属性克隆
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@ -36,6 +36,13 @@ func (this *ModelHero) Init(service core.IService, module core.IModule, comp cor
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})
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})
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return
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return
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}
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}
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func (p *ModelHero) cloneTags(tags map[int32]int32) map[int32]int32 {
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cloneTags := make(map[int32]int32)
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for k, v := range tags {
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cloneTags[k] = v
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}
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return cloneTags
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}
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// 计算英雄战力
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// 计算英雄战力
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func (this *ModelHero) calFigthValue(hero *pb.DBHero) (addValue int32, err error) {
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func (this *ModelHero) calFigthValue(hero *pb.DBHero) (addValue int32, err error) {
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@ -50,7 +57,18 @@ func (this *ModelHero) calFigthValue(hero *pb.DBHero) (addValue int32, err error
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skillStar *cfg.GameFightingSkillStarData
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skillStar *cfg.GameFightingSkillStarData
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)
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)
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tmpHero = new(pb.DBHero)
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tmpHero = new(pb.DBHero)
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//tmpHero = this.copyPoint(hero)
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*tmpHero = *hero // 克隆一个对象
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*tmpHero = *hero // 克隆一个对象
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// tmpHero.Property = make(map[int32]int32)
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// tmpHero.AddProperty = make(map[int32]int32)
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// tmpHero.JuexProperty = make(map[int32]int32)
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// tmpHero.HoroscopeProperty = make(map[int32]int32)
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// tmpHero.TalentProperty = make(map[int32]int32)
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tmpHero.Property = this.cloneTags(hero.Property)
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tmpHero.AddProperty = this.cloneTags(hero.AddProperty)
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tmpHero.JuexProperty = this.cloneTags(hero.JuexProperty)
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tmpHero.HoroscopeProperty = this.cloneTags(hero.HoroscopeProperty)
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tmpHero.TalentProperty = this.cloneTags(hero.TalentProperty)
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preValue = hero.Fightvalue
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preValue = hero.Fightvalue
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if heroCfg, err = this.module.configure.GetHeroConfig(tmpHero.HeroID); err != nil {
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if heroCfg, err = this.module.configure.GetHeroConfig(tmpHero.HeroID); err != nil {
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return
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return
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