Merge branch 'meixiongfeng' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
9d49e58a2e
@ -48,8 +48,6 @@ type (
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//查询用户卡片数量
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QueryHeroAmount(uId string, heroCfgId string) (amount uint32)
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//创建指定数量
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CreateRepeatHero(session IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, code pb.ErrorCode)
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// 批量创建英雄
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, code pb.ErrorCode)
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// 获取英雄
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@ -276,12 +276,33 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
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update["totalcount"] = heroRecord.Totalcount
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update["daycount"] = heroRecord.Daycount
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this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
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szNewCards := make([]*cfg.Gameatn, 0)
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for _, heroId := range szCards {
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bFind := false
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_mapAddHero[heroId]++
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for _, v := range szNewCards {
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if v.T == heroId {
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v.N++
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bFind = true
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break
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}
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_, code = this.module.CreateRepeatHeros(session, _mapAddHero, true)
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}
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if !bFind {
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res := &cfg.Gameatn{
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A: "hero",
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T: heroId,
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N: 1,
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}
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szNewCards = append(szNewCards, res)
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}
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}
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// 获得新卡
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if code = this.module.DispenseRes(session, szNewCards, true); code != pb.ErrorCode_Success {
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this.module.Errorf("err:%v,create heros:%v,uid,%s", code, szNewCards, session.GetUserId())
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code = pb.ErrorCode_HeroCreate // 创建新英雄失败
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}
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///英雄招募 【玩家名称】在招募中获得了【英雄名称】!
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this.module.SendChatMsg(session, _mapAddHero, szCards)
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@ -3,6 +3,7 @@ package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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@ -74,12 +75,14 @@ func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (c
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}
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// 获得新卡
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var new map[string]int32
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new = make(map[string]int32)
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new[conf.Hero] = 1
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if _, err := this.module.CreateRepeatHeros(session, new, false); err != pb.ErrorCode_Success {
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res := &cfg.Gameatn{
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A: "hero",
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T: conf.Hero,
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N: 1,
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, false); code != pb.ErrorCode_Success {
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this.module.Errorf("err:%v,create hero:%s,uid,%ss", err, conf.Hero, session.GetUserId())
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this.module.Errorf("err:%v,create hero:%s,uid,%ss", code, conf.Hero, session.GetUserId())
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code = pb.ErrorCode_HeroCreate // 创建新英雄失败
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}
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session.SendMsg(string(this.module.GetType()), HeroFusionResp, &pb.HeroFusionResp{Heroid: conf.Hero})
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@ -76,7 +76,7 @@ func (this *Hero) Start() (err error) {
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}
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//创建单个叠加英雄
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func (this *Hero) CreateRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, code pb.ErrorCode) {
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func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, code pb.ErrorCode) {
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var err error
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hero, err = this.modelHero.createHeroOverlying(session.GetUserId(), heroCfgId, num)
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if err == nil {
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@ -272,7 +272,7 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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if num == 0 { // 数量为0 不做处理
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continue
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}
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if hero, code = this.CreateRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
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if hero, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
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this.Errorf("create hero %s failed", heroCfgId)
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return
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}
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