore += s
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count += c
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energy += c
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}
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score += curScore // 总分
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if this.DropGirde() {
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szMap = append(szMap, &pb.MapData{
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Data: this.GetPalatData(),
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CurSocre: curScore,
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Xgrid: count,
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Data: this.GetPalatData(),
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CurSocre: curScore,
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CurEnergy: energy,
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})
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}
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@ -522,7 +524,7 @@ func (this *MapData) GetPalatData() (data []*pb.GirdeData) {
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}
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// ai操作
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func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32) {
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func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32, oid2 int32, bAddPs bool) {
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for pos := 0; pos < Total; pos++ {
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y := pos % Height
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@ -530,7 +532,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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if b := this.SwapGirde(int32(pos), int32(pos+1)); b {
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oid1 = this.Plat[pos+1].Oid
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oid2 = this.Plat[pos].Oid
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if s, m := this.CheckMap(2); s == 0 {
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if s, m, b := this.CheckMap(2); s == 0 {
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this.SwapGirde(int32(pos+1), int32(pos))
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this.operElem = []int32{}
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oid1 = 0
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@ -538,7 +540,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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} else {
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score += s
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szMap = append(szMap, m...)
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bAddPs = b
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break
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}
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}
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@ -547,7 +549,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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if b := this.SwapGirde(int32(pos), int32(pos+Width)); b {
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oid1 = this.Plat[pos+Width].Oid
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oid2 = this.Plat[pos].Oid
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if s, m := this.CheckMap(2); s == 0 {
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if s, m, b := this.CheckMap(2); s == 0 {
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this.SwapGirde(int32(pos+Width), int32(pos))
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this.operElem = []int32{}
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oid1 = 0
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@ -555,6 +557,7 @@ func (this *MapData) AiSwapGirde() (score int32, szMap []*pb.MapData, oid1 int32
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} else {
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szMap = append(szMap, m...)
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score += s
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bAddPs = b
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break
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}
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}
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@ -571,7 +574,7 @@ func (this *MapData) SkillUp(skillid int32, value int32) (score int32, szMap []*
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this.Plat[id] = &pb.GirdeData{}
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}
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if this.DropGirde() {
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score, szMap = this.CheckMap(1)
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score, szMap, _ = this.CheckMap(1)
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}
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}
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@ -96,7 +96,7 @@ func Test_Main(t *testing.T) {
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m.DropGirde()
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if score, m := m.CheckMap(1); score > 0 {
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if score, m, _ := m.CheckMap(1); score > 0 {
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szMap = append(szMap, m...)
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}
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@ -26,9 +26,9 @@ type MapData struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Data []*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data"` // 地图数据
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CurSocre int32 `protobuf:"varint,2,opt,name=curSocre,proto3" json:"curSocre"` // 本轮得分
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Xgrid int32 `protobuf:"varint,3,opt,name=xgrid,proto3" json:"xgrid"` // 本次掉落消除的格子(客户端不用)
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Data []*GirdeData `protobuf:"bytes,1,rep,name=data,proto3" json:"data"` // 地图数据
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CurSocre int32 `protobuf:"varint,2,opt,name=curSocre,proto3" json:"curSocre"` // 本次地图更新得分
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CurEnergy int32 `protobuf:"varint,3,opt,name=curEnergy,proto3" json:"curEnergy"` // 本次掉落获得的能量
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}
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func (x *MapData) Reset() {
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@ -77,9 +77,9 @@ func (x *MapData) GetCurSocre() int32 {
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return 0
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}
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func (x *MapData) GetXgrid() int32 {
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func (x *MapData) GetCurEnergy() int32 {
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if x != nil {
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return x.Xgrid
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return x.CurEnergy
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}
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return 0
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}
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@ -255,30 +255,31 @@ var File_entertain_entertain_db_proto protoreflect.FileDescriptor
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var file_entertain_entertain_db_proto_rawDesc = []byte{
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}
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||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user