上传配置
This commit is contained in:
parent
218e97f62b
commit
99267bfee3
@ -20,15 +20,15 @@
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"cityman": 34006,
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"cityname": {
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"key": "caravan_caravan_city_cityname_1",
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"text": "死湾"
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"text": "贝特曼"
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},
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"cityinformation": {
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"key": "caravan_caravan_city_cityinformation_1",
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"text": "常年游荡在死湾的商人,这一区域或许只有他才敢在这里做生意。"
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"text": "在贝特曼城卖着各种原始的小玩意。"
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},
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"citytxt": {
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"key": "caravan_caravan_city_citytxt_1",
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"text": "死湾长年被一股胀气笼罩,这里的人们长年吸入这些气息,不知不觉已经产生了异变,他们自己称之为兽化病,年长的居民,会随着兽化病的加重,变成熊猫的模样,他们的人性会逐渐的被兽性所代替,最后彻底沦为一只只知道吃包子的直立行走的熊猫。"
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"text": "贝特曼城生活着具有一定高级文明的人,他们用灶炉生火、能够引水洗澡、有独立的房间睡觉。"
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},
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"citytype": 1,
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"citytypenum": 2,
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@ -73,15 +73,15 @@
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"cityman": 24004,
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"cityname": {
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"key": "caravan_caravan_city_cityname_2",
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"text": "乱冢"
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"text": "和平"
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},
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"cityinformation": {
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"key": "caravan_caravan_city_cityinformation_2",
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"text": "常年游荡在乱冢的商人,这一区域或许只有他才敢在这里做生意。"
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"text": "在和平城卖各种防身的武器。"
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},
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"citytxt": {
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"key": "caravan_caravan_city_citytxt_2",
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"text": "乱冢长年被一股胀气笼罩,这里的人们长年吸入这些气息,不知不觉已经产生了异变,他们自己称之为兽化病,年长的居民,会随着兽化病的加重,变成熊猫的模样,他们的人性会逐渐的被兽性所代替,最后彻底沦为一只只知道吃包子的直立行走的熊猫。"
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"text": "在和平城里,所有人都乐忠于学功夫,大家友好的用功夫进行交流,也让和平城免受外敌入侵。"
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},
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"citytype": 1,
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"citytypenum": 3,
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@ -127,15 +127,15 @@
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"cityman": 25001,
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"cityname": {
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"key": "caravan_caravan_city_cityname_3",
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"text": "陌城"
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"text": "加菲斯特"
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},
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"cityinformation": {
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"key": "caravan_caravan_city_cityinformation_3",
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"text": "常年游荡在陌城的商人,这一区域或许只有他才敢在这里做生意。"
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"text": "在加菲斯特城,商人都喜欢售卖能高效办公的用具。"
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},
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"citytxt": {
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"key": "caravan_caravan_city_citytxt_3",
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"text": "陌城长年被一股胀气笼罩,这里的人们长年吸入这些气息,不知不觉已经产生了异变,他们自己称之为兽化病,年长的居民,会随着兽化病的加重,变成熊猫的模样,他们的人性会逐渐的被兽性所代替,最后彻底沦为一只只知道吃包子的直立行走的熊猫。"
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"text": "加菲斯特城生活着往来务工的人,所有人都在为各自的工作奋斗,鲜少有什么娱乐生活。"
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},
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"citytype": 1,
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"citytypenum": 4,
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@ -181,15 +181,15 @@
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"cityman": 45001,
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"cityname": {
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"key": "caravan_caravan_city_cityname_4",
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"text": "暗窟"
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"text": "沼泽"
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},
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"cityinformation": {
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"key": "caravan_caravan_city_cityinformation_4",
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"text": "常年游荡在暗窟的商人,这一区域或许只有他才敢在这里做生意。"
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"text": "在沼泽城的商人都以售卖轻便的商品为生。"
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},
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"citytxt": {
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"key": "caravan_caravan_city_citytxt_4",
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"text": "暗窟长年被一股胀气笼罩,这里的人们长年吸入这些气息,不知不觉已经产生了异变,他们自己称之为兽化病,年长的居民,会随着兽化病的加重,变成熊猫的模样,他们的人性会逐渐的被兽性所代替,最后彻底沦为一只只知道吃包子的直立行走的熊猫。"
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"text": "沼泽城常年被沼泽覆盖,和外界处于隔绝的状态,靠往来的商人让各种物品保持流通状态。"
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},
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"citytype": 1,
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"citytypenum": 3,
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@ -234,15 +234,15 @@
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"cityman": 14007,
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"cityname": {
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"key": "caravan_caravan_city_cityname_5",
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"text": "腐宴"
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"text": "博克"
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},
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"cityinformation": {
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"key": "caravan_caravan_city_cityinformation_5",
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"text": "常年游荡在腐宴的商人,这一区域或许只有他才敢在这里做生意。"
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"text": "在博克城的商人对龙有很深的研究,喜欢卖各种和龙有关的商品。"
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},
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"citytxt": {
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"key": "caravan_caravan_city_citytxt_5",
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"text": "腐宴长年被一股胀气笼罩,这里的人们长年吸入这些气息,不知不觉已经产生了异变,他们自己称之为兽化病,年长的居民,会随着兽化病的加重,变成熊猫的模样,他们的人性会逐渐的被兽性所代替,最后彻底沦为一只只知道吃包子的直立行走的熊猫。"
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"text": "博科城有一种特殊的飞行工具——龙,这也让这座城市的人出行很方便,只要想去一个地方,龙都能够快速将他带过去。"
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},
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"citytype": 1,
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"citytypenum": 4,
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File diff suppressed because it is too large
Load Diff
@ -11968,7 +11968,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12005,7 +12005,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12042,7 +12042,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12079,7 +12079,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12116,7 +12116,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12153,7 +12153,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12190,7 +12190,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12227,7 +12227,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12264,7 +12264,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12301,7 +12301,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12338,7 +12338,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12375,7 +12375,7 @@
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},
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"usetype": 4,
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"color": 5,
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"bagtype": 0,
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"bagtype": 1,
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"index": 2,
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"special_type": 0,
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"time": 0,
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@ -12412,7 +12412,7 @@
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},
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"usetype": 4,
