公会任务激活
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@ -116,7 +116,7 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.SociatyCreateReq)
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}
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//检查钻石
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{this.module.globalConf.GuildBuildCos}, true); errdata != nil {
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if errdata = this.module.CheckRes(session, []*cfg.Gameatn{this.module.globalConf.GuildBuildCos}); errdata != nil {
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this.module.Warn("资源不足",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "res", Value: this.module.globalConf.GuildBuildCos},
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@ -205,14 +205,15 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.SociatyCreateReq)
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go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype188, 1))
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// 初始化玩家公会任务
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go func() {
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if err := this.module.modelSociatyTask.initSociatyTask(user.Uid, sociaty.Id); err != nil {
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this.module.Error("初始化玩家公会任务",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "err", Value: err.Error()},
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)
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}
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}()
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if err := this.module.modelSociatyTask.initSociatyTask(user.Uid, sociaty.Id); err != nil {
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this.module.Error("初始化玩家公会任务",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "err", Value: err.Error()},
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)
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}
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//扣除钻石
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this.module.ConsumeRes(session, []*cfg.Gameatn{this.module.globalConf.GuildBuildCos}, true)
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session.SendMsg(string(this.module.GetType()), SociatySubTypeCreate, &pb.SociatyCreateResp{
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Id: sociaty.Id,
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@ -37,6 +37,7 @@ func (this *ModelSociatyTask) initSociatyTask(uid, sociatyId string) error {
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taskListConf := this.moduleSociaty.sociatyTaskConf.GetDataList()
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globalConf := this.moduleSociaty.globalConf
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var condIds []int32
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// 大于4条配置
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if len(taskListConf) > int(globalConf.GuildTaskNum) {
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// 按照权重
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@ -46,16 +47,20 @@ func (this *ModelSociatyTask) initSociatyTask(uid, sociatyId string) error {
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taskList = append(taskList, &pb.SociatyTask{
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TaskId: taskListConf[v].TypeId,
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})
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condIds = append(condIds, taskListConf[v].TypeId)
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}
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} else {
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for _, v := range taskListConf {
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taskList = append(taskList, &pb.SociatyTask{
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TaskId: v.TypeId,
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})
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condIds = append(condIds, v.TypeId)
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}
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}
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sociatyTask.TaskList = taskList
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sociatyTask.LastUpdateTime = configure.Now().Unix()
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// 激活所有任务
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this.moduleSociaty.ModuleBuried.ActiveCondition(uid, condIds...)
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return this.moduleSociaty.modelSociatyTask.AddList(sociatyId, uid, sociatyTask)
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}
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