npc踢馆 领奖

This commit is contained in:
meixiongfeng 2023-04-18 20:10:57 +08:00
parent 882adadc3e
commit 99affaf831

View File

@ -3,6 +3,7 @@ package practice
import ( import (
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
) )
//参数校验 //参数校验
@ -13,32 +14,32 @@ func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeN
///npc 此协议废弃 不用 ///npc 此协议废弃 不用
func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) { func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) {
// var ( var (
// err error err error
// room *pb.DBPracticeRoom room *pb.DBPracticeRoom
// // conf *cfg.GameDispatch_BattleData // conf *cfg.GameDispatch_BattleData
// ) )
// if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
// code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
return
}
if room.Npcstate != 2 {
code = pb.ErrorCode_ReqParameterError
return
}
// if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
// code = pb.ErrorCode_ConfigNoFound
// return // return
// } // }
// if room.Npcstate != 2 { // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success {
// code = pb.ErrorCode_ReqParameterError
// return // return
// } // }
// // if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { room.Npcstate = 3
// // code = pb.ErrorCode_ConfigNoFound room.Refresh = configure.Now().Unix()
// // return this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
// // } "npcstate": room.Npcstate,
// // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { "refresh": room.Refresh,
// // return })
// // }
// room.Npcstate = 3
// room.Refresh = configure.Now().Unix()
// this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
// "npcstate": room.Npcstate,
// "refresh": room.Refresh,
// })
session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true}) session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true})
return return
} }