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"color": 2,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12449,7 +12449,7 @@
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},
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"usetype": 4,
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"color": 3,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12486,7 +12486,7 @@
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},
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"usetype": 4,
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"color": 4,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12523,7 +12523,7 @@
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},
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"usetype": 4,
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"color": 4,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12560,7 +12560,7 @@
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},
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"usetype": 4,
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"color": 3,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12597,7 +12597,7 @@
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},
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"usetype": 4,
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"color": 3,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -12634,7 +12634,7 @@
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},
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"usetype": 4,
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"color": 3,
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"bagtype": 0,
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"bagtype": 1,
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"index": 1,
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"special_type": 0,
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"time": 0,
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@ -5256,7 +5256,7 @@
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],
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"event": [
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2,
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50000010
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50010010
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],
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"goto": 0
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},
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@ -5282,7 +5282,7 @@
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],
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"event": [
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2,
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50000020
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50010020
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],
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"goto": 0
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},
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@ -5296,7 +5296,7 @@
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],
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"event": [
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2,
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50000030
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50010030
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],
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"goto": 0
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},
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@ -5322,7 +5322,7 @@
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],
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"event": [
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2,
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50000040
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50010040
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],
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"goto": 0
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},
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],
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"event": [
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50000050
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50010050
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],
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"goto": 0
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},
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],
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"event": [
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2,
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50000060
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50010060
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],
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"goto": 0
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},
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],
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"event": [
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2,
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50000070
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50010070
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],
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"goto": 0
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},
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],
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"event": [
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50000080
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50010080
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],
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"goto": 0
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},
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],
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"event": [
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50000090
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50010090
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],
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"goto": 0
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},
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],
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"event": [
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50000100
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50010100
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],
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"goto": 0
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}
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Load Diff
@ -19,6 +19,7 @@ type GameBuriedCondiData struct {
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Tasktxt string
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Type int32
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Valid int32
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Head *Gameatn
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NPC int32
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Value int32
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Filter []int32
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["valid"].(float64); !_ok_ { err = errors.New("valid error"); return }; _v.Valid = int32(_tempNum_) }
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["head"].(map[string]interface{}); !_ok_ { err = errors.New("head error"); return }; if _v.Head, err = DeserializeGameatn(_x_); err != nil { return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NPC"].(float64); !_ok_ { err = errors.New("NPC error"); return }; _v.NPC = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
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{
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DeliverNpc int32
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TaskendRemoveitem []*Gameatn
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AutoAccept int32
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LockAdd int32
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Reword []*Gameatn
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Module []string
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["auto_accept"].(float64); !_ok_ { err = errors.New("auto_accept error"); return }; _v.AutoAccept = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lock_add"].(float64); !_ok_ { err = errors.New("lock_add error"); return }; _v.LockAdd = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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Phase int32
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Name string
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Phasebonus []string
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Describe string
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Icon string
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Condition int32
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Phaseneed []*Gameatn
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) }
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user