diff --git a/modules/entertainment/configure.go b/modules/entertainment/configure.go index 9b52d4dd8..186183743 100644 --- a/modules/entertainment/configure.go +++ b/modules/entertainment/configure.go @@ -365,20 +365,3 @@ func (this *configureComp) GetConsumeTaskData() (conf []*cfg.GameConsumeTaskData return } -func (this *configureComp) GetGamePlaySkillByTouch(skilltouch int32) (conf *cfg.GamePlayerSkillData, err error) { - var ( - v interface{} - ) - if v, err = this.GetConfigure(game_playerskill); err == nil { - if configure, ok := v.(*cfg.GamePlayerSkill); ok { - for _, v := range configure.GetDataList() { - if v.Skilltouch == skilltouch { - conf = v - return - } - } - } - } - err = comm.NewNotFoundConfErr(moduleName, game_playerskill, skilltouch) - return -} diff --git a/modules/entertainment/module.go b/modules/entertainment/module.go index dac8e8a4a..008645fd1 100644 --- a/modules/entertainment/module.go +++ b/modules/entertainment/module.go @@ -230,6 +230,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str Lv: red.Lv, }, Cardid: rules.Card1, + Skill: rules.Skill1, } p2 = &pb.PlayerData{ Userinfo: &pb.BaseUserInfo{ @@ -243,6 +244,7 @@ func (this *Entertainment) CreateRoom(sessions []comm.IUserSession, rulesStr str Lv: blue.Lv, }, Cardid: rules.Card2, + Skill: rules.Skill2, } if room, err = this.gameMgr.CreateRoomByType(p1, p2, rules.RoomType); err != nil { diff --git a/modules/entertainment/room.go b/modules/entertainment/room.go index fa3d2b30d..f0f42e734 100644 --- a/modules/entertainment/room.go +++ b/modules/entertainment/room.go @@ -149,13 +149,13 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr color = 2 curPlayer = this.player2 } - if req.Itype == 1 { //释放技能 + if req.Itype == "cardskill" { //释放技能 if errdata = this.UserSkillUp(color, req.Curid); errdata != nil { return } return - } else if req.Itype > 0 { //玩家卡牌技能 - if conf, err := this.module.configure.GetGamePlaySkillByTouch(req.Itype); err != nil { + } else if req.Itype != "swap" { //玩家卡牌技能 + if conf, err := this.module.configure.GetGamePlaySkill(req.Itype); err == nil { if curPlayer.Skill[conf.Key] <= 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_EntertainNoSkillCard, // 技能卡不足 @@ -171,7 +171,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr return } - if req.Itype == 0 && req.Curid == 0 && req.Targetid == 0 { + if req.Itype == "swap" && req.Curid == 0 && req.Targetid == 0 { if this.curPower == this.player1.Userinfo.Uid { this.NexPower = this.player2.Userinfo.Uid this.player2.Ps = 2 @@ -810,7 +810,7 @@ func (this *Room) AutoOperator(uid string) { Round: this.round, User1: this.player1, User2: this.player2, - Itype: 0, + Itype: "swap", Curid: oid1, Targetid: oid2, }, this.szSession...); err != nil { @@ -913,7 +913,7 @@ func (this *Room) UserSkillUp(color int32, curid int32) (errdata *pb.ErrorData) Round: this.round, User1: this.player1, User2: this.player2, - Itype: 1, + Itype: "cardskill", Curid: oid1, Targetid: oid2, }, this.szSession...); err != nil { @@ -1009,7 +1009,7 @@ func (this *Room) UserCardSkill(curPlayer *pb.PlayerData, color int32, skillid s Round: this.round, User1: this.player1, User2: this.player2, - Itype: conf.Skilltouch, + Itype: conf.Key, Curid: oid1, Targetid: oid2, }, this.szSession...); err != nil { diff --git a/pb/entertain_msg.pb.go b/pb/entertain_msg.pb.go index 5bb9bda8f..c33893485 100644 --- a/pb/entertain_msg.pb.go +++ b/pb/entertain_msg.pb.go @@ -409,7 +409,7 @@ type EntertainOperatorReq struct { unknownFields protoimpl.UnknownFields Roomid string `protobuf:"bytes,1,opt,name=roomid,proto3" json:"roomid"` // 房间id - Itype int32 `protobuf:"varint,2,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 1 卡片技能 + Itype string `protobuf:"bytes,2,opt,name=itype,proto3" json:"itype"` // 操作类型 "swap" 默认交换元素 "cardskill" 卡片技能 playerskill 传对应的key Curid int32 `protobuf:"varint,3,opt,name=curid,proto3" json:"curid"` // 当前key Targetid int32 `protobuf:"varint,4,opt,name=targetid,proto3" json:"targetid"` // 目标key } @@ -453,11 +453,11 @@ func (x *EntertainOperatorReq) GetRoomid() string { return "" } -func (x *EntertainOperatorReq) GetItype() int32 { +func (x *EntertainOperatorReq) GetItype() string { if x != nil { return x.Itype } - return 0 + return "" } func (x *EntertainOperatorReq) GetCurid() int32 { @@ -535,7 +535,7 @@ type EntertainOperatorRstPush struct { Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 轮数 User1 *PlayerData `protobuf:"bytes,6,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步 User2 *PlayerData `protobuf:"bytes,7,opt,name=user2,proto3" json:"user2"` - Itype int32 `protobuf:"varint,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 + Itype string `protobuf:"bytes,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素 Curid int32 `protobuf:"varint,9,opt,name=curid,proto3" json:"curid"` // 当前key Targetid int32 `protobuf:"varint,10,opt,name=targetid,proto3" json:"targetid"` // 目标key } @@ -621,11 +621,11 @@ func (x *EntertainOperatorRstPush) GetUser2() *PlayerData { return nil } -func (x *EntertainOperatorRstPush) GetItype() int32 { +func (x *EntertainOperatorRstPush) GetItype() string { if x != nil { return x.Itype } - return 0 + return "" } func (x *EntertainOperatorRstPush) GetCurid() int32 { @@ -2673,7 +2673,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{ 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x4f, 0x70, 0x65, 0x72, 0x61, 0x74, 0x6f, 0x72, 0x52, 0x65, 0x71, 0x12, 0x16, 0x0a, 0x06, 0x72, 0x6f, 0x6f, 0x6d, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x72, 0x6f, 0x6f, 0x6d, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05, 0x69, - 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x69, 0x74, 0x79, 0x70, + 0x74, 0x79, 0x70, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x69, 0x74, 0x79, 0x70, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x75, 0x72, 0x69, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x75, 0x72, 0x69, 0x64, 0x12, 0x1a, 0x0a, 0x08, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x69, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x74, 0x61, 0x72, 0x67, 0x65, @@ -2695,7 +2695,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{ 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x31, 0x12, 0x21, 0x0a, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x18, 0x07, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0b, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x61, 0x74, 0x61, 0x52, 0x05, 0x75, 0x73, 0x65, 0x72, 0x32, 0x12, 0x14, 0x0a, 0x05, 0x69, - 0x74, 0x79, 0x70, 0x65, 0x18, 0x08, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x69, 0x74, 0x79, 0x70, + 0x74, 0x79, 0x70, 0x65, 0x18, 0x08, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x69, 0x74, 0x79, 0x70, 0x65, 0x12, 0x14, 0x0a, 0x05, 0x63, 0x75, 0x72, 0x69, 0x64, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x63, 0x75, 0x72, 0x69, 0x64, 0x12, 0x1a, 0x0a, 0x08, 0x74, 0x61, 0x72, 0x67, 0x65, 0x74, 0x69, 0x64, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x74, 0x61, 0x72, 0x67, 0x65, diff --git a/pb/hero_db.pb.go b/pb/hero_db.pb.go index 4cf936882..fe4ed13d5 100644 --- a/pb/hero_db.pb.go +++ b/pb/hero_db.pb.go @@ -659,7 +659,7 @@ type DBHeroDrawRecord struct { Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID HeroId []string `protobuf:"bytes,3,rep,name=heroId,proto3" json:"heroId"` // 英雄ID Drawtype int32 `protobuf:"varint,4,opt,name=drawtype,proto3" json:"drawtype"` // 卡池 - Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"` + Ctime int64 `protobuf:"varint,5,opt,name=ctime,proto3" json:"ctime"` // 抽卡时间 } func (x *DBHeroDrawRecord) Reset() {