优化整理

This commit is contained in:
meixiongfeng 2024-01-04 11:29:38 +08:00
parent 31dcfe1f2d
commit 9d978515fb
5 changed files with 18 additions and 33 deletions

View File

@ -365,20 +365,3 @@ func (this *configureComp) GetConsumeTaskData() (conf []*cfg.GameConsumeTaskData
return
}
func (this *configureComp) GetGamePlaySkillByTouch(skilltouch int32) (conf *cfg.GamePlayerSkillData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_playerskill); err == nil {
if configure, ok := v.(*cfg.GamePlayerSkill); ok {
for _, v := range configure.GetDataList() {
if v.Skilltouch == skilltouch {
conf = v
return
}
}
}
}
err = comm.NewNotFoundConfErr(moduleName, game_playerskill, skilltouch)
return
}

View File

@ -230,6 +230,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str
Lv: red.Lv,
},
Cardid: rules.Card1,
Skill: rules.Skill1,
}
p2 = &pb.PlayerData{
Userinfo: &pb.BaseUserInfo{
@ -243,6 +244,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str
Lv: blue.Lv,
},
Cardid: rules.Card2,
Skill: rules.Skill2,
}
if room, err = this.gameMgr.CreateRoomByType(p1, p2, rules.RoomType); err != nil {

View File

@ -149,13 +149,13 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
color = 2
curPlayer = this.player2
}
if req.Itype == 1 { //释放技能
if req.Itype == "cardskill" { //释放技能
if errdata = this.UserSkillUp(color, req.Curid); errdata != nil {
return
}
return
} else if req.Itype > 0 { //玩家卡牌技能
if conf, err := this.module.configure.GetGamePlaySkillByTouch(req.Itype); err != nil {
} else if req.Itype != "swap" { //玩家卡牌技能
if conf, err := this.module.configure.GetGamePlaySkill(req.Itype); err == nil {
if curPlayer.Skill[conf.Key] <= 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainNoSkillCard, // 技能卡不足
@ -171,7 +171,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
return
}
if req.Itype == 0 && req.Curid == 0 && req.Targetid == 0 {
if req.Itype == "swap" && req.Curid == 0 && req.Targetid == 0 {
if this.curPower == this.player1.Userinfo.Uid {
this.NexPower = this.player2.Userinfo.Uid
this.player2.Ps = 2
@ -810,7 +810,7 @@ func (this *Room) AutoOperator(uid string) {
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 0,
Itype: "swap",
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
@ -913,7 +913,7 @@ func (this *Room) UserSkillUp(color int32, curid int32) (errdata *pb.ErrorData)
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 1,
Itype: "cardskill",
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
@ -1009,7 +1009,7 @@ func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid s
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: conf.Skilltouch,
Itype: conf.Key,
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {

View File

@ -409,7 +409,7 @@ type EntertainOperatorReq struct {
unknownFields protoimpl.UnknownFields
Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id
Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 1 卡片技能
Itype string `protobuf:"bytes,2,opt,name=itype,proto3" json:"itype"` // 操作类型 "swap" 默认交换元素 "cardskill" 卡片技能 playerskill 传对应的key
Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key
}
@ -453,11 +453,11 @@ func (x *EntertainOperatorReq) GetRoomid() string {
return ""
}
func (x *EntertainOperatorReq) GetItype() int32 {
func (x *EntertainOperatorReq) GetItype() string {
if x != nil {
return x.Itype
}
return 0
return ""
}
func (x *EntertainOperatorReq) GetCurid() int32 {
@ -535,7 +535,7 @@ type EntertainOperatorRstPush struct {
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,6,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,7,opt,name=user2,proto3" json:"user2"`
Itype int32 `protobuf:"varint,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素
Itype string `protobuf:"bytes,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素
Curid int32 `protobuf:"varint,9,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,10,opt,name=targetid,proto3" json:"targetid"` // 目标key
}
@ -621,11 +621,11 @@ func (x *EntertainOperatorRstPush) GetUser2() *PlayerData {
return nil
}
func (x *EntertainOperatorRstPush) GetItype() int32 {
func (x *EntertainOperatorRstPush) GetItype() string {
if x != nil {
return x.Itype
}
return 0
return ""
}
func (x *EntertainOperatorRstPush) GetCurid() int32 {
@ -2673,7 +2673,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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@ -2695,7 +2695,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
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View File

@ -659,7 +659,7 @@ type DBHeroDrawRecord struct {
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
HeroId []string `protobuf:"bytes,3,rep,name=heroId,proto3" json:"heroId"` // 英雄ID
Drawtype int32 `protobuf:"varint,4,opt,name=drawtype,proto3" json:"drawtype"` // 卡池
Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"`
Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"` // 抽卡时间
}
func (x *DBHeroDrawRecord) Reset() {