上传奖励领取接口
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@ -9,13 +9,13 @@ import (
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)
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//参数校验
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func (this *apiComp) RewardCheck(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode) {
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func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode) {
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return
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}
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///奖励领取
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func (this *apiComp) Reward(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) Receive(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode, data proto.Message) {
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var (
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iswin bool
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level *cfg.GameTeachingData
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@ -23,7 +23,7 @@ func (this *apiComp) Reward(session comm.IUserSession, req *pb.AcademyReceiveReq
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// group []*cfg.GameTeachingData
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err error
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)
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if code = this.RewardCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
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@ -9,13 +9,13 @@ import (
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)
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//参数校验
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func (this *apiComp) TeachingRewardCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) {
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func (this *apiComp) TeachingReceiveCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) {
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return
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}
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///奖励领取
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func (this *apiComp) TeachingReward(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) TeachingReceive(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data proto.Message) {
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var (
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iswin bool
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level *cfg.GameHeroStrategyData
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@ -23,7 +23,7 @@ func (this *apiComp) TeachingReward(session comm.IUserSession, req *pb.AcademyTe
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// group []*cfg.GameTeachingData
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err error
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)
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if code = this.TeachingRewardCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.TeachingReceiveCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {
